diff --git a/CMakeLists.txt b/CMakeLists.txt index 57bdd3f5a..8d61a54f4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -69,61 +69,11 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) -<<<<<<< HEAD -option(ENABLE_GLFW "Enable the GLFW frontend" ON) -if (ENABLE_GLFW) - if (WIN32) - # Detect toolchain and platform - if (MSVC) - if (CMAKE_SIZEOF_VOID_P EQUAL 8) - set(TMP_ARCH "x64") - elseif (CMAKE_SIZEOF_VOID_P EQUAL 4) - set(TMP_ARCH "Win32") - else() - set(TMP_ARCH "UNKNOWN") - message(SEND_ERROR "Couldn't detect your compiler's architecture, you'll have to manually specify the GLFW library to use. (Try checking CMakeOutput.log to find out why.)") - endif() - - if (MSVC11) # Visual C++ 2012 - set(TMP_TOOLSET "v110") - elseif (MSVC12) # Visual C++ 2013 - set(TMP_TOOLSET "v120") - else() - set(TMP_TOOLSET "UNSUPPORTED") - message(SEND_ERROR "We don't supply GLFW binaries for your version of MSVC, you might have to provide them yourself.") - endif() - - set(TMP_TOOLSET "msvc_${TMP_TOOLSET}-${TMP_ARCH}") - else() - # Assume mingw - if (CMAKE_SIZEOF_VOID_P EQUAL 8) - set(TMP_ARCH "x86_64") - elseif (CMAKE_SIZEOF_VOID_P EQUAL 4) - set(TMP_ARCH "i686") - else() - set(TMP_ARCH "UNKNOWN") - message(SEND_ERROR "Couldn't detect your compiler's architecture, you'll have to manually specify the GLFW library to use.") - endif() - - set(TMP_TOOLSET "mingw-${TMP_ARCH}") - endif() - - set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.1.1.bin") - set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers") - set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries") - - # Clean up after ourselves - unset(TMP_TOOLSET) - unset(TMP_ARCH) - - set(GLFW_LIBRARIES glfw3) - else() - find_package(PkgConfig REQUIRED) - pkg_search_module(GLFW REQUIRED glfw3) - endif() - - include_directories(${GLFW_INCLUDE_DIRS}) - link_directories(${GLFW_LIBRARY_DIRS}) +find_package(SDL2 REQUIRED) +if (SDL2_FOUND) + include_directories(${SDL2_INCLUDE_DIRS}) +else() + message(STATUS "SDL2 not found.") endif() IF (APPLE) @@ -146,15 +96,6 @@ ELSE() set(PLATFORM_LIBRARIES rt) ENDIF (APPLE) -======= -find_package(SDL2 REQUIRED) -if (SDL2_FOUND) - include_directories(${SDL2_INCLUDE_DIRS}) -else() - message(STATUS "SDL2 not found.") -endif() - ->>>>>>> Have SDL2 as a project dependency option(ENABLE_QT "Enable the Qt frontend" ON) option(CITRA_FORCE_QT4 "Use Qt4 even if Qt5 is available." OFF) if (ENABLE_QT) diff --git a/src/citra/config.cpp b/src/citra/config.cpp index 74c413f05..f9dde8b55 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -66,15 +66,10 @@ void Config::ReadValues() { Settings::values.pad_cright_key = sdl_config->GetInteger("Controls", "pad_cright", SDL_SCANCODE_L); // Core -<<<<<<< HEAD - Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); -======= - Settings::values.gpu_refresh_rate = sdl_config->GetInteger("Core", "gpu_refresh_rate", 30); Settings::values.frame_skip = sdl_config->GetInteger("Core", "frame_skip", 0); ->>>>>>> Have SDL2 as a project dependency // Renderer - Settings::values.use_hw_renderer = sdl_config->GetBoolean("Renderer", "use_hw_renderer", true); + Settings::values.use_hw_renderer = sdl_config->GetBoolean("Renderer", "use_hw_renderer", false); Settings::values.bg_red = (float)sdl_config->GetReal("Renderer", "bg_red", 1.0); Settings::values.bg_green = (float)sdl_config->GetReal("Renderer", "bg_green", 1.0);