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Added showEvent() method to GRenderWindow to keep GMainWindow clean
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@ -331,3 +331,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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void GRenderWindow::showEvent(QShowEvent * event) {
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QWidget::showEvent(event);
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
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#endif
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}
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@ -145,4 +145,7 @@ private:
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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protected:
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void showEvent(QShowEvent * event) override;
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};
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@ -159,11 +159,7 @@ GMainWindow::GMainWindow()
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setWindowTitle(window_title.c_str());
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show();
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(render_window->windowHandle(), SIGNAL(screenChanged(QScreen*)), render_window, SLOT(OnFramebufferSizeChanged()));
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#endif
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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