citra/src/citra_qt/main.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <array>
#include <memory>
#include <vector>
#include <QMainWindow>
#include <QPushButton>
#include <QString>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/hotkeys.h"
#include "core/core.h"
#include "core/savestate.h"
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#ifdef __unix__
#include <QDBusObjectPath>
#endif
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class AboutDialog;
class Config;
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class ClickableLabel;
class EmuThread;
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class GameList;
enum class GameListOpenTarget;
class GameListPlaceholder;
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class GImageInfo;
class GPUCommandListWidget;
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class GPUCommandStreamWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
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class GRenderWindow;
class IPCRecorderWidget;
class LLEServiceModulesWidget;
class LoadingScreen;
class MicroProfileDialog;
class MultiplayerState;
class ProfilerWidget;
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template <typename>
class QFutureWatcher;
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class QLabel;
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class QProgressBar;
class QPushButton;
class QSlider;
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class RegistersWidget;
#if ENABLE_QT_UPDATER
class Updater;
#endif
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class WaitTreeWidget;
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namespace Camera {
class QtMultimediaCameraHandlerFactory;
}
namespace DiscordRPC {
class DiscordInterface;
}
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namespace Core {
class Movie;
}
namespace Ui {
class MainWindow;
}
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namespace Service::AM {
enum class InstallStatus : u32;
}
class GMainWindow : public QMainWindow {
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Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
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// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
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explicit GMainWindow(Core::System& system);
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~GMainWindow();
GameList* game_list;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
public slots:
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void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnLoadComplete();
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signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need
* to access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
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void UpdateProgress(std::size_t written, std::size_t total);
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void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void CIAInstallFinished();
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// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
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private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeSaveStateMenuActions();
void SetDefaultUIGeometry();
void SyncMenuUISettings();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
void UpdateMenuState();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
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void ShowTelemetryCallout();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
#if ENABLE_QT_UPDATER
void ShowUpdaterWidgets();
void ShowUpdatePrompt();
void ShowNoUpdatePrompt();
void CheckForUpdates();
#endif
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
void UpdateSaveStates();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
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bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
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private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
void OnSaveState();
void OnLoadState();
void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListDumpRomFS(QString game_path, u64 program_id);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const QString& file);
void OnConfigurePerGame();
void OnMenuLoadFile();
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void OnMenuInstallCIA();
void OnMenuBootHomeMenu(u32 region);
void OnUpdateProgress(std::size_t written, std::size_t total);
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void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
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void OnCIAInstallFinished();
void OnMenuRecentFile();
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void OnConfigure();
void OnLoadAmiibo();
void OnRemoveAmiibo();
void OnOpenCitraFolder();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
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void ToggleFullscreen();
void ToggleSecondaryFullscreen();
void ChangeScreenLayout();
void UpdateSecondaryWindowVisibility();
void ToggleScreenLayout();
void OnSwapScreens();
void OnRotateScreens();
void TriggerSwapScreens();
void TriggerRotateScreens();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
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void OnRecordMovie();
void OnPlayMovie();
void OnCloseMovie();
void OnSaveMovie();
void OnCaptureScreenshot();
void OnDumpVideo();
#ifdef _WIN32
void OnOpenFFmpeg();
#endif
void OnStartVideoDumping();
void StartVideoDumping(const QString& path);
void OnStopVideoDumping();
void OnCoreError(Core::System::ResultStatus, std::string);
/// Called whenever a user selects Help->About Citra
void OnMenuAboutCitra();
#if ENABLE_QT_UPDATER
void OnUpdateFound(bool found, bool error);
void OnCheckForUpdates();
void OnOpenUpdater();
#endif
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
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private:
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Q_INVOKABLE void OnMoviePlaybackCompleted();
void UpdateStatusBar();
void UpdateBootHomeMenuState();
void LoadTranslation();
void UpdateWindowTitle();
void UpdateUISettings();
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void RetranslateStatusBar();
void InstallCIA(QStringList filepaths);
void HideMouseCursor();
void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
void UpdateAPIIndicator(bool update = false);
std::unique_ptr<Ui::MainWindow> ui;
Core::System& system;
Core::Movie& movie;
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GRenderWindow* render_window;
GRenderWindow* secondary_window;
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GameListPlaceholder* game_list_placeholder;
LoadingScreen* loading_screen;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QPushButton* graphics_api_button = nullptr;
QTimer status_bar_update_timer;
bool message_label_used_for_movie = false;
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MultiplayerState* multiplayer_state = nullptr;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
QString game_title;
// The path to the game currently running
QString game_path;
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bool auto_paused = false;
QTimer mouse_hide_timer;
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// Movie
bool movie_record_on_start = false;
QString movie_record_path;
QString movie_record_author;
bool movie_playback_on_start = false;
QString movie_playback_path;
// Video dumping
bool video_dumping_on_start = false;
QString video_dumping_path;
// Whether game shutdown is delayed due to video dumping
bool game_shutdown_delayed = false;
// Whether game was paused due to stopping video dumping
bool game_paused_for_dumping = false;
std::vector<QString> physical_devices;
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// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
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RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
IPCRecorderWidget* ipcRecorderWidget;
LLEServiceModulesWidget* lleServiceModulesWidget;
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WaitTreeWidget* waitTreeWidget;
#if ENABLE_QT_UPDATER
Updater* updater;
#endif
bool explicit_update_check = false;
bool defer_update_prompt = false;
QAction* actions_recent_files[max_recent_files_item];
std::array<QAction*, Core::SaveStateSlotCount> actions_load_state;
std::array<QAction*, Core::SaveStateSlotCount> actions_save_state;
u32 oldest_slot;
u64 oldest_slot_time;
u32 newest_slot;
u64 newest_slot_time;
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QTranslator translator;
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
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std::shared_ptr<Camera::QtMultimediaCameraHandlerFactory> qt_cameras;
#ifdef __unix__
QDBusObjectPath wake_lock{};
#endif
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protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
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};
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Q_DECLARE_METATYPE(std::size_t);
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Q_DECLARE_METATYPE(Service::AM::InstallStatus);