citra/src/common/string_util.cpp

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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
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#include <cctype>
#include <codecvt>
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#include <cstdlib>
#include <locale>
#include <sstream>
#include <string>
#include <string_view>
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#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
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#ifdef _WIN32
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#include <windows.h>
#endif
namespace Common {
/// Make a char lowercase
char ToLower(char c) {
return static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
}
/// Make a char uppercase
char ToUpper(char c) {
return static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
}
/// Make a string lowercase
std::string ToLower(std::string str) {
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
return str;
}
/// Make a string uppercase
std::string ToUpper(std::string str) {
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c) { return static_cast<char>(std::toupper(c)); });
return str;
}
// Turns " hej " into "hej". Also handles tabs.
std::string StripSpaces(const std::string& str) {
const std::size_t s = str.find_first_not_of(" \t\r\n");
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if (str.npos != s)
return str.substr(s, str.find_last_not_of(" \t\r\n") - s + 1);
else
return "";
}
// "\"hello\"" is turned to "hello"
// This one assumes that the string has already been space stripped in both
// ends, as done by StripSpaces above, for example.
std::string StripQuotes(const std::string& s) {
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if (s.size() && '\"' == s[0] && '\"' == *s.rbegin())
return s.substr(1, s.size() - 2);
else
return s;
}
std::string StringFromBool(bool value) {
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return value ? "True" : "False";
}
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
std::string* _pExtension) {
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if (full_path.empty())
return false;
std::size_t dir_end = full_path.find_last_of("/"
// windows needs the : included for something like just "C:" to be considered a directory
#ifdef _WIN32
":"
#endif
);
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if (std::string::npos == dir_end)
dir_end = 0;
else
dir_end += 1;
std::size_t fname_end = full_path.rfind('.');
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if (fname_end < dir_end || std::string::npos == fname_end)
fname_end = full_path.size();
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if (_pPath)
*_pPath = full_path.substr(0, dir_end);
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if (_pFilename)
*_pFilename = full_path.substr(dir_end, fname_end - dir_end);
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if (_pExtension)
*_pExtension = full_path.substr(fname_end);
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return true;
}
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
const std::string& _Filename) {
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_CompleteFilename = _Path;
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// check for seperator
if (DIR_SEP_CHR != *_CompleteFilename.rbegin())
_CompleteFilename += DIR_SEP_CHR;
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// add the filename
_CompleteFilename += _Filename;
}
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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std::vector<std::string> SplitString(const std::string& str, const char delim) {
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std::istringstream iss(str);
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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std::vector<std::string> output(1);
while (std::getline(iss, *output.rbegin(), delim)) {
output.emplace_back();
}
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output.pop_back();
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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return output;
}
std::string TabsToSpaces(int tab_size, std::string in) {
std::size_t i = 0;
while ((i = in.find('\t')) != std::string::npos) {
in.replace(i, 1, tab_size, ' ');
}
return in;
}
bool EndsWith(const std::string& value, const std::string& ending) {
if (ending.size() > value.size())
return false;
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest) {
std::size_t pos = 0;
if (src == dest)
return result;
while ((pos = result.find(src, pos)) != std::string::npos) {
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result.replace(pos, src.size(), dest);
pos += dest.length();
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}
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return result;
}
std::string UTF16ToUTF8(std::u16string_view input) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input.data(), input.data() + input.size());
}
std::u16string UTF8ToUTF16(std::string_view input) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.from_bytes(input.data(), input.data() + input.size());
}
#ifdef _WIN32
static std::wstring CPToUTF16(u32 code_page, const std::string& input) {
const auto size =
MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
if (size == 0) {
return L"";
}
std::wstring output(size, L'\0');
if (size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()),
&output[0], static_cast<int>(output.size()))) {
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output.clear();
}
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return output;
}
std::string UTF16ToUTF8(const std::wstring& input) {
const auto size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
nullptr, 0, nullptr, nullptr);
if (size == 0) {
return "";
}
std::string output(size, '\0');
if (size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
&output[0], static_cast<int>(output.size()), nullptr,
nullptr)) {
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output.clear();
}
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return output;
}
std::wstring UTF8ToUTF16W(const std::string& input) {
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return CPToUTF16(CP_UTF8, input);
}
#endif
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len) {
std::size_t len = 0;
while (len < max_len && buffer[len] != '\0')
++len;
return std::string(buffer, len);
}
} // namespace Common