citra/src/web_service/announce_room_json.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include "common/logging/log.h"
#include "web_service/announce_room_json.h"
#include "web_service/json.h"
#include "web_service/web_backend.h"
namespace AnnounceMultiplayerRoom {
void to_json(nlohmann::json& json, const Room::Member& member) {
json["name"] = member.name;
json["gameName"] = member.game_name;
json["gameId"] = member.game_id;
}
void from_json(const nlohmann::json& json, Room::Member& member) {
member.name = json.at("name").get<std::string>();
member.game_name = json.at("gameName").get<std::string>();
member.game_id = json.at("gameId").get<u64>();
}
void to_json(nlohmann::json& json, const Room& room) {
json["id"] = room.UID;
json["port"] = room.port;
json["name"] = room.name;
json["preferredGameName"] = room.preferred_game;
json["preferredGameId"] = room.preferred_game_id;
json["maxPlayers"] = room.max_player;
json["netVersion"] = room.net_version;
json["hasPassword"] = room.has_password;
if (room.members.size() > 0) {
nlohmann::json member_json = room.members;
json["players"] = member_json;
}
}
void from_json(const nlohmann::json& json, Room& room) {
room.ip = json.at("address").get<std::string>();
room.name = json.at("name").get<std::string>();
room.owner = json.at("owner").get<std::string>();
room.port = json.at("port").get<u16>();
room.preferred_game = json.at("preferredGameName").get<std::string>();
room.preferred_game_id = json.at("preferredGameId").get<u64>();
room.max_player = json.at("maxPlayers").get<u32>();
room.net_version = json.at("netVersion").get<u32>();
room.has_password = json.at("hasPassword").get<bool>();
try {
room.members = json.at("players").get<std::vector<Room::Member>>();
} catch (const nlohmann::detail::out_of_range& e) {
LOG_DEBUG(Network, "Out of range %s", e.what());
}
}
} // namespace AnnounceMultiplayerRoom
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
room.name = name;
room.UID = uid;
room.port = port;
room.max_player = max_player;
room.net_version = net_version;
room.has_password = has_password;
room.preferred_game = preferred_game;
room.preferred_game_id = preferred_game_id;
}
void RoomJson::AddPlayer(const std::string& nickname,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) {
AnnounceMultiplayerRoom::Room::Member member;
member.name = nickname;
member.mac_address = mac_address;
member.game_id = game_id;
member.game_name = game_name;
room.members.push_back(member);
}
std::future<Common::WebResult> RoomJson::Announce() {
nlohmann::json json = room;
return PostJson(endpoint_url, json.dump(), false, username, token);
}
void RoomJson::ClearPlayers() {
room.members.clear();
}
std::future<AnnounceMultiplayerRoom::RoomList> RoomJson::GetRoomList(std::function<void()> func) {
auto DeSerialize = [func](const std::string& reply) -> AnnounceMultiplayerRoom::RoomList {
nlohmann::json json = nlohmann::json::parse(reply);
AnnounceMultiplayerRoom::RoomList room_list =
json.at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
func();
return room_list;
};
return GetJson<AnnounceMultiplayerRoom::RoomList>(DeSerialize, endpoint_url, true, username,
token);
}
void RoomJson::Delete() {
nlohmann::json json;
json["id"] = room.UID;
DeleteJson(endpoint_url, json.dump(), username, token);
}
} // namespace WebService