2018-09-19 16:45:57 +00:00
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <QList>
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#include <QObject>
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#include <QRunnable>
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#include <QString>
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2019-09-22 15:27:01 +00:00
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#include <QVector>
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2018-09-09 23:09:37 +00:00
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#include "citra_qt/compatibility_list.h"
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2018-09-19 16:45:57 +00:00
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#include "common/common_types.h"
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class QStandardItem;
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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2019-09-22 15:27:01 +00:00
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GameListWorker(QVector<UISettings::GameDir>& game_dirs,
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2018-09-09 23:09:37 +00:00
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const CompatibilityList& compatibility_list);
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2018-09-19 16:45:57 +00:00
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
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*/
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void DirEntryReady(GameListDir* entry_items);
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void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is emitted
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* with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir);
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2019-09-22 15:27:01 +00:00
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QVector<UISettings::GameDir>& game_dirs;
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2019-11-02 17:55:08 +00:00
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const CompatibilityList& compatibility_list;
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QStringList watch_list;
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2018-09-19 16:45:57 +00:00
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std::atomic_bool stop_processing;
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};
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