2022-12-08 11:27:25 +00:00
|
|
|
// Copyright 2014 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
#include <array>
|
|
|
|
#include <atomic>
|
|
|
|
#include <string>
|
|
|
|
#include <unordered_map>
|
|
|
|
#include <vector>
|
2023-05-01 19:17:45 +00:00
|
|
|
#include "audio_core/input_details.h"
|
|
|
|
#include "audio_core/sink_details.h"
|
2022-12-08 11:27:25 +00:00
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "core/hle/service/cam/cam_params.h"
|
|
|
|
|
|
|
|
namespace Settings {
|
|
|
|
|
2023-05-22 02:01:26 +00:00
|
|
|
constexpr u32 GraphicsAPICount = 2;
|
2023-03-27 11:29:17 +00:00
|
|
|
enum class GraphicsAPI {
|
|
|
|
Software = 0,
|
|
|
|
OpenGL = 1,
|
|
|
|
};
|
|
|
|
|
2022-12-08 11:27:25 +00:00
|
|
|
enum class InitClock : u32 {
|
|
|
|
SystemTime = 0,
|
|
|
|
FixedTime = 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class LayoutOption : u32 {
|
|
|
|
Default,
|
|
|
|
SingleScreen,
|
|
|
|
LargeScreen,
|
|
|
|
SideScreen,
|
|
|
|
#ifndef ANDROID
|
|
|
|
SeparateWindows,
|
|
|
|
#endif
|
|
|
|
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
|
|
|
|
// the top of the frame, and the bottom screen is enlarged to match the top screen.
|
|
|
|
MobilePortrait,
|
|
|
|
|
|
|
|
// Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
|
|
|
|
// clamped to the top of the frame, and the bottom screen is a bit bigger.
|
|
|
|
MobileLandscape,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class StereoRenderOption : u32 {
|
|
|
|
Off = 0,
|
|
|
|
SideBySide = 1,
|
|
|
|
Anaglyph = 2,
|
|
|
|
Interlaced = 3,
|
|
|
|
ReverseInterlaced = 4,
|
|
|
|
CardboardVR = 5
|
|
|
|
};
|
|
|
|
|
2022-12-24 02:17:49 +00:00
|
|
|
// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when
|
|
|
|
// implemented
|
2023-03-21 21:12:13 +00:00
|
|
|
enum class MonoRenderOption : u32 {
|
|
|
|
LeftEye = 0,
|
|
|
|
RightEye = 1,
|
|
|
|
};
|
2022-12-24 02:17:49 +00:00
|
|
|
|
2023-03-21 21:12:13 +00:00
|
|
|
enum class AudioEmulation : u32 {
|
|
|
|
HLE = 0,
|
|
|
|
LLE = 1,
|
|
|
|
LLEMultithreaded = 2,
|
|
|
|
};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
2023-04-21 07:14:55 +00:00
|
|
|
enum class TextureFilter : u32 {
|
|
|
|
None = 0,
|
|
|
|
Anime4K = 1,
|
|
|
|
Bicubic = 2,
|
|
|
|
NearestNeighbor = 3,
|
|
|
|
ScaleForce = 4,
|
|
|
|
xBRZ = 5,
|
2023-05-31 08:55:46 +00:00
|
|
|
MMPX = 6
|
2023-04-21 07:14:55 +00:00
|
|
|
};
|
|
|
|
|
2022-12-08 11:27:25 +00:00
|
|
|
namespace NativeButton {
|
|
|
|
|
|
|
|
enum Values {
|
|
|
|
A,
|
|
|
|
B,
|
|
|
|
X,
|
|
|
|
Y,
|
|
|
|
Up,
|
|
|
|
Down,
|
|
|
|
Left,
|
|
|
|
Right,
|
|
|
|
L,
|
|
|
|
R,
|
|
|
|
Start,
|
|
|
|
Select,
|
|
|
|
Debug,
|
|
|
|
Gpio14,
|
|
|
|
|
|
|
|
ZL,
|
|
|
|
ZR,
|
|
|
|
|
|
|
|
Home,
|
|
|
|
|
|
|
|
NumButtons,
|
|
|
|
};
|
|
|
|
|
|
|
|
constexpr int BUTTON_HID_BEGIN = A;
|
|
|
|
constexpr int BUTTON_IR_BEGIN = ZL;
|
|
|
|
constexpr int BUTTON_NS_BEGIN = Home;
|
|
|
|
|
|
|
|
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
|
|
|
|
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
|
|
|
|
constexpr int BUTTON_NS_END = NumButtons;
|
|
|
|
|
|
|
|
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
|
|
|
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
|
|
|
|
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
|
|
|
|
|
|
|
static const std::array<const char*, NumButtons> mapping = {{
|
|
|
|
"button_a",
|
|
|
|
"button_b",
|
|
|
|
"button_x",
|
|
|
|
"button_y",
|
|
|
|
"button_up",
|
|
|
|
"button_down",
|
|
|
|
"button_left",
|
|
|
|
"button_right",
|
|
|
|
"button_l",
|
|
|
|
"button_r",
|
|
|
|
"button_start",
|
|
|
|
"button_select",
|
|
|
|
"button_debug",
|
|
|
|
"button_gpio14",
|
|
|
|
"button_zl",
|
|
|
|
"button_zr",
|
|
|
|
"button_home",
|
|
|
|
}};
|
|
|
|
|
|
|
|
} // namespace NativeButton
|
|
|
|
|
|
|
|
namespace NativeAnalog {
|
|
|
|
enum Values {
|
|
|
|
CirclePad,
|
|
|
|
CStick,
|
|
|
|
NumAnalogs,
|
|
|
|
};
|
|
|
|
|
|
|
|
constexpr std::array<const char*, NumAnalogs> mapping = {{
|
|
|
|
"circle_pad",
|
|
|
|
"c_stick",
|
|
|
|
}};
|
|
|
|
} // namespace NativeAnalog
|
|
|
|
|
|
|
|
/** The Setting class is a simple resource manager. It defines a label and default value alongside
|
|
|
|
* the actual value of the setting for simpler and less-error prone use with frontend
|
|
|
|
* configurations. Specifying a default value and label is required. A minimum and maximum range can
|
|
|
|
* be specified for sanitization.
|
|
|
|
*/
|
|
|
|
template <typename Type, bool ranged = false>
|
|
|
|
class Setting {
|
|
|
|
protected:
|
|
|
|
Setting() = default;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Only sets the setting to the given initializer, leaving the other members to their default
|
|
|
|
* initializers.
|
|
|
|
*
|
|
|
|
* @param global_val Initial value of the setting
|
|
|
|
*/
|
|
|
|
explicit Setting(const Type& val) : value{val} {}
|
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Sets a default value, label, and setting value.
|
|
|
|
*
|
|
|
|
* @param default_val Intial value of the setting, and default value of the setting
|
|
|
|
* @param name Label for the setting
|
|
|
|
*/
|
|
|
|
explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
|
|
|
|
: value{default_val}, default_value{default_val}, label{name} {}
|
|
|
|
virtual ~Setting() = default;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a default value, minimum value, maximum value, and label.
|
|
|
|
*
|
|
|
|
* @param default_val Intial value of the setting, and default value of the setting
|
|
|
|
* @param min_val Sets the minimum allowed value of the setting
|
|
|
|
* @param max_val Sets the maximum allowed value of the setting
|
|
|
|
* @param name Label for the setting
|
|
|
|
*/
|
|
|
|
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
|
|
|
|
const std::string& name) requires(ranged)
|
|
|
|
: value{default_val},
|
|
|
|
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a reference to the setting's value.
|
|
|
|
*
|
|
|
|
* @returns A reference to the setting
|
|
|
|
*/
|
|
|
|
[[nodiscard]] virtual const Type& GetValue() const {
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the setting to the given value.
|
|
|
|
*
|
|
|
|
* @param val The desired value
|
|
|
|
*/
|
|
|
|
virtual void SetValue(const Type& val) {
|
|
|
|
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
|
|
|
std::swap(value, temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the value that this setting was created with.
|
|
|
|
*
|
|
|
|
* @returns A reference to the default value
|
|
|
|
*/
|
|
|
|
[[nodiscard]] const Type& GetDefault() const {
|
|
|
|
return default_value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the label this setting was created with.
|
|
|
|
*
|
|
|
|
* @returns A reference to the label
|
|
|
|
*/
|
|
|
|
[[nodiscard]] const std::string& GetLabel() const {
|
|
|
|
return label;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assigns a value to the setting.
|
|
|
|
*
|
|
|
|
* @param val The desired setting value
|
|
|
|
*
|
|
|
|
* @returns A reference to the setting
|
|
|
|
*/
|
|
|
|
virtual const Type& operator=(const Type& val) {
|
|
|
|
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
|
|
|
std::swap(value, temp);
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a reference to the setting.
|
|
|
|
*
|
|
|
|
* @returns A reference to the setting
|
|
|
|
*/
|
|
|
|
explicit virtual operator const Type&() const {
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
Type value{}; ///< The setting
|
|
|
|
const Type default_value{}; ///< The default value
|
|
|
|
const Type maximum{}; ///< Maximum allowed value of the setting
|
|
|
|
const Type minimum{}; ///< Minimum allowed value of the setting
|
|
|
|
const std::string label{}; ///< The setting's label
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
|
|
|
|
* custom setting to switch to when a guest application specifically requires it. The effect is that
|
|
|
|
* other components of the emulator can access the setting's intended value without any need for the
|
|
|
|
* component to ask whether the custom or global setting is needed at the moment.
|
|
|
|
*
|
|
|
|
* By default, the global setting is used.
|
|
|
|
*/
|
|
|
|
template <typename Type, bool ranged = false>
|
|
|
|
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Sets a default value, label, and setting value.
|
|
|
|
*
|
|
|
|
* @param default_val Intial value of the setting, and default value of the setting
|
|
|
|
* @param name Label for the setting
|
|
|
|
*/
|
|
|
|
explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
|
|
|
|
: Setting<Type>{default_val, name} {}
|
|
|
|
virtual ~SwitchableSetting() = default;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a default value, minimum value, maximum value, and label.
|
|
|
|
*
|
|
|
|
* @param default_val Intial value of the setting, and default value of the setting
|
|
|
|
* @param min_val Sets the minimum allowed value of the setting
|
|
|
|
* @param max_val Sets the maximum allowed value of the setting
|
|
|
|
* @param name Label for the setting
|
|
|
|
*/
|
|
|
|
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
|
|
|
|
const std::string& name) requires(ranged)
|
|
|
|
: Setting<Type, true>{default_val, min_val, max_val, name} {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Tells this setting to represent either the global or custom setting when other member
|
|
|
|
* functions are used.
|
|
|
|
*
|
|
|
|
* @param to_global Whether to use the global or custom setting.
|
|
|
|
*/
|
|
|
|
void SetGlobal(bool to_global) {
|
|
|
|
use_global = to_global;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns whether this setting is using the global setting or not.
|
|
|
|
*
|
|
|
|
* @returns The global state
|
|
|
|
*/
|
|
|
|
[[nodiscard]] bool UsingGlobal() const {
|
|
|
|
return use_global;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns either the global or custom setting depending on the values of this setting's global
|
|
|
|
* state or if the global value was specifically requested.
|
|
|
|
*
|
|
|
|
* @param need_global Request global value regardless of setting's state; defaults to false
|
|
|
|
*
|
|
|
|
* @returns The required value of the setting
|
|
|
|
*/
|
|
|
|
[[nodiscard]] virtual const Type& GetValue() const override {
|
|
|
|
if (use_global) {
|
|
|
|
return this->value;
|
|
|
|
}
|
|
|
|
return custom;
|
|
|
|
}
|
|
|
|
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
|
|
|
|
if (use_global || need_global) {
|
|
|
|
return this->value;
|
|
|
|
}
|
|
|
|
return custom;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the current setting value depending on the global state.
|
|
|
|
*
|
|
|
|
* @param val The new value
|
|
|
|
*/
|
|
|
|
void SetValue(const Type& val) override {
|
|
|
|
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
|
|
|
if (use_global) {
|
|
|
|
std::swap(this->value, temp);
|
|
|
|
} else {
|
|
|
|
std::swap(custom, temp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assigns the current setting value depending on the global state.
|
|
|
|
*
|
|
|
|
* @param val The new value
|
|
|
|
*
|
|
|
|
* @returns A reference to the current setting value
|
|
|
|
*/
|
|
|
|
const Type& operator=(const Type& val) override {
|
|
|
|
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
|
|
|
if (use_global) {
|
|
|
|
std::swap(this->value, temp);
|
|
|
|
return this->value;
|
|
|
|
}
|
|
|
|
std::swap(custom, temp);
|
|
|
|
return custom;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the current setting value depending on the global state.
|
|
|
|
*
|
|
|
|
* @returns A reference to the current setting value
|
|
|
|
*/
|
|
|
|
virtual explicit operator const Type&() const override {
|
|
|
|
if (use_global) {
|
|
|
|
return this->value;
|
|
|
|
}
|
|
|
|
return custom;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool use_global{true}; ///< The setting's global state
|
|
|
|
Type custom{}; ///< The custom value of the setting
|
|
|
|
};
|
|
|
|
|
|
|
|
struct InputProfile {
|
|
|
|
std::string name;
|
|
|
|
std::array<std::string, NativeButton::NumButtons> buttons;
|
|
|
|
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
|
|
|
|
std::string motion_device;
|
|
|
|
std::string touch_device;
|
|
|
|
bool use_touch_from_button;
|
|
|
|
int touch_from_button_map_index;
|
|
|
|
std::string udp_input_address;
|
|
|
|
u16 udp_input_port;
|
|
|
|
u8 udp_pad_index;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct TouchFromButtonMap {
|
|
|
|
std::string name;
|
|
|
|
std::vector<std::string> buttons;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// A special region value indicating that citra will automatically select a region
|
|
|
|
/// value to fit the region lockout info of the game
|
|
|
|
static constexpr s32 REGION_VALUE_AUTO_SELECT = -1;
|
|
|
|
|
|
|
|
struct Values {
|
|
|
|
// Controls
|
|
|
|
InputProfile current_input_profile; ///< The current input profile
|
|
|
|
int current_input_profile_index; ///< The current input profile index
|
|
|
|
std::vector<InputProfile> input_profiles; ///< The list of input profiles
|
|
|
|
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
|
|
|
|
|
|
|
// Core
|
|
|
|
Setting<bool> use_cpu_jit{true, "use_cpu_jit"};
|
|
|
|
SwitchableSetting<s32, true> cpu_clock_percentage{100, 5, 400, "cpu_clock_percentage"};
|
|
|
|
SwitchableSetting<bool> is_new_3ds{true, "is_new_3ds"};
|
|
|
|
|
|
|
|
// Data Storage
|
|
|
|
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
|
|
|
Setting<bool> use_custom_storage{false, "use_custom_storage"};
|
|
|
|
|
|
|
|
// System
|
|
|
|
SwitchableSetting<s32> region_value{REGION_VALUE_AUTO_SELECT, "region_value"};
|
|
|
|
Setting<InitClock> init_clock{InitClock::SystemTime, "init_clock"};
|
|
|
|
Setting<u64> init_time{946681277ULL, "init_time"};
|
|
|
|
Setting<s64> init_time_offset{0, "init_time_offset"};
|
2022-12-11 08:08:58 +00:00
|
|
|
Setting<bool> plugin_loader_enabled{false, "plugin_loader"};
|
|
|
|
Setting<bool> allow_plugin_loader{true, "allow_plugin_loader"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
|
|
|
// Renderer
|
2023-05-22 02:01:26 +00:00
|
|
|
SwitchableSetting<GraphicsAPI, true> graphics_api{
|
|
|
|
GraphicsAPI::OpenGL, GraphicsAPI::Software, static_cast<GraphicsAPI>(GraphicsAPICount - 1),
|
|
|
|
"graphics_api"};
|
2022-12-08 11:27:25 +00:00
|
|
|
Setting<bool> use_gles{false, "use_gles"};
|
2023-03-27 11:29:17 +00:00
|
|
|
Setting<bool> renderer_debug{false, "renderer_debug"};
|
2022-12-08 11:27:25 +00:00
|
|
|
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
|
|
|
|
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
|
|
|
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
|
|
|
|
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
|
|
|
|
Setting<bool> use_shader_jit{true, "use_shader_jit"};
|
2023-03-30 11:24:49 +00:00
|
|
|
SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"};
|
2022-12-08 11:27:25 +00:00
|
|
|
SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
|
2023-04-21 07:14:55 +00:00
|
|
|
SwitchableSetting<TextureFilter> texture_filter{TextureFilter::None, "texture_filter"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
|
|
|
SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
|
|
|
|
SwitchableSetting<bool> swap_screen{false, "swap_screen"};
|
|
|
|
SwitchableSetting<bool> upright_screen{false, "upright_screen"};
|
2023-02-17 14:19:52 +00:00
|
|
|
SwitchableSetting<float, true> large_screen_proportion{4.f, 1.f, 16.f,
|
|
|
|
"large_screen_proportion"};
|
2022-12-08 11:27:25 +00:00
|
|
|
Setting<bool> custom_layout{false, "custom_layout"};
|
|
|
|
Setting<u16> custom_top_left{0, "custom_top_left"};
|
|
|
|
Setting<u16> custom_top_top{0, "custom_top_top"};
|
|
|
|
Setting<u16> custom_top_right{400, "custom_top_right"};
|
|
|
|
Setting<u16> custom_top_bottom{240, "custom_top_bottom"};
|
|
|
|
Setting<u16> custom_bottom_left{40, "custom_bottom_left"};
|
|
|
|
Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
|
|
|
|
Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
|
|
|
|
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
|
2023-02-14 21:06:11 +00:00
|
|
|
Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
2023-05-01 19:38:58 +00:00
|
|
|
SwitchableSetting<float> bg_red{0.f, "bg_red"};
|
|
|
|
SwitchableSetting<float> bg_green{0.f, "bg_green"};
|
|
|
|
SwitchableSetting<float> bg_blue{0.f, "bg_blue"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
|
|
|
SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"};
|
|
|
|
SwitchableSetting<u32> factor_3d{0, "factor_3d"};
|
2022-12-24 02:17:49 +00:00
|
|
|
SwitchableSetting<MonoRenderOption> mono_render_option{MonoRenderOption::LeftEye,
|
|
|
|
"mono_render_option"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
2023-04-09 05:29:25 +00:00
|
|
|
Setting<u32> cardboard_screen_size{85, "cardboard_screen_size"};
|
2022-12-08 11:27:25 +00:00
|
|
|
Setting<s32> cardboard_x_shift{0, "cardboard_x_shift"};
|
|
|
|
Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
|
|
|
|
|
|
|
|
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
|
|
|
|
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
|
2023-03-13 21:02:07 +00:00
|
|
|
SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
2023-03-21 21:12:13 +00:00
|
|
|
SwitchableSetting<bool> dump_textures{false, "dump_textures"};
|
|
|
|
SwitchableSetting<bool> custom_textures{false, "custom_textures"};
|
|
|
|
SwitchableSetting<bool> preload_textures{false, "preload_textures"};
|
2023-04-27 04:38:28 +00:00
|
|
|
SwitchableSetting<bool> async_custom_loading{true, "async_custom_loading"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
|
|
|
// Audio
|
|
|
|
bool audio_muted;
|
|
|
|
SwitchableSetting<AudioEmulation> audio_emulation{AudioEmulation::HLE, "audio_emulation"};
|
|
|
|
SwitchableSetting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
|
|
|
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
|
2023-05-01 19:17:45 +00:00
|
|
|
Setting<AudioCore::SinkType> output_type{AudioCore::SinkType::Auto, "output_type"};
|
|
|
|
Setting<std::string> output_device{"auto", "output_device"};
|
|
|
|
Setting<AudioCore::InputType> input_type{AudioCore::InputType::Auto, "input_type"};
|
|
|
|
Setting<std::string> input_device{"auto", "input_device"};
|
2022-12-08 11:27:25 +00:00
|
|
|
|
|
|
|
// Camera
|
|
|
|
std::array<std::string, Service::CAM::NumCameras> camera_name;
|
|
|
|
std::array<std::string, Service::CAM::NumCameras> camera_config;
|
|
|
|
std::array<int, Service::CAM::NumCameras> camera_flip;
|
|
|
|
|
|
|
|
// Debugging
|
|
|
|
bool record_frame_times;
|
|
|
|
std::unordered_map<std::string, bool> lle_modules;
|
|
|
|
Setting<bool> use_gdbstub{false, "use_gdbstub"};
|
|
|
|
Setting<u16> gdbstub_port{24689, "gdbstub_port"};
|
|
|
|
|
|
|
|
// Miscellaneous
|
|
|
|
Setting<std::string> log_filter{"*:Info", "log_filter"};
|
|
|
|
|
|
|
|
// Video Dumping
|
|
|
|
std::string output_format;
|
|
|
|
std::string format_options;
|
|
|
|
|
|
|
|
std::string video_encoder;
|
|
|
|
std::string video_encoder_options;
|
|
|
|
u64 video_bitrate;
|
|
|
|
|
|
|
|
std::string audio_encoder;
|
|
|
|
std::string audio_encoder_options;
|
|
|
|
u64 audio_bitrate;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern Values values;
|
|
|
|
|
|
|
|
bool IsConfiguringGlobal();
|
|
|
|
void SetConfiguringGlobal(bool is_global);
|
|
|
|
|
|
|
|
float Volume();
|
|
|
|
|
|
|
|
void Apply();
|
|
|
|
void LogSettings();
|
|
|
|
|
|
|
|
// Restore the global state of all applicable settings in the Values struct
|
|
|
|
void RestoreGlobalState(bool is_powered_on);
|
|
|
|
|
|
|
|
// Input profiles
|
|
|
|
void LoadProfile(int index);
|
|
|
|
void SaveProfile(int index);
|
|
|
|
void CreateProfile(std::string name);
|
|
|
|
void DeleteProfile(int index);
|
|
|
|
void RenameCurrentProfile(std::string new_name);
|
|
|
|
|
|
|
|
} // namespace Settings
|