2016-02-21 13:13:52 +00:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2016-04-25 07:54:57 +00:00
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#include <array>
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2016-04-27 12:53:23 +00:00
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#include <memory>
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2016-02-21 13:13:52 +00:00
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#include "audio_core/hle/dsp.h"
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2016-04-27 06:22:39 +00:00
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#include "audio_core/hle/mixers.h"
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2016-02-21 13:13:52 +00:00
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#include "audio_core/hle/pipe.h"
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2016-04-25 07:54:57 +00:00
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#include "audio_core/hle/source.h"
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2016-04-27 12:53:23 +00:00
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#include "audio_core/sink.h"
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2016-05-15 02:04:03 +00:00
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#include "audio_core/time_stretch.h"
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2016-02-21 13:13:52 +00:00
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namespace DSP {
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namespace HLE {
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2016-04-27 06:22:39 +00:00
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// Region management
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2016-04-25 09:01:37 +00:00
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std::array<SharedMemory, 2> g_regions;
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static size_t CurrentRegionIndex() {
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// The region with the higher frame counter is chosen unless there is wraparound.
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// This function only returns a 0 or 1.
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if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) {
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// Wraparound has occured.
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return 1;
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}
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if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) {
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// Wraparound has occured.
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return 0;
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}
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return (g_regions[0].frame_counter > g_regions[1].frame_counter) ? 0 : 1;
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}
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static SharedMemory& ReadRegion() {
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return g_regions[CurrentRegionIndex()];
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}
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static SharedMemory& WriteRegion() {
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return g_regions[1 - CurrentRegionIndex()];
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}
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2016-02-21 13:13:52 +00:00
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2016-04-27 06:22:39 +00:00
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// Audio processing and mixing
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2016-04-25 07:54:57 +00:00
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static std::array<Source, num_sources> sources = {
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Source(0), Source(1), Source(2), Source(3), Source(4), Source(5), Source(6), Source(7),
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Source(8), Source(9), Source(10), Source(11), Source(12), Source(13), Source(14), Source(15),
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Source(16), Source(17), Source(18), Source(19), Source(20), Source(21), Source(22), Source(23),
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};
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static Mixers mixers;
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static StereoFrame16 GenerateCurrentFrame() {
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SharedMemory& read = ReadRegion();
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SharedMemory& write = WriteRegion();
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std::array<QuadFrame32, 3> intermediate_mixes = {};
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// Generate intermediate mixes
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for (size_t i = 0; i < num_sources; i++) {
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write.source_statuses.status[i] =
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sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
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for (size_t mix = 0; mix < 3; mix++) {
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sources[i].MixInto(intermediate_mixes[mix], mix);
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}
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}
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// Generate final mix
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write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
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write.intermediate_mix_samples, intermediate_mixes);
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2016-04-27 06:22:39 +00:00
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StereoFrame16 output_frame = mixers.GetOutput();
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// Write current output frame to the shared memory region
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for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
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for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
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write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
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}
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}
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return output_frame;
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}
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// Audio output
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2016-04-25 07:54:57 +00:00
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2016-08-31 15:56:30 +00:00
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static bool perform_time_stretching = true;
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static std::unique_ptr<AudioCore::Sink> sink;
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static AudioCore::TimeStretcher time_stretcher;
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static void FlushResidualStretcherAudio() {
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time_stretcher.Flush();
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while (true) {
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
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if (residual_audio.empty())
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break;
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sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
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}
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}
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2016-05-15 11:51:04 +00:00
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static void OutputCurrentFrame(const StereoFrame16& frame) {
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if (perform_time_stretching) {
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time_stretcher.AddSamples(&frame[0][0], frame.size());
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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} else {
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2016-09-07 14:26:38 +00:00
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constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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return;
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}
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sink->EnqueueSamples(&frame[0][0], frame.size());
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}
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}
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void EnableStretching(bool enable) {
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if (perform_time_stretching == enable)
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return;
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if (!enable) {
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FlushResidualStretcherAudio();
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}
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perform_time_stretching = enable;
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2016-05-15 11:51:04 +00:00
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}
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2016-04-27 06:22:39 +00:00
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// Public Interface
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2016-02-21 13:13:52 +00:00
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void Init() {
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DSP::HLE::ResetPipes();
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2016-04-25 07:54:57 +00:00
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for (auto& source : sources) {
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source.Reset();
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}
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2016-04-27 06:22:39 +00:00
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mixers.Reset();
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2016-05-15 02:04:03 +00:00
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time_stretcher.Reset();
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if (sink) {
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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}
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2016-02-21 13:13:52 +00:00
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}
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void Shutdown() {
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if (perform_time_stretching) {
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FlushResidualStretcherAudio();
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2016-05-15 02:04:03 +00:00
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}
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}
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bool Tick() {
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StereoFrame16 current_frame = {};
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2016-04-25 07:54:57 +00:00
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2016-09-18 00:38:01 +00:00
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// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
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// shared memory region)
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2016-04-27 06:22:39 +00:00
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current_frame = GenerateCurrentFrame();
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2016-05-15 11:51:04 +00:00
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OutputCurrentFrame(current_frame);
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2016-02-21 13:13:52 +00:00
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return true;
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}
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2016-04-27 12:53:23 +00:00
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void SetSink(std::unique_ptr<AudioCore::Sink> sink_) {
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sink = std::move(sink_);
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2016-05-15 02:04:03 +00:00
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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2016-04-27 12:53:23 +00:00
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}
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2016-02-21 13:13:52 +00:00
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} // namespace HLE
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} // namespace DSP
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