2016-06-14 23:03:30 +00:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <tuple>
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2017-06-05 04:52:19 +00:00
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#include "core/hle/kernel/client_port.h"
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2016-06-14 23:03:30 +00:00
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#include "core/hle/kernel/client_session.h"
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2017-06-05 04:52:19 +00:00
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#include "core/hle/kernel/hle_ipc.h"
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2016-06-14 23:03:30 +00:00
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#include "core/hle/kernel/server_session.h"
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2017-06-05 04:52:19 +00:00
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#include "core/hle/kernel/session.h"
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2016-06-14 23:03:30 +00:00
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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2019-02-02 20:18:01 +00:00
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ServerSession::ServerSession(KernelSystem& kernel) : WaitObject(kernel), kernel(kernel) {}
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2016-12-08 20:01:10 +00:00
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ServerSession::~ServerSession() {
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2016-12-14 17:33:49 +00:00
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// the emulated application.
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2017-01-05 04:23:17 +00:00
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// Decrease the port's connection count.
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if (parent->port)
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2018-08-24 17:31:20 +00:00
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parent->port->ConnectionClosed();
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2017-01-05 04:23:17 +00:00
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// TODO(Subv): Wake up all the ClientSession's waiting threads and set
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// the SendSyncRequest result to 0xC920181A.
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parent->server = nullptr;
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2016-12-08 20:01:10 +00:00
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}
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2016-06-14 23:03:30 +00:00
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2019-03-23 20:04:19 +00:00
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ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelSystem& kernel,
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std::string name) {
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auto server_session{std::make_shared<ServerSession>(kernel)};
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2016-06-14 23:03:30 +00:00
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server_session->name = std::move(name);
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2017-01-05 04:23:17 +00:00
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server_session->parent = nullptr;
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2016-06-14 23:03:30 +00:00
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2017-06-06 05:39:26 +00:00
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return MakeResult(std::move(server_session));
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2016-06-14 23:03:30 +00:00
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}
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2017-01-01 21:53:22 +00:00
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bool ServerSession::ShouldWait(Thread* thread) const {
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2017-06-20 22:33:28 +00:00
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (parent->client == nullptr)
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return false;
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// Wait if we have no pending requests, or if we're currently handling a request.
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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2016-06-14 23:03:30 +00:00
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}
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2017-01-01 21:53:22 +00:00
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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2017-11-07 04:07:08 +00:00
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// If the client endpoint was closed, don't do anything. This ServerSession is now useless and
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// will linger until its last handle is closed by the running application.
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if (parent->client == nullptr)
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return;
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2017-06-20 22:33:28 +00:00
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// We are now handling a request, pop it from the stack.
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ASSERT(!pending_requesting_threads.empty());
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currently_handling = pending_requesting_threads.back();
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pending_requesting_threads.pop_back();
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2016-06-14 23:03:30 +00:00
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}
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2019-03-23 20:04:19 +00:00
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread) {
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2016-06-14 23:03:30 +00:00
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// The ServerSession received a sync request, this means that there's new data available
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2016-12-14 17:33:49 +00:00
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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2016-12-01 03:50:13 +00:00
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// If this ServerSession has an associated HLE handler, forward the request to it.
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2016-12-09 17:52:12 +00:00
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if (hle_handler != nullptr) {
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2019-02-02 20:39:54 +00:00
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std::array<u32_le, IPC::COMMAND_BUFFER_LENGTH + 2 * IPC::MAX_STATIC_BUFFERS> cmd_buf;
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2019-02-02 20:18:01 +00:00
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Kernel::Process* current_process = thread->owner_process;
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2019-02-02 20:39:54 +00:00
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kernel.memory.ReadBlock(*current_process, thread->GetCommandBufferAddress(), cmd_buf.data(),
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cmd_buf.size() * sizeof(u32));
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2019-02-02 20:18:01 +00:00
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2019-04-02 16:30:03 +00:00
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Kernel::HLERequestContext context(kernel, SharedFrom(this), thread.get());
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2019-02-02 20:39:54 +00:00
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context.PopulateFromIncomingCommandBuffer(cmd_buf.data(), *current_process);
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2019-02-02 20:18:01 +00:00
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hle_handler->HandleSyncRequest(context);
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ASSERT(thread->status == Kernel::ThreadStatus::Running ||
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thread->status == Kernel::ThreadStatus::WaitHleEvent);
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// Only write the response immediately if the thread is still running. If the HLE handler
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// put the thread to sleep then the writing of the command buffer will be deferred to the
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// wakeup callback.
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if (thread->status == Kernel::ThreadStatus::Running) {
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2019-02-02 20:39:54 +00:00
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context.WriteToOutgoingCommandBuffer(cmd_buf.data(), *current_process);
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kernel.memory.WriteBlock(*current_process, thread->GetCommandBufferAddress(),
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cmd_buf.data(), cmd_buf.size() * sizeof(u32));
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2019-02-02 20:18:01 +00:00
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}
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2017-11-08 00:58:29 +00:00
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}
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2018-07-20 01:39:05 +00:00
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if (thread->status == ThreadStatus::Running) {
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2017-10-02 03:09:00 +00:00
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// Put the thread to sleep until the server replies, it will be awoken in
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2017-11-08 00:58:29 +00:00
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// svcReplyAndReceive for LLE servers.
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2018-07-20 01:39:05 +00:00
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thread->status = ThreadStatus::WaitIPC;
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2017-11-08 00:58:29 +00:00
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if (hle_handler != nullptr) {
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// For HLE services, we put the request threads to sleep for a short duration to
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// simulate IPC overhead, but only if the HLE handler didn't put the thread to sleep for
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// other reasons like an async callback. The IPC overhead is needed to prevent
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// starvation when a thread only does sync requests to HLE services while a
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// lower-priority thread is waiting to run.
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2017-11-09 04:14:40 +00:00
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// This delay was approximated in a homebrew application by measuring the average time
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// it takes for svcSendSyncRequest to return when performing the SetLcdForceBlack IPC
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// request to the GSP:GPU service in a n3DS with firmware 11.6. The measured values have
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// a high variance and vary between models.
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static constexpr u64 IPCDelayNanoseconds = 39000;
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2017-11-08 00:58:29 +00:00
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thread->WakeAfterDelay(IPCDelayNanoseconds);
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} else {
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// Add the thread to the list of threads that have issued a sync request with this
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// server.
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pending_requesting_threads.push_back(std::move(thread));
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}
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2016-12-09 17:52:12 +00:00
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}
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2016-12-01 03:50:13 +00:00
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2016-12-14 17:33:49 +00:00
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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// on it.
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2016-06-14 23:03:30 +00:00
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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2019-03-23 20:04:19 +00:00
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std::tuple<std::shared_ptr<ServerSession>, std::shared_ptr<ClientSession>>
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KernelSystem::CreateSessionPair(const std::string& name, std::shared_ptr<ClientPort> port) {
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2018-10-13 20:11:20 +00:00
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auto server_session = ServerSession::Create(*this, name + "_Server").Unwrap();
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2019-03-23 20:04:19 +00:00
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auto client_session{std::make_shared<ClientSession>(*this)};
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2017-05-21 23:52:42 +00:00
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client_session->name = name + "_Client";
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2017-01-05 04:23:17 +00:00
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std::shared_ptr<Session> parent(new Session);
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parent->client = client_session.get();
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parent->server = server_session.get();
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parent->port = port;
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client_session->parent = parent;
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server_session->parent = parent;
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2016-06-14 23:03:30 +00:00
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2016-12-05 16:02:08 +00:00
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return std::make_tuple(std::move(server_session), std::move(client_session));
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2016-06-14 23:03:30 +00:00
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}
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2017-06-20 22:33:28 +00:00
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} // namespace Kernel
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