#pragma once #include "core/Core.hpp" #include "Player.hpp" #include struct CNLoginData { int userID; time_t lastHeartbeat; }; enum class LoginError { DATABASE_ERROR = 0, ID_DOESNT_EXIST = 1, ID_AND_PASSWORD_DO_NOT_MATCH = 2, ID_ALREADY_IN_USE = 3, LOGIN_ERROR = 4, CLIENT_VERSION_OUTDATED = 6, YOU_ARE_NOT_AN_AUTHORIZED_BETA_TESTER = 7, AUTHENTICATION_CONNECTION_ERROR = 8, UPDATED_EUALA_REQUIRED = 9 }; // WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static class CNLoginServer : public CNServer { private: static void handlePacket(CNSocket* sock, CNPacketData* data); static std::map loginSessions; static void login(CNSocket* sock, CNPacketData* data); static void nameCheck(CNSocket* sock, CNPacketData* data); static void nameSave(CNSocket* sock, CNPacketData* data); static void characterCreate(CNSocket* sock, CNPacketData* data); static void characterDelete(CNSocket* sock, CNPacketData* data); static void characterSelect(CNSocket* sock, CNPacketData* data); static void finishTutorial(CNSocket* sock, CNPacketData* data); static void changeName(CNSocket* sock, CNPacketData* data); static void duplicateExit(CNSocket* sock, CNPacketData* data); static bool isLoginDataGood(std::string login, std::string password); static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword); static bool isAccountInUse(int accountId); static bool isCharacterNameGood(std::string Firstname, std::string Lastname); static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC); // returns true if success static bool exitDuplicate(int accountId); public: CNLoginServer(uint16_t p); void newConnection(CNSocket* cns); void killConnection(CNSocket* cns); void onStep(); };