#include "TableData.hpp" #include "NPCManager.hpp" #include "TransportManager.hpp" #include "ItemManager.hpp" #include "settings.hpp" #include "MissionManager.hpp" #include "contrib/JSON.hpp" #include void TableData::init() { int i = 0; // load NPCs from NPC.json try { std::ifstream inFile(settings::NPCJSON); nlohmann::json npcData; // read file into json inFile >> npcData; for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) { BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]); // Temporary fix, IDs will be pulled from json later tmp.appearanceData.iNPC_ID = i; i++; NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp; if (npc.value()["id"] == 641 || npc.value()["id"] == 642) NPCManager::RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT }); } } catch (const std::exception& err) { std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl; } // load temporary mob dump try { std::ifstream inFile(settings::MOBJSON); nlohmann::json npcData; // read file into json inFile >> npcData; for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) { BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"], npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]); // Temporary fix, IDs will be pulled from json later tmp.appearanceData.iNPC_ID = i; i++; NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp; } std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl; } catch (const std::exception& err) { std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl; } // load everything else from xdttable std::cout << "[INFO] Parsing xdt.json..." << std::endl; std::ifstream infile(settings::XDTJSON); nlohmann::json xdtData; // read file into json infile >> xdtData; try { // load warps nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"]; for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) { WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] }; int warpID = warp.value()["m_iWarpNumber"]; NPCManager::Warps[warpID] = warpLoc; } std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl; // load transport routes and locations nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"]; nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"]; for (nlohmann::json::iterator tLoc = transLocData.begin(); tLoc != transLocData.end(); tLoc++) { TransportLocation transLoc = { tLoc.value()["m_iNPCID"], tLoc.value()["m_iXpos"], tLoc.value()["m_iYpos"], tLoc.value()["m_iZpos"] }; TransportManager::Locations[tLoc.value()["m_iLocationID"]] = transLoc; } std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently for (nlohmann::json::iterator tRoute = transRouteData.begin(); tRoute != transRouteData.end(); tRoute++) { TransportRoute transRoute = { tRoute.value()["m_iMoveType"], tRoute.value()["m_iStartLocation"], tRoute.value()["m_iEndLocation"], tRoute.value()["m_iCost"] , tRoute.value()["m_iSpeed"], tRoute.value()["m_iRouteNum"] }; TransportManager::Routes[tRoute.value()["m_iVehicleID"]] = transRoute; } std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl; // load mission-related data nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"]; for (auto _task = tasks.begin(); _task != tasks.end(); _task++) { auto task = _task.value(); // rewards if (task["m_iSUReward"] != 0) { auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]]; Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"], _rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]); MissionManager::Rewards[task["m_iHTaskID"]] = rew; } // everything else lol. see TaskData comment. MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task); } std::cout << "[INFO] Loaded mission-related data" << std::endl; // load vendor listings nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"]; for (nlohmann::json::iterator listing = listings.begin(); listing != listings.end(); listing++) { VendorListing vListing = {listing.value()["m_iSortNumber"], listing.value()["m_iItemType"], listing.value()["m_iitemID"], listing.value()["m_iSellCost"]}; ItemManager::VendorTables[listing.value()["m_iNpcNumber"]].push_back(vListing); } std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl; } catch (const std::exception& err) { std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl; } } void TableData::cleanup() { /* * This is just to shut the address sanitizer up. Dynamically allocated data * doesn't need to be cleaned up if it's supposed to last the program's full runtime. */ for (auto& pair : MissionManager::Rewards) delete pair.second; for (auto& pair : MissionManager::Tasks) delete pair.second; }