#pragma once #include #include #include "CNShardServer.hpp" enum class SkillType { DAMAGE = 1, HEAL = 2, DRAIN = 3, SLEEP = 4, SNARE = 5, STUN = 8, LEECH = 30, // ...what? }; typedef void (*ActivePowerHandler)(CNSocket*, CNPacketData*, int16_t, int16_t, SkillType, int32_t, int32_t); struct ActivePower { std::set powers; ActivePowerHandler handler; SkillType eSkillType; int32_t flag; int32_t amount; ActivePower(std::set p, ActivePowerHandler h, SkillType t, int32_t f, int32_t a) : powers(p), handler(h), eSkillType(t), flag(f), amount(a) {} void handle(CNSocket *sock, CNPacketData *data, int16_t nanoId, int16_t skillId) { if (handler == nullptr) return; handler(sock, data, nanoId, skillId, eSkillType, flag, amount); } }; namespace NanoManager { extern std::vector ActivePowers; void init(); void nanoSummonHandler(CNSocket* sock, CNPacketData* data); void nanoEquipHandler(CNSocket* sock, CNPacketData* data); void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data); void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data); void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data); void nanoRecallHandler(CNSocket* sock, CNPacketData* data); // Helper methods void addNano(CNSocket* sock, int16_t nanoId, int16_t slot); void summonNano(CNSocket* sock, int slot); void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId); void resetNanoSkill(CNSocket* sock, int16_t nanoId); void nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0); void nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0); }