#include "CNShardServer.hpp" #include "CNStructs.hpp" #include "PlayerManager.hpp" #include "TransportManager.hpp" std::map TransportManager::Routes; std::map TransportManager::Locations; void TransportManager::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler); } void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION)) return; // malformed packet sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf; Player* plr = PlayerManager::getPlayer(sock); std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl; if (transport->eTT == 1) { // S.C.A.M.P.E.R. if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } // update registration bitfield using bit shifting + bitwise or plr->iWarpLocationFlag |= (1UL << (transport->iLocationID - 1)); } else if (transport->eTT == 2) { // Monkey Skyway System if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } /* * assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer * this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63. */ plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1)); } else { std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp); // response parameters resp.eTT = transport->eTT; resp.iLocationID = transport->iLocationID; resp.iWarpLocationFlag = plr->iWarpLocationFlag; resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0]; resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1]; sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC)); } void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION)) return; // malformed packet sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf; Player* plr = PlayerManager::getPlayer(sock); /* * req: * eIL -- inventory type * iNPC_ID -- the ID of the NPC who is warping you * iTransporationID -- iVehicleID * iSlotNum -- inventory slot number */ if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp); failResp.iErrorCode = 0; // TODO: error code failResp.iTransportationID = req->iTransporationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL)); return; } TransportRoute route = Routes[req->iTransporationID]; plr->money -= route.cost; TransportLocation target = Locations[route.end]; switch (route.type) { case 1: // S.C.A.M.P.E.R. plr->x = target.x; plr->y = target.y; plr->z = target.z; break; case 2: // Monkey Skyway // TODO: implement break; default: std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl; break; } INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp); // response parameters resp.eTT = route.type; resp.iCandy = plr->money; resp.iX = plr->x; resp.iY = plr->y; resp.iZ = plr->z; /* * Not strictly necessary since there isn't a valid SCAMPER that puts you in the * same map tile you were already in, but we might as well force an NPC reload. */ PlayerView& plrv = PlayerManager::players[sock]; PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock); plrv.currentChunks.clear(); plrv.chunkPos = std::make_pair(0, 0); sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC)); }