#pragma once #include "CNStructs.hpp" class BaseNPC { public: sNPCAppearanceData appearanceData; BaseNPC() {}; BaseNPC(int x, int y, int z, int type) { appearanceData.iX = x; appearanceData.iY = y; appearanceData.iZ = z; appearanceData.iNPCType = type; appearanceData.iHP = 400; appearanceData.iAngle = 0; appearanceData.iConditionBitFlag = 0; appearanceData.iBarkerType = 0; // hopefully no collisions happen :eyes: appearanceData.iNPC_ID = (int32_t)rand(); }; };