#pragma once #include "Player.hpp" #include "CNProtocol.hpp" #include "CNStructs.hpp" #include "CNShardServer.hpp" #include #include namespace GroupManager { void init(); void requestGroup(CNSocket* sock, CNPacketData* data); void refuseGroup(CNSocket* sock, CNPacketData* data); void joinGroup(CNSocket* sock, CNPacketData* data); void leaveGroup(CNSocket* sock, CNPacketData* data); void chatGroup(CNSocket* sock, CNPacketData* data); void menuChatGroup(CNSocket* sock, CNPacketData* data); void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size); void groupTickInfo(Player* plr); void groupKickPlayer(Player* plr); void groupUnbuff(Player* plr); int getGroupFlags(Player* plr); }