#pragma once #include "Player.hpp" #include "MobAI.hpp" #include #include struct Bullet { int pointDamage; int groupDamage; bool weaponBoost; int bulletType; }; namespace Combat { extern std::map> Bullets; void init(); void npcAttackPc(Mob *mob, time_t currTime); void genQItemRolls(std::vector players, std::map& rolls); }