#include "CNProtocol.hpp" #include "CNStructs.hpp" #include "CNShardServer.hpp" #include "PlayerManager.hpp" #include "CNShared.hpp" #include #include #include std::map CNShardServer::ShardPackets; CNShardServer::CNShardServer(uint16_t p) { port = p; pHandler = &CNShardServer::handlePacket; init(); } void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) { if (ShardPackets.find(data->type) != ShardPackets.end()) ShardPackets[data->type](sock, data); else std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << data->type << std::endl; } void CNShardServer::killConnection(CNSocket* cns) { // remove from CNSharedData Player cachedPlr = PlayerManager::getPlayer(cns); PlayerManager::removePlayer(cns); CNSharedData::erasePlayer(cachedPlr.SerialKey); }