#pragma once #include "core/Core.hpp" #include "Entities.hpp" #include #include /* forward declaration(s) */ struct BuffStack; #define CSB_FROM_ECSB(x) (1 << (x - 1)) enum class BuffClass { NONE = ETBT_NONE, NANO = ETBT_NANO, GROUP_NANO = ETBT_GROUPNANO, EGG = ETBT_SHINY, ENVIRONMENT = ETBT_LANDEFFECT, ITEM = ETBT_ITEM, CASH_ITEM = ETBT_CASHITEM }; typedef std::function BuffCallback; struct BuffStack { int id; // ECSB int durationTicks; EntityRef source; BuffClass buffClass; /* called just before the stack is added */ BuffCallback onApply; /* called when the stack is ticked */ BuffCallback onTick; /* called just after the stack is removed */ BuffCallback onExpire; }; class Buff { private: EntityRef self; std::vector stacks; public: void tick(); void clear(); void addStack(BuffStack* stack); /* * Sometimes we need to determine if a buff * is covered by a certain class, ex: nano * vs. coco egg in the case of infection protection */ bool hasClass(BuffClass buffClass); BuffClass maxClass(); /* * In general, a Buff object won't exist * unless it has stacks. However, when * popping stacks during iteration (onExpire), * stacks will be empty for a brief moment * when the last stack is popped. */ bool isStale(); Buff(EntityRef pSelf, BuffStack* firstStack) : self(pSelf) { addStack(firstStack); } }; namespace Buffs { void timeBuffUpdate(EntityRef self, BuffStack* buff, int status); void timeBuffTimeoutViewable(EntityRef self, BuffStack* buff, int ct); }