#pragma once #include "core/Core.hpp" struct EggType { int dropCrateId; int effectId; int duration; int regen; }; namespace Eggs { extern std::unordered_map EggTypes; void init(); void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration); void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg); }