#include "TableData.hpp" #include "NPCManager.hpp" #include "TransportManager.hpp" #include "ItemManager.hpp" #include "settings.hpp" #include "MissionManager.hpp" #include "MobManager.hpp" #include "ChunkManager.hpp" #include "contrib/JSON.hpp" #include void TableData::init() { int i = 0; // load NPCs from NPC.json try { std::ifstream inFile(settings::NPCJSON); nlohmann::json npcData; // read file into json inFile >> npcData; for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["id"]); // Temporary fix, IDs will be pulled from json later tmp->appearanceData.iNPC_ID = i; NPCManager::NPCs[i] = tmp; ChunkManager::addNPC(npc["x"], npc["y"], i); i++; if (npc["id"] == 641 || npc["id"] == 642) NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT }); } } catch (const std::exception& err) { std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl; } // load everything else from xdttable std::cout << "[INFO] Parsing xdt.json..." << std::endl; std::ifstream infile(settings::XDTJSON); nlohmann::json xdtData; // read file into json infile >> xdtData; try { // load warps nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"]; for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) { auto warp = _warp.value(); WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"] }; int warpID = warp["m_iWarpNumber"]; NPCManager::Warps[warpID] = warpLoc; } std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl; // load transport routes and locations nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"]; nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"]; for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) { auto tLoc = _tLoc.value(); TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] }; TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc; } std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) { auto tRoute = _tRoute.value(); TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"], tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] }; TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute; } std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl; // load mission-related data nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"]; for (auto _task = tasks.begin(); _task != tasks.end(); _task++) { auto task = _task.value(); // rewards if (task["m_iSUReward"] != 0) { auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]]; Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"], _rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]); MissionManager::Rewards[task["m_iHTaskID"]] = rew; } // everything else lol. see TaskData comment. MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task); } std::cout << "[INFO] Loaded mission-related data" << std::endl; // load all item data. i'm sorry. it has to be done const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable", "m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable", "m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" }; nlohmann::json itemSet; for (int i = 0; i < 12; i++) { itemSet = xdtData[setNames[i]]["m_pItemData"]; for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) { auto item = _item.value(); ItemManager::ItemData[std::pair(item["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item["m_iEquipLoc"]))] = { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"] }; } } std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl; // load vendor listings nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"]; for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) { auto lst = _lst.value(); VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] }; ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing); } std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl; } catch (const std::exception& err) { std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl; } // load temporary mob dump try { std::ifstream inFile(settings::MOBJSON); nlohmann::json npcData; // read file into json inFile >> npcData; nlohmann::json npcTableData = xdtData["m_pNpcTable"]["m_pNpcData"]; for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); auto td = npcTableData[(int)npc["iNPCType"]]; Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iNPCType"], npc["iHP"], npc["iAngle"], td["m_iRegenTime"]); // Temporary fix, IDs will be pulled from json later tmp->appearanceData.iNPC_ID = i; NPCManager::NPCs[i] = tmp; MobManager::Mobs[i] = (Mob*)NPCManager::NPCs[i]; ChunkManager::addNPC(npc["iX"], npc["iY"], i); i++; } std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl; } catch (const std::exception& err) { std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl; } } void TableData::cleanup() { /* * This is just to shut the address sanitizer up. Dynamically allocated data * doesn't need to be cleaned up if it's supposed to last the program's full runtime. */ for (auto& pair : MissionManager::Rewards) delete pair.second; for (auto& pair : MissionManager::Tasks) delete pair.second; for (auto& pair : NPCManager::NPCs) delete pair.second; }