#pragma once #include "core/Core.hpp" #include "Combat.hpp" struct SkillData { int skillType; int effectTarget; int effectType; int targetType; int batteryDrainType; int effectArea; int batteryUse[4]; int durationTime[4]; int valueTypes[3]; int values[3][4]; }; namespace Abilities { extern std::map SkillTable; void init(); }