#include "CNShardServer.hpp" #include "CNStructs.hpp" #include "RacingManager.hpp" #include "PlayerManager.hpp" #include "MissionManager.hpp" #include "ItemManager.hpp" #include "Database.hpp" #include "NPCManager.hpp" std::map RacingManager::EPData; std::map RacingManager::EPRaces; std::map, std::vector>> RacingManager::EPRewards; void RacingManager::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart); REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_GET_RING, racingGetPod); REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_CANCEL, racingCancel); REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_END, racingEnd); } void RacingManager::racingStart(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_START)) return; // malformed packet sP_CL2FE_REQ_EP_RACE_START* req = (sP_CL2FE_REQ_EP_RACE_START*)data->buf; if (NPCManager::NPCs.find(req->iStartEcomID) == NPCManager::NPCs.end()) return; // starting line agent not found int mapNum = MAPNUM(NPCManager::NPCs[req->iStartEcomID]->instanceID); if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0) return; // IZ not found // make ongoing race entry EPRace race = { 0, req->iEPRaceMode, req->iEPTicketItemSlotNum, getTime() / 1000 }; EPRaces[sock] = race; INITSTRUCT(sP_FE2CL_REP_EP_RACE_START_SUCC, resp); resp.iStartTick = 0; // ignored resp.iLimitTime = EPData[mapNum].maxTime; sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_START_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_START_SUCC)); } void RacingManager::racingGetPod(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_EP_GET_RING)) return; // malformed packet if (EPRaces.find(sock) == EPRaces.end()) return; // race not found sP_CL2FE_REQ_EP_GET_RING* req = (sP_CL2FE_REQ_EP_GET_RING*)data->buf; // without an anticheat system, we really don't have a choice but to honor the request EPRaces[sock].ringCount++; INITSTRUCT(sP_FE2CL_REP_EP_GET_RING_SUCC, resp); resp.iRingLID = req->iRingLID; // could be used to check for proximity in the future resp.iRingCount_Get = EPRaces[sock].ringCount; sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_GET_RING_SUCC, sizeof(sP_FE2CL_REP_EP_GET_RING_SUCC)); } void RacingManager::racingCancel(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_CANCEL)) return; // malformed packet if (EPRaces.find(sock) == EPRaces.end()) return; // race not found EPRaces.erase(sock); INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp); sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC)); } void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_END)) return; // malformed packet if (EPRaces.find(sock) == EPRaces.end()) return; // race not found sP_CL2FE_REQ_EP_RACE_END* req = (sP_CL2FE_REQ_EP_RACE_END*)data->buf; Player* plr = PlayerManager::getPlayer(sock); if (NPCManager::NPCs.find(req->iEndEcomID) == NPCManager::NPCs.end()) return; // finish line agent not found int mapNum = MAPNUM(NPCManager::NPCs[req->iEndEcomID]->instanceID); if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0) return; // IZ not found uint64_t now = getTime() / 1000; int timeDiff = now - EPRaces[sock].startTime; int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff; if (score < 0) score = 0; // lol int fm = score * plr->level * (1.0f / 36) * 0.3f; // we submit the ranking first... Database::RaceRanking postRanking = {}; postRanking.EPID = EPData[mapNum].EPID; postRanking.PlayerID = plr->iID; postRanking.RingCount = EPRaces[sock].ringCount; postRanking.Score = score; postRanking.Time = timeDiff; postRanking.Timestamp = getTimestamp(); Database::postRaceRanking(postRanking); // ...then we get the top ranking, which may or may not be what we just submitted Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID); INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp); // get rank scores and rewards std::vector* rankScores = &EPRewards[EPData[mapNum].EPID].first; std::vector* rankRewards = &EPRewards[EPData[mapNum].EPID].second; // top ranking int topRank = 0; while (rankScores->at(topRank) > topRankingPlayer.Score) topRank++; resp.iEPTopRank = topRank + 1; resp.iEPTopRingCount = topRankingPlayer.RingCount; resp.iEPTopScore = topRankingPlayer.Score; resp.iEPTopTime = topRankingPlayer.Time; // this ranking int rank = 0; while (rankScores->at(rank) > postRanking.Score) rank++; resp.iEPRank = rank + 1; resp.iEPRingCnt = postRanking.RingCount; resp.iEPScore = postRanking.Score; resp.iEPRaceTime = postRanking.Time; resp.iEPRaceMode = EPRaces[sock].mode; resp.iEPRewardFM = fm; MissionManager::updateFusionMatter(sock, resp.iEPRewardFM); resp.iFusionMatter = plr->fusionmatter; resp.iFatigue = 50; resp.iFatigue_Level = 1; sItemReward reward; reward.iSlotNum = ItemManager::findFreeSlot(plr); reward.eIL = 1; sItemBase item; item.iID = rankRewards->at(rank); // rank scores and rewards line up item.iType = 0; item.iOpt = 1; reward.sItem = item; if (reward.iSlotNum > -1 && reward.sItem.iID != 0) { resp.RewardItem = reward; plr->Inven[reward.iSlotNum] = item; } EPRaces.erase(sock); sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_END_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_END_SUCC)); }