#include "CNLoginServer.hpp" #include "CNShared.hpp" #include "CNStructs.hpp" #include "settings.hpp" /* This is *not* connected to any database, so i'm sending dummy data just to get the client to work & connect to the shard <3 */ std::map CNLoginServer::loginSessions; CNLoginServer::CNLoginServer(uint16_t p) { port = p; pHandler = &CNLoginServer::handlePacket; init(); } void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) { if (settings::VERBOSE) std::cout << "OpenFusion: received " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl; switch (data->type) { case P_CL2LS_REQ_LOGIN: { if (data->size != sizeof(sP_CL2LS_REQ_LOGIN)) return; // ignore the malformed packet sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf; INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp); int charCount = 2; // send 4 randomly generated characters for now DEBUGLOG( std::cout << "P_CL2LS_REQ_LOGIN:" << std::endl; std::cout << "\tClient version: " << login->iClientVerA << "." << login->iClientVerB << "." << login->iClientVerC << std::endl; std::cout << "\tLogin type: " << login->iLoginType << std::endl; std::cout << "\tID: " << U16toU8(login->szID) << " Password: " << U16toU8(login->szPassword) << std::endl; ) resp.iCharCount = charCount; resp.iSlotNum = 1; resp.iPaymentFlag = 1; resp.iOpenBetaFlag = 0; resp.uiSvrTime = getTime(); // set username in resp packet memcpy(resp.szID, login->szID, sizeof(char16_t) * 33); // send the resp in with original key sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC)); // update keys sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1)); sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1)); loginSessions[sock] = CNLoginData(); if (settings::LOGINRANDCHARACTERS) { // now send the characters :) for (int i = 0; i < charCount; i++) { sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO(); charInfo.iSlot = (int8_t)i + 1; charInfo.iLevel = (int16_t)1; charInfo.sPC_Style.iPC_UID = rand(); // unique identifier for the character charInfo.sPC_Style.iNameCheck = 1; charInfo.sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl) charInfo.sPC_Style.iFaceStyle = 1; charInfo.sPC_Style.iHairStyle = 1; charInfo.sPC_Style.iHairColor = (rand()%19) + 1; // 1 - 19 charInfo.sPC_Style.iSkinColor = (rand()%13) + 1; // 1 - 13 charInfo.sPC_Style.iEyeColor = (rand()%6) + 1; // 1 - 6 charInfo.sPC_Style.iHeight = (rand()%6); // 0 -5 charInfo.sPC_Style.iBody = (rand()%4); // 0 - 3 charInfo.sPC_Style.iClass = 0; charInfo.sPC_Style2.iAppearanceFlag = 1; charInfo.sPC_Style2.iPayzoneFlag = 1; charInfo.sPC_Style2.iTutorialFlag = 1; // past's town hall charInfo.iX = settings::SPAWN_X; charInfo.iY = settings::SPAWN_Y; charInfo.iZ = settings::SPAWN_Z; U8toU16(std::string("Player"), charInfo.sPC_Style.szFirstName); U8toU16(std::to_string(i + 1), charInfo.sPC_Style.szLastName); int64_t UID = charInfo.sPC_Style.iPC_UID; loginSessions[sock].characters[UID] = Player(); loginSessions[sock].characters[UID].level = charInfo.iLevel; loginSessions[sock].characters[UID].slot = charInfo.iSlot; loginSessions[sock].characters[UID].FEKey = sock->getFEKey(); loginSessions[sock].characters[UID].x = charInfo.iX; loginSessions[sock].characters[UID].y = charInfo.iY; loginSessions[sock].characters[UID].z = charInfo.iZ; loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style; loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2; loginSessions[sock].characters[UID].IsGM = false; for (int i = 0; i < AEQUIP_COUNT; i++) { // setup equips charInfo.aEquip[i].iID = 0; charInfo.aEquip[i].iType = i; charInfo.aEquip[i].iOpt = 0; loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i]; } for (int i = 0; i < AINVEN_COUNT; i++) { // setup inventories loginSessions[sock].characters[UID].Inven[i].iID = 0; loginSessions[sock].characters[UID].Inven[i].iType = 0; loginSessions[sock].characters[UID].Inven[i].iOpt = 0; } // set default to the first character if (i == 0) loginSessions[sock].selectedChar = UID; sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO)); } } break; } case P_CL2LS_REP_LIVE_CHECK: { // stubbed, the client really doesn't care LOL break; } case P_CL2LS_REQ_CHECK_CHAR_NAME: { if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME)) return; // naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though) sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf; INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl; std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl; ) memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9); memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17); // fr*ck allowed!!! sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC)); break; } case P_CL2LS_REQ_SAVE_CHAR_NAME: { if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME)) return; sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf; INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp); DEBUGLOG( std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl; std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl; std::cout << "\tGender: " << (int)save->iGender << std::endl; std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl; ) resp.iSlotNum = save->iSlotNum; resp.iGender = save->iGender; memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9); memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17); sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC)); break; } case P_CL2LS_REQ_CHAR_CREATE: { if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE)) return; sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf; INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl; std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl; std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl; std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl; std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl; std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl; std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl; std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl; std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl; std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl; std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl; std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl; std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl; std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl; std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl; std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl; ) int64_t UID = character->PCStyle.iPC_UID; // commented and disabled for now //bool BecomeGM; //if (U16toU8(character->PCStyle.szFirstName) == settings::GMPASS) { // BecomeGM = true; // U8toU16("GM",character->PCStyle.szFirstName); //} else { // BecomeGM = false; //} character->PCStyle.iNameCheck = 1; resp.sPC_Style = character->PCStyle; resp.sPC_Style2.iAppearanceFlag = 1; resp.sPC_Style2.iTutorialFlag = 1; resp.sPC_Style2.iPayzoneFlag = 1; resp.iLevel = 1; resp.sOn_Item = character->sOn_Item; loginSessions[sock].characters[UID] = Player(); loginSessions[sock].characters[UID].level = 1; loginSessions[sock].characters[UID].FEKey = sock->getFEKey(); loginSessions[sock].characters[UID].PCStyle = character->PCStyle; loginSessions[sock].characters[UID].PCStyle2.iAppearanceFlag = 1; loginSessions[sock].characters[UID].PCStyle2.iPayzoneFlag = 1; loginSessions[sock].characters[UID].PCStyle2.iTutorialFlag = 1; loginSessions[sock].characters[UID].x = settings::SPAWN_X; loginSessions[sock].characters[UID].y = settings::SPAWN_Y; loginSessions[sock].characters[UID].z = settings::SPAWN_Z; loginSessions[sock].characters[UID].Equip[1].iID = character->sOn_Item.iEquipUBID; // upper body loginSessions[sock].characters[UID].Equip[1].iType = 1; loginSessions[sock].characters[UID].Equip[2].iID = character->sOn_Item.iEquipLBID; // lower body loginSessions[sock].characters[UID].Equip[2].iType = 2; loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot! loginSessions[sock].characters[UID].Equip[3].iType = 3; loginSessions[sock].characters[UID].IsGM = false; sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC)); break; } case P_CL2LS_REQ_CHAR_SELECT: { if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT)) return; // character selected sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf; INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl; std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl; ) loginSessions[sock].selectedChar = chararacter->iPC_UID; sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC)); break; } case P_CL2LS_REQ_SHARD_SELECT: { if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT)) return; // tell client to connect to the shard server sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf; INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp); DEBUGLOG( std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl; std::cout << "\tShard: " << (int)shard->ShardNum << std::endl; ) const char* SHARD_IP = settings::SHARDSERVERIP.c_str(); resp.iEnterSerialKey = rand(); resp.g_FE_ServerPort = settings::SHARDPORT; // copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings) memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP)); resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0'; // pass player to CNSharedData CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]); sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC)); sock->kill(); // client should connect to the Shard server now break; } default: std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl; break; } } void CNLoginServer::newConnection(CNSocket* cns) { cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key } void CNLoginServer::killConnection(CNSocket* cns) { loginSessions.erase(cns); }