#pragma once #include "core/Core.hpp" #include "Entities.hpp" #include "Player.hpp" #include #include constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain); enum class SkillEffectTarget { POINT = 1, SELF = 2, CONE = 3, WEAPON = 4, AREA_SELF = 5, AREA_TARGET = 6 }; enum class SkillTargetType { MOBS = 1, SELF = 2, GROUP = 3 }; enum class SkillDrainType { ACTIVE = 1, PASSIVE = 2 }; struct SkillResult { size_t size; char payload[MAX_SKILLRESULT_SIZE]; SkillResult(size_t len, void* dat) { size = len; memcpy(payload, dat, len); } }; struct SkillData { int skillType; // eST SkillEffectTarget effectTarget; int effectType; // always 1? SkillTargetType targetType; SkillDrainType drainType; int effectArea; int batteryUse[4]; int durationTime[4]; int valueTypes[3]; int values[3][4]; }; namespace Abilities { extern std::map SkillTable; void broadcastNanoSkill(CNSocket*, sNano&, std::vector); std::vector matchTargets(SkillData*, int, int32_t*); int getCSTBFromST(int eSkillType); std::vector usePassiveNanoSkill(SkillData*, Player*); void init(); }