#pragma once #include "core/Core.hpp" #include "servers/CNShardServer.hpp" #include "MobAI.hpp" #include "JSON.hpp" #include #include #include struct Bullet { int pointDamage; int groupDamage; bool weaponBoost; int bulletType; }; namespace Combat { extern std::map> Bullets; void init(); void npcAttackPc(Mob *mob, time_t currTime); void genQItemRolls(Player* leader, std::map& rolls); }