#include #include #ifndef _PLR_HPP #define _PLR_HPP #include "CNProtocol.hpp" #include "CNStructs.hpp" struct Player { int64_t SerialKey; int32_t iID; uint64_t FEKey; int level; int HP; int slot; // player slot, not nano slot sPCStyle PCStyle; sPCStyle2 PCStyle2; sNano Nanos[37]; // acquired nanos int equippedNanos[3]; int activeNano; // active nano (index into Nanos) int8_t iPCState; int x, y, z, angle; sItemBase Equip[AEQUIP_COUNT]; sItemBase Inven[AINVEN_COUNT]; bool IsGM; }; #endif