#pragma once #include "CNShardServer.hpp" namespace ItemManager { void init(); void itemMoveHandler(CNSocket* sock, CNPacketData* data); void itemDeleteHandler(CNSocket* sock, CNPacketData* data); void itemGMGiveHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data); //void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data); void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data); void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data); void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data); void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data); void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data); void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data); }