#include "TableData.hpp" #include "NPCManager.hpp" #include "Missions.hpp" #include "Items.hpp" #include "Vendors.hpp" #include "Racing.hpp" #include "Nanos.hpp" #include "Abilities.hpp" #include "Eggs.hpp" #include #include #include using namespace TableData; std::map> TableData::RunningSkywayRoutes; std::map TableData::RunningNPCRotations; std::map TableData::RunningNPCMapNumbers; std::unordered_map>> TableData::RunningNPCPaths; std::vector TableData::FinishedNPCPaths; std::map TableData::RunningMobs; std::map TableData::RunningGroups; std::map TableData::RunningEggs; class TableException : public std::exception { public: std::string msg; TableException(std::string m) : std::exception() { msg = m; } const char *what() const throw() { return msg.c_str(); } }; /* * We must refuse to run if an invalid NPC type is found in the JSONs, especially * the gruntwork file. If we were to just skip loading invalid NPCs, they would get * silently dropped from the gruntwork file, which would be confusing in situations * where a gruntwork file for the wrong game build was accidentally loaded. */ static void ensureValidNPCType(int type, std::string filename) { // last known NPC type int npcLimit = NPCManager::NPCData.back()["m_iNpcNumber"]; if (type > npcLimit) { std::cout << "[FATAL] " << filename << " contains an invalid NPC type: " << type << std::endl; exit(1); } } /* * Create a full and properly-paced path by interpolating between keyframes. */ static void constructPathSkyway(json& pathData) { // Interpolate json pathPoints = pathData["aPoints"]; std::queue points; json::iterator _point = pathPoints.begin(); auto point = _point.value(); Vec3 last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos // use some for loop trickery; start position should not be a point for (_point++; _point != pathPoints.end(); _point++) { point = _point.value(); Vec3 coords = { point["iX"] , point["iY"] , point["iZ"] }; Transport::lerp(&points, last, coords, pathData["iMonkeySpeed"]); points.push(coords); // add keyframe to the queue last = coords; // update start pos } Transport::SkywayPaths[pathData["iRouteID"]] = points; } /* * Load all relevant data from the XDT into memory * This should be called first, before any of the other load functions */ static void loadXDT(json& xdtData) { // data we'll need for summoned mobs NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"]; try { // load warps json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"]; for (json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) { auto warp = _warp.value(); WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"], warp["m_iToMapNum"], warp["m_iIsInstance"], warp["m_iLimit_TaskID"], warp["m_iNpcNumber"] }; int warpID = warp["m_iWarpNumber"]; NPCManager::Warps[warpID] = warpLoc; } std::cout << "[INFO] Loaded " << NPCManager::Warps.size() << " Warps" << std::endl; // load transport routes and locations json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"]; json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"]; for (json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) { auto tLoc = _tLoc.value(); TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] }; Transport::Locations[tLoc["m_iLocationID"]] = transLoc; } std::cout << "[INFO] Loaded " << Transport::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; for (json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) { auto tRoute = _tRoute.value(); TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"], tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] }; Transport::Routes[tRoute["m_iVehicleID"]] = transRoute; } std::cout << "[INFO] Loaded " << Transport::Routes.size() << " transportation routes" << std::endl; // load mission-related data json tasks = xdtData["m_pMissionTable"]["m_pMissionData"]; for (auto _task = tasks.begin(); _task != tasks.end(); _task++) { auto task = _task.value(); // rewards if (task["m_iSUReward"] != 0) { auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]]; Reward* rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"], _rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]); Missions::Rewards[task["m_iHTaskID"]] = rew; } // everything else lol. see TaskData comment. Missions::Tasks[task["m_iHTaskID"]] = new TaskData(task); } std::cout << "[INFO] Loaded mission-related data" << std::endl; /* * load all equipment data. i'm sorry. it has to be done * NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently */ const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable", "m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "", "m_pChestItemTable", "m_pVehicleItemTable" }; json itemSet; for (int i = 0; i < 11; i++) { if (i == 8) continue; // there is no type 8, of course itemSet = xdtData[setNames[i]]["m_pItemData"]; for (json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) { auto item = _item.value(); int itemID = item["m_iItemNumber"]; INITSTRUCT(Items::Item, itemData); itemData.tradeable = item["m_iTradeAble"] == 1; itemData.sellable = item["m_iSellAble"] == 1; itemData.buyPrice = item["m_iItemPrice"]; itemData.sellPrice = item["m_iItemSellPrice"]; itemData.stackSize = item["m_iStackNumber"]; if (i != 7 && i != 9) { itemData.rarity = item["m_iRarity"]; itemData.level = item["m_iMinReqLev"]; itemData.pointDamage = item["m_iPointRat"]; itemData.groupDamage = item["m_iGroupRat"]; itemData.fireRate = item["m_iDelayTime"]; itemData.defense = item["m_iDefenseRat"]; itemData.gender = item["m_iReqSex"]; itemData.weaponType = item["m_iEquipType"]; } else { itemData.rarity = 1; } Items::ItemData[std::make_pair(itemID, i)] = itemData; } } std::cout << "[INFO] Loaded " << Items::ItemData.size() << " items" << std::endl; // load player limits from m_pAvatarTable.m_pAvatarGrowData json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"]; for (int i = 0; i < 37; i++) { Missions::AvatarGrowth[i] = growth[i]; } // load vendor listings json listings = xdtData["m_pVendorTable"]["m_pItemData"]; for (json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) { auto lst = _lst.value(); VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] }; Vendors::VendorTables[lst["m_iNpcNumber"]].push_back(vListing); } std::cout << "[INFO] Loaded " << Vendors::VendorTables.size() << " vendor tables" << std::endl; // load crocpot entries json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"]; for (json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) { CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"], croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] }; Items::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry; } std::cout << "[INFO] Loaded " << Items::CrocPotTable.size() << " croc pot value sets" << std::endl; // load nano info json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"]; for (json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) { auto nano = _nano.value(); NanoData nanoData; nanoData.style = nano["m_iStyle"]; Nanos::NanoTable[Nanos::NanoTable.size()] = nanoData; } std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nanos" << std::endl; json nanoTuneInfo = xdtData["m_pNanoTable"]["m_pNanoTuneData"]; for (json::iterator _nano = nanoTuneInfo.begin(); _nano != nanoTuneInfo.end(); _nano++) { auto nano = _nano.value(); NanoTuning nanoData; nanoData.reqItems = nano["m_iReqItemID"]; nanoData.reqItemCount = nano["m_iReqItemCount"]; Nanos::NanoTunings[nano["m_iSkillID"]] = nanoData; } std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nano tunings" << std::endl; // load nano powers json skills = xdtData["m_pSkillTable"]["m_pSkillData"]; for (json::iterator _skill = skills.begin(); _skill != skills.end(); _skill++) { auto skill = _skill.value(); SkillData skillData = { skill["m_iSkillType"], skill["m_iEffectTarget"], skill["m_iEffectType"], skill["m_iTargetType"], skill["m_iBatteryDrainType"], skill["m_iEffectArea"] }; skillData.valueTypes[0] = skill["m_iValueA_Type"]; skillData.valueTypes[1] = skill["m_iValueB_Type"]; skillData.valueTypes[2] = skill["m_iValueC_Type"]; for (int i = 0; i < 4; i++) { skillData.batteryUse[i] = skill["m_iBatteryDrainUse"][i]; skillData.durationTime[i] = skill["m_iDurationTime"][i]; skillData.values[0][i] = skill["m_iValueA"][i]; skillData.values[1][i] = skill["m_iValueB"][i]; skillData.values[2][i] = skill["m_iValueC"][i]; } Abilities::SkillTable[skill["m_iSkillNumber"]] = skillData; } std::cout << "[INFO] Loaded " << Abilities::SkillTable.size() << " nano skills" << std::endl; // load EP data json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"]; for (json::iterator _instance = instances.begin(); _instance != instances.end(); _instance++) { auto instance = _instance.value(); EPInfo epInfo = { instance["m_iZoneX"], instance["m_iZoneY"], instance["m_iIsEP"], (int)instance["m_ScoreMax"] }; Racing::EPData[instance["m_iInstanceNameID"]] = epInfo; } std::cout << "[INFO] Loaded " << Racing::EPData.size() << " instances" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load paths from JSON */ static void loadPaths(json& pathData, int32_t* nextId) { try { // skyway paths json pathDataSkyway = pathData["skyway"]; for (json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) { constructPathSkyway(*skywayPath); } std::cout << "[INFO] Loaded " << Transport::SkywayPaths.size() << " skyway paths" << std::endl; // slider circuit json pathDataSlider = pathData["slider"]; // lerp between keyframes std::queue route; // initial point json::iterator _point = pathDataSlider.begin(); // iterator auto point = _point.value(); Vec3 from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords int stopTime = point["bStop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length // remaining points for (_point++; _point != pathDataSlider.end(); _point++) { // loop through all point Bs point = _point.value(); for (int i = 0; i < stopTime + 1; i++) { // repeat point if it's a stop route.push(from); // add point A to the queue } Vec3 to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords // we may need to change this later; right now, the speed is cut before and after stops (no accel) float curve = 1; if (stopTime > 0) { // point A is a stop curve = 0.375f;//2.0f; } else if (point["bStop"]) { // point B is a stop curve = 0.375f;//0.35f; } Transport::lerp(&route, from, to, SLIDER_SPEED * curve, 1); // lerp from A to B (arbitrary speed) from = to; // update point A stopTime = point["bStop"] ? SLIDER_STOP_TICKS : 0; // set stop ticks for next point A } // Uniform distance calculation int passedDistance = 0; // initial point int pos = 0; Vec3 lastPoint = route.front(); route.pop(); route.push(lastPoint); for (pos = 1; pos < route.size(); pos++) { Vec3 point = route.front(); passedDistance += hypot(point.x - lastPoint.x, point.y - lastPoint.y); if (passedDistance >= SLIDER_GAP_SIZE) { // space them out uniformaly passedDistance -= SLIDER_GAP_SIZE; // step down // spawn a slider Bus* slider = new Bus(0, INSTANCE_OVERWORLD, 1, (*nextId)--); NPCManager::NPCs[slider->id] = slider; NPCManager::updateNPCPosition(slider->id, point.x, point.y, point.z, INSTANCE_OVERWORLD, 0); Transport::NPCQueues[slider->id] = route; } // rotate route.pop(); route.push(point); lastPoint = point; } // preset npc paths json pathDataNPC = pathData["npc"]; for (json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) { json pathVal = npcPath.value(); std::vector targetIDs; std::vector targetTypes; std::vector pathPoints; int speed = pathVal.find("iBaseSpeed") == pathVal.end() ? NPC_DEFAULT_SPEED : (int)pathVal["iBaseSpeed"]; int taskID = pathVal.find("iTaskID") == pathVal.end() ? -1 : (int)pathVal["iTaskID"]; bool relative = pathVal.find("bRelative") == pathVal.end() ? false : (bool)pathVal["bRelative"]; bool loop = pathVal.find("bLoop") == pathVal.end() ? true : (bool)pathVal["bLoop"]; // loop by default // target IDs for (json::iterator _tID = pathVal["aNPCIDs"].begin(); _tID != pathVal["aNPCIDs"].end(); _tID++) targetIDs.push_back(_tID.value()); // target types for (json::iterator _tType = pathVal["aNPCTypes"].begin(); _tType != pathVal["aNPCTypes"].end(); _tType++) targetTypes.push_back(_tType.value()); // points for (json::iterator _point = pathVal["aPoints"].begin(); _point != pathVal["aPoints"].end(); _point++) { json point = _point.value(); for (int stopTicks = 0; stopTicks < (int)point["iStopTicks"] + 1; stopTicks++) pathPoints.push_back({point["iX"], point["iY"], point["iZ"]}); } NPCPath pathTemplate; pathTemplate.targetIDs = targetIDs; pathTemplate.targetTypes = targetTypes; pathTemplate.points = pathPoints; pathTemplate.speed = speed; pathTemplate.isRelative = relative; pathTemplate.isLoop = loop; pathTemplate.escortTaskID = taskID; Transport::NPCPaths.push_back(pathTemplate); } std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load drops data from JSON * This has to be called after reading xdt because it reffers to ItemData!!! */ static void loadDrops(json& dropData) { try { // CrateDropChances json crateDropChances = dropData["CrateDropChances"]; for (json::iterator _crateDropChance = crateDropChances.begin(); _crateDropChance != crateDropChances.end(); _crateDropChance++) { auto crateDropChance = _crateDropChance.value(); CrateDropChance toAdd = {}; toAdd.dropChance = (int)crateDropChance["DropChance"]; toAdd.dropChanceTotal = (int)crateDropChance["DropChanceTotal"]; json crateWeights = crateDropChance["CrateTypeDropWeights"]; for (json::iterator _crateWeight = crateWeights.begin(); _crateWeight != crateWeights.end(); _crateWeight++) toAdd.crateTypeDropWeights.push_back((int)_crateWeight.value()); Items::CrateDropChances[(int)crateDropChance["CrateDropChanceID"]] = toAdd; } // CrateDropTypes json crateDropTypes = dropData["CrateDropTypes"]; for (json::iterator _crateDropType = crateDropTypes.begin(); _crateDropType != crateDropTypes.end(); _crateDropType++) { auto crateDropType = _crateDropType.value(); std::vector toAdd; json crateIds = crateDropType["CrateIDs"]; for (json::iterator _crateId = crateIds.begin(); _crateId != crateIds.end(); _crateId++) toAdd.push_back((int)_crateId.value()); Items::CrateDropTypes[(int)crateDropType["CrateDropTypeID"]] = toAdd; } // MiscDropChances json miscDropChances = dropData["MiscDropChances"]; for (json::iterator _miscDropChance = miscDropChances.begin(); _miscDropChance != miscDropChances.end(); _miscDropChance++) { auto miscDropChance = _miscDropChance.value(); Items::MiscDropChances[(int)miscDropChance["MiscDropChanceID"]] = { (int)miscDropChance["PotionDropChance"], (int)miscDropChance["PotionDropChanceTotal"], (int)miscDropChance["BoostDropChance"], (int)miscDropChance["BoostDropChanceTotal"], (int)miscDropChance["TaroDropChance"], (int)miscDropChance["TaroDropChanceTotal"], (int)miscDropChance["FMDropChance"], (int)miscDropChance["FMDropChanceTotal"] }; } // MiscDropTypes json miscDropTypes = dropData["MiscDropTypes"]; for (json::iterator _miscDropType = miscDropTypes.begin(); _miscDropType != miscDropTypes.end(); _miscDropType++) { auto miscDropType = _miscDropType.value(); Items::MiscDropTypes[(int)miscDropType["MiscDropTypeID"]] = { (int)miscDropType["PotionAmount"], (int)miscDropType["BoostAmount"], (int)miscDropType["TaroAmount"], (int)miscDropType["FMAmount"] }; } // MobDrops json mobDrops = dropData["MobDrops"]; for (json::iterator _mobDrop = mobDrops.begin(); _mobDrop != mobDrops.end(); _mobDrop++) { auto mobDrop = _mobDrop.value(); Items::MobDrops[(int)mobDrop["MobDropID"]] = { (int)mobDrop["CrateDropChanceID"], (int)mobDrop["CrateDropTypeID"], (int)mobDrop["MiscDropChanceID"], (int)mobDrop["MiscDropTypeID"], }; } // Events json events = dropData["Events"]; for (json::iterator _event = events.begin(); _event != events.end(); _event++) { auto event = _event.value(); Items::EventToDropMap[(int)event["EventID"]] = (int)event["MobDropID"]; } // Mobs json mobs = dropData["Mobs"]; for (json::iterator _mob = mobs.begin(); _mob != mobs.end(); _mob++) { auto mob = _mob.value(); Items::MobToDropMap[(int)mob["MobID"]] = (int)mob["MobDropID"]; } // RarityWeights json rarityWeights = dropData["RarityWeights"]; for (json::iterator _rarityWeightsObject = rarityWeights.begin(); _rarityWeightsObject != rarityWeights.end(); _rarityWeightsObject++) { auto rarityWeightsObject = _rarityWeightsObject.value(); std::vector toAdd; json weights = rarityWeightsObject["Weights"]; for (json::iterator _weight = weights.begin(); _weight != weights.end(); _weight++) toAdd.push_back((int)_weight.value()); Items::RarityWeights[(int)rarityWeightsObject["RarityWeightID"]] = toAdd; } // ItemSets json itemSets = dropData["ItemSets"]; for (json::iterator _itemSet = itemSets.begin(); _itemSet != itemSets.end(); _itemSet++) { auto itemSet = _itemSet.value(); ItemSet toAdd = {}; toAdd.ignoreRarity = (bool)itemSet["IgnoreRarity"]; toAdd.ignoreGender = (bool)itemSet["IgnoreGender"]; toAdd.defaultItemWeight = (int)itemSet["DefaultItemWeight"]; json alterRarityMap = itemSet["AlterRarityMap"]; for (json::iterator _alterRarityMapEntry = alterRarityMap.begin(); _alterRarityMapEntry != alterRarityMap.end(); _alterRarityMapEntry++) toAdd.alterRarityMap[std::atoi(_alterRarityMapEntry.key().c_str())] = (int)_alterRarityMapEntry.value(); json alterGenderMap = itemSet["AlterGenderMap"]; for (json::iterator _alterGenderMapEntry = alterGenderMap.begin(); _alterGenderMapEntry != alterGenderMap.end(); _alterGenderMapEntry++) toAdd.alterGenderMap[std::atoi(_alterGenderMapEntry.key().c_str())] = (int)_alterGenderMapEntry.value(); json alterItemWeightMap = itemSet["AlterItemWeightMap"]; for (json::iterator _alterItemWeightMapEntry = alterItemWeightMap.begin(); _alterItemWeightMapEntry != alterItemWeightMap.end(); _alterItemWeightMapEntry++) toAdd.alterItemWeightMap[std::atoi(_alterItemWeightMapEntry.key().c_str())] = (int)_alterItemWeightMapEntry.value(); json itemReferenceIds = itemSet["ItemReferenceIDs"]; for (json::iterator itemReferenceId = itemReferenceIds.begin(); itemReferenceId != itemReferenceIds.end(); itemReferenceId++) toAdd.itemReferenceIds.push_back((int)itemReferenceId.value()); Items::ItemSets[(int)itemSet["ItemSetID"]] = toAdd; } // Crates json crates = dropData["Crates"]; for (json::iterator _crate = crates.begin(); _crate != crates.end(); _crate++) { auto crate = _crate.value(); Items::Crates[(int)crate["CrateID"]] = { (int)crate["ItemSetID"], (int)crate["RarityWeightID"] }; } // ItemReferences json itemReferences = dropData["ItemReferences"]; for (json::iterator _itemReference = itemReferences.begin(); _itemReference != itemReferences.end(); _itemReference++) { auto itemReference = _itemReference.value(); int itemReferenceId = (int)itemReference["ItemReferenceID"]; int itemId = (int)itemReference["ItemID"]; int type = (int)itemReference["Type"]; // validate and fetch relevant fields as they're loaded auto key = std::make_pair(itemId, type); if (Items::ItemData.find(key) == Items::ItemData.end()) { std::cout << "[WARN] Item-Type pair (" << key.first << ", " << key.second << ") specified by item reference " << itemReferenceId << " was not found, skipping..." << std::endl; continue; } Items::Item& item = Items::ItemData[key]; Items::ItemReferences[itemReferenceId] = { itemId, type, item.rarity, item.gender }; } #ifdef ACADEMY // NanoCapsules json capsules = dropData["NanoCapsules"]; for (json::iterator _capsule = capsules.begin(); _capsule != capsules.end(); _capsule++) { auto capsule = _capsule.value(); Items::NanoCapsules[(int)capsule["CrateID"]] = (int)capsule["Nano"]; } #endif // Racing rewards json racing = dropData["Racing"]; for (json::iterator _race = racing.begin(); _race != racing.end(); _race++) { auto race = _race.value(); int raceEPID = race["EPID"]; // find the instance data corresponding to the EPID int EPMap = -1; for (auto it = Racing::EPData.begin(); it != Racing::EPData.end(); it++) { if (it->second.EPID == raceEPID) { EPMap = it->first; } } if (EPMap == -1) { // not found std::cout << "[WARN] EP with ID " << raceEPID << " not found, skipping" << std::endl; continue; } EPInfo& epInfo = Racing::EPData[EPMap]; // max score is specified in the XDT, but can be updated if specified in the drops JSON epInfo.maxScore = (int)race["ScoreCap"]; // time limit and total pods are not stored in the XDT, so we include it in the drops JSON epInfo.maxTime = (int)race["TimeLimit"]; epInfo.maxPods = (int)race["TotalPods"]; // IZ-specific calculated constants included in the drops JSON epInfo.scaleFactor = (double)race["ScaleFactor"]; epInfo.podFactor = (double)race["PodFactor"]; epInfo.timeFactor = (double)race["TimeFactor"]; // score cutoffs std::vector rankScores; for (json::iterator _rankScore = race["RankScores"].begin(); _rankScore != race["RankScores"].end(); _rankScore++) { rankScores.push_back((int)_rankScore.value()); } // reward IDs for each rank std::vector rankRewards; for (json::iterator _rankReward = race["Rewards"].begin(); _rankReward != race["Rewards"].end(); _rankReward++) { rankRewards.push_back((int)_rankReward.value()); } if (rankScores.size() != 5 || rankScores.size() != rankRewards.size()) { char buff[255]; snprintf(buff, 255, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID); throw TableException(std::string(buff)); } Racing::EPRewards[raceEPID] = std::make_pair(rankScores, rankRewards); } std::cout << "[INFO] Loaded rewards for " << Racing::EPRewards.size() << " IZ races" << std::endl; // CodeItems json codes = dropData["CodeItems"]; for (json::iterator _code = codes.begin(); _code != codes.end(); _code++) { auto code = _code.value(); std::string codeStr = code["Code"]; std::vector> itemVector; json itemReferenceIds = code["ItemReferenceIDs"]; for (json::iterator _itemReferenceId = itemReferenceIds.begin(); _itemReferenceId != itemReferenceIds.end(); _itemReferenceId++) { int itemReferenceId = (int)_itemReferenceId.value(); // validate and convert here if (Items::ItemReferences.find(itemReferenceId) == Items::ItemReferences.end()) { std::cout << "[WARN] Item reference " << itemReferenceId << " for code " << codeStr << " was not found, skipping..." << std::endl; continue; } // no need to further check whether this is a real item or not, we already did this! ItemReference& itemReference = Items::ItemReferences[itemReferenceId]; itemVector.push_back(std::make_pair(itemReference.itemId, itemReference.type)); } Items::CodeItems[codeStr] = itemVector; } std::cout << "[INFO] Loaded " << Items::Crates.size() << " Crates containing " << Items::ItemReferences.size() << " unique items" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed drops.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load eggs from JSON */ static void loadEggs(json& eggData, int32_t* nextId) { try { // EggTypes json eggTypes = eggData["EggTypes"]; for (json::iterator _eggType = eggTypes.begin(); _eggType != eggTypes.end(); _eggType++) { auto eggType = _eggType.value(); EggType toAdd = {}; toAdd.dropCrateId = (int)eggType["DropCrateId"]; toAdd.effectId = (int)eggType["EffectId"]; toAdd.duration = (int)eggType["Duration"]; toAdd.regen= (int)eggType["Regen"]; Eggs::EggTypes[(int)eggType["Id"]] = toAdd; } // Egg instances auto eggs = eggData["Eggs"]; int eggCount = 0; for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) { auto egg = _egg.value(); int id = (*nextId)--; uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"]; Egg* addEgg = new Egg(instanceID, (int)egg["iType"], id, false); NPCManager::NPCs[id] = addEgg; eggCount++; NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0); } std::cout << "[INFO] Loaded " << eggCount << " eggs" < targetIDs; std::vector targetTypes; // target types are not exportable from gw, but load them anyway std::vector pathPoints; int speed = path.find("iBaseSpeed") == path.end() ? NPC_DEFAULT_SPEED : (int)path["iBaseSpeed"]; int taskID = path.find("iTaskID") == path.end() ? -1 : (int)path["iTaskID"]; bool relative = path.find("bRelative") == path.end() ? false : (bool)path["bRelative"]; bool loop = path.find("bLoop") == path.end() ? true : (bool)path["bLoop"]; // loop by default // target IDs for (json::iterator _tID = path["aNPCIDs"].begin(); _tID != path["aNPCIDs"].end(); _tID++) targetIDs.push_back(_tID.value()); // target types for (json::iterator _tType = path["aNPCTypes"].begin(); _tType != path["aNPCTypes"].end(); _tType++) targetTypes.push_back(_tType.value()); // points for (json::iterator _point = path["aPoints"].begin(); _point != path["aPoints"].end(); _point++) { json point = _point.value(); for (int stopTicks = 0; stopTicks < (int)point["iStopTicks"] + 1; stopTicks++) pathPoints.push_back({ point["iX"], point["iY"], point["iZ"] }); } NPCPath pathTemplate; pathTemplate.targetIDs = targetIDs; pathTemplate.targetTypes = targetTypes; pathTemplate.points = pathPoints; pathTemplate.speed = speed; pathTemplate.isRelative = relative; pathTemplate.escortTaskID = taskID; pathTemplate.isLoop = loop; Transport::NPCPaths.push_back(pathTemplate); TableData::FinishedNPCPaths.push_back(pathTemplate); // keep in gruntwork } std::cout << "[INFO] Loaded gruntwork.json (pre)" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed gruntwork.json file! Reason:" << err.what() << std::endl; exit(1); } } static void loadGruntworkPost(json& gruntwork, int32_t* nextId) { if (gruntwork.is_null()) return; try { // skyway paths auto skyway = gruntwork["skyway"]; for (auto _route = skyway.begin(); _route != skyway.end(); _route++) { auto route = _route.value(); std::vector points; for (auto _point = route["points"].begin(); _point != route["points"].end(); _point++) { auto point = _point.value(); points.push_back(Vec3{point["x"], point["y"], point["z"]}); } RunningSkywayRoutes[(int)route["iRouteID"]] = points; } // npc rotations auto npcRot = gruntwork["rotations"]; for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) { int32_t npcID = _rot.value()["iNPCID"]; int angle = _rot.value()["iAngle"]; if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end()) continue; // NPC not found BaseNPC* npc = NPCManager::NPCs[npcID]; npc->angle = angle; RunningNPCRotations[npcID] = angle; } // npc map numbers auto npcMap = gruntwork["instances"]; for (auto _map = npcMap.begin(); _map != npcMap.end(); _map++) { int32_t npcID = _map.value()["iNPCID"]; uint64_t instanceID = _map.value()["iMapNum"]; if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end()) continue; // NPC not found BaseNPC* npc = NPCManager::NPCs[npcID]; NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, instanceID, npc->angle); RunningNPCMapNumbers[npcID] = instanceID; } // mobs auto mobs = gruntwork["mobs"]; for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) { auto mob = _mob.value(); BaseNPC *npc; int id = (*nextId)--; uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"]; ensureValidNPCType((int)mob["iNPCType"], settings::GRUNTWORKJSON); if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) { npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"], NPCManager::NPCData[(int)mob["iNPCType"]], id); // re-enable respawning ((Mob*)npc)->summoned = false; } else { npc = new BaseNPC(mob["iAngle"], instanceID, mob["iNPCType"], id); } NPCManager::NPCs[npc->id] = npc; RunningMobs[npc->id] = npc; NPCManager::updateNPCPosition(npc->id, mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iAngle"]); } // mob groups auto groups = gruntwork["groups"]; for (auto _group = groups.begin(); _group != groups.end(); _group++) { auto leader = _group.value(); ensureValidNPCType((int)leader["iNPCType"], settings::GRUNTWORKJSON); auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId); // re-enable respawning ((Mob*)tmp)->summoned = false; NPCManager::NPCs[*nextId] = tmp; NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]); tmp->groupLeader = *nextId; (*nextId)--; auto followers = leader["aFollowers"]; if (followers.size() < 5) { int followerCount = 0; for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { auto follower = _fol.value(); ensureValidNPCType((int)follower["iNPCType"], settings::GRUNTWORKJSON); auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId); // re-enable respawning ((Mob*)tmp)->summoned = false; NPCManager::NPCs[*nextId] = tmpFol; NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]); tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"]; tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"]; tmpFol->groupLeader = tmp->id; tmp->groupMember[followerCount++] = *nextId; (*nextId)--; } } else { std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n"; } RunningGroups[tmp->id] = tmp; // store as running } auto eggs = gruntwork["eggs"]; for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) { auto egg = _egg.value(); int id = (*nextId)--; uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"]; Egg* addEgg = new Egg(instanceID, (int)egg["iType"], id, false); NPCManager::NPCs[id] = addEgg; NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0); RunningEggs[id] = addEgg; } std::cout << "[INFO] Loaded gruntwork.json (post)" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed gruntwork.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load NPCs from JSON */ static void loadNPCs(json& npcData) { try { npcData = npcData["NPCs"]; for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer npcID += NPC_ID_OFFSET; int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"]; int type = (int)npc["iNPCType"]; ensureValidNPCType(type, settings::NPCJSON); #ifdef ACADEMY // do not spawn NPCs in the future if (npc["iX"] > 512000 && npc["iY"] < 256000) continue; #endif BaseNPC* tmp = new BaseNPC(npc["iAngle"], instanceID, type, npcID); NPCManager::NPCs[npcID] = tmp; NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]); if (type == 641 || type == 642) NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID }); // see if any paths target this NPC NPCPath* npcPath = Transport::findApplicablePath(npcID, type); if (npcPath != nullptr) { //std::cout << "[INFO] Found path for NPC " << npcID << std::endl; Transport::constructPathNPC(npcID, npcPath); } } } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed NPCs.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load mobs from JSON */ static void loadMobs(json& npcData, int32_t* nextId) { try { json groupData = npcData["groups"]; npcData = npcData["mobs"]; // single mobs for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer npcID += MOB_ID_OFFSET; int type = (int)npc["iNPCType"]; ensureValidNPCType(type, settings::MOBJSON); auto td = NPCManager::NPCData[type]; uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"]; #ifdef ACADEMY // do not spawn NPCs in the future if (npc["iX"] > 512000 && npc["iY"] < 256000) continue; #endif Mob* tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, npcID); NPCManager::NPCs[npcID] = tmp; NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]); // see if any paths target this mob NPCPath* npcPath = Transport::findApplicablePath(npcID, npc["iNPCType"]); if (npcPath != nullptr) { //std::cout << "[INFO] Found path for mob " << npcID << std::endl; Transport::constructPathNPC(npcID, npcPath); } } // mob groups // single mobs (have static IDs) for (json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) { auto leader = _group.value(); int leadID = std::strtol(_group.key().c_str(), nullptr, 10); // parse ID string to integer leadID += MOB_GROUP_ID_OFFSET; ensureValidNPCType(leader["iNPCType"], settings::MOBJSON); auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; auto followers = leader["aFollowers"]; #ifdef ACADEMY // do not spawn NPCs in the future if (leader["iX"] > 512000 && leader["iY"] < 256000) continue; #endif Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, leadID); NPCManager::NPCs[leadID] = tmp; NPCManager::updateNPCPosition(leadID, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]); // see if any paths target this group leader NPCPath* npcPath = Transport::findApplicablePath(leadID, leader["iNPCType"]); if (npcPath != nullptr) { //std::cout << "[INFO] Found path for mob " << leadID << std::endl; Transport::constructPathNPC(leadID, npcPath); } tmp->groupLeader = leadID; // followers (have dynamic IDs) if (followers.size() < 5) { int followerCount = 0; for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { auto follower = _fol.value(); ensureValidNPCType(follower["iNPCType"], settings::MOBJSON); auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId); NPCManager::NPCs[*nextId] = tmpFol; NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]); tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"]; tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"]; tmpFol->groupLeader = tmp->id; tmp->groupMember[followerCount++] = *nextId; (*nextId)--; } } else { std::cout << "[WARN] Mob group leader with ID " << leadID << " has too many followers (" << followers.size() << ")\n"; } } std::cout << "[INFO] Loaded " << NPCManager::NPCs.size() << " NPCs" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed mobs.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Transform `base` based on the value of `patch`. * Parameters must be of the same type and must not be null. * Array <- Array: All elements in patch array get added to base array. * Object <- Object: Combine properties recursively and save to base. * All other types <- Same type: Base value gets overwritten by patch value. */ static void patchJSON(json* base, json* patch) { if (patch->is_null() || base->is_null()) return; // no nulls allowed!! if ((json::value_t)(*base) != (json::value_t)(*patch)) { // verify type mismatch. unsigned <-> integer is ok. if (!((base->is_number_integer() && patch->is_number_unsigned()) || (base->is_number_unsigned() && patch->is_number_integer()))) return; } // case 1: type is array if (patch->is_array()) { // loop through all array elements for (json::iterator _element = patch->begin(); _element != patch->end(); _element++) base->push_back(*_element); // add element to base } // case 2: type is object else if (patch->is_object()) { // loop through all object properties for (json::iterator _prop = patch->begin(); _prop != patch->end(); _prop++) { std::string key = _prop.key(); // static identifier json* valLoc = &(*_prop); // pointer to json data // special casing for forced replacement. // the ! is stripped, then the property is forcibly replaced without a recursive call // that means no type checking, so use at your own risk if (key.c_str()[0] == '!') { key = key.substr(1, key.length() - 1); (*base)[key] = *valLoc; continue; } // search for matching property in base object json::iterator _match = base->find(key); if (_match != base->end()) { // match found if (valLoc->is_null()) // prop value is null; erase match base->erase(key); else { // combine objects json* match = &(*_match); patchJSON(match, valLoc); } } else { // no match found; add the property to the base object (*base)[key] = *valLoc; } } } // case 3: all other types else { *base = *patch; // complete overwrite } } void TableData::init() { int32_t nextId = INT32_MAX; // next dynamic ID to hand out // base JSON tables json xdt, paths, drops, eggs, npcs, mobs, gruntwork; std::pair tables[7] = { std::make_pair(&xdt, settings::XDTJSON), std::make_pair(&paths, settings::PATHJSON), std::make_pair(&drops, settings::DROPSJSON), std::make_pair(&eggs, settings::EGGSJSON), std::make_pair(&npcs, settings::NPCJSON), std::make_pair(&mobs, settings::MOBJSON), std::make_pair(&gruntwork, settings::GRUNTWORKJSON) }; // load JSON data into tables for (int i = 0; i < 7; i++) { std::pair& table = tables[i]; // scope for fstream { std::ifstream fstream; fstream.open(settings::TDATADIR + "/" + table.second); // open file // did we fail to open the file? if (fstream.fail()) { // gruntwork isn't critical if (table.first == &gruntwork) continue; std::cerr << "[FATAL] Critical tdata file missing: " << table.second << std::endl; exit(1); } // is the file empty? if (fstream.peek() == std::ifstream::traits_type::eof()) { // tolerate empty gruntwork file if (table.first == &gruntwork) { std::cout << "[WARN] The gruntwork file is empty" << std::endl; continue; } std::cerr << "[FATAL] Critical tdata file is empty: " << table.second << std::endl; exit(1); } // load file contents into table fstream >> *table.first; } // patching: load each patch directory specified in the config file // split config field into individual patch entries std::stringstream ss(settings::ENABLEDPATCHES); std::istream_iterator begin(ss); std::istream_iterator end; json patch; for (auto it = begin; it != end; it++) { // this is the theoretical path of a corresponding patch for this file std::string patchModuleName = *it; std::string patchFile = settings::PATCHDIR + patchModuleName + "/" + table.second; try { std::ifstream fstream; fstream.open(patchFile); fstream >> patch; // load into temporary json object std::cout << "[INFO] Patching " << patchFile << std::endl; patchJSON(table.first, &patch); // patch } catch (const std::exception& err) { // no-op } } } // fetch data from patched tables and load them appropriately // note: the order of these is important std::cout << "[INFO] Loading tabledata..." << std::endl; loadXDT(xdt); loadGruntworkPre(gruntwork, &nextId); loadPaths(paths, &nextId); loadNPCs(npcs); loadMobs(mobs, &nextId); loadDrops(drops); loadEggs(eggs, &nextId); loadGruntworkPost(gruntwork, &nextId); NPCManager::nextId = nextId; } /* * Write gruntwork output to file */ void TableData::flush() { std::ofstream file(settings::TDATADIR + "/" + settings::GRUNTWORKJSON); json gruntwork; for (auto& pair : RunningSkywayRoutes) { json route; route["iRouteID"] = (int)pair.first; route["iMonkeySpeed"] = 1500; std::cout << "serializing mss route " << (int)pair.first << std::endl; for (Vec3& point : pair.second) { json tmp; tmp["x"] = point.x; tmp["y"] = point.y; tmp["z"] = point.z; route["points"].push_back(tmp); } gruntwork["skyway"].push_back(route); } for (auto& pair : RunningNPCRotations) { json rotation; rotation["iNPCID"] = (int)pair.first; rotation["iAngle"] = pair.second; gruntwork["rotations"].push_back(rotation); } for (auto& pair : RunningNPCMapNumbers) { json mapNumber; mapNumber["iNPCID"] = (int)pair.first; mapNumber["iMapNum"] = pair.second; gruntwork["instances"].push_back(mapNumber); } for (auto& pair : RunningMobs) { json mob; BaseNPC *npc = pair.second; if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end()) continue; int x, y, z; if (npc->kind == EntityKind::MOB) { Mob *m = (Mob*)npc; x = m->spawnX; y = m->spawnY; z = m->spawnZ; } else { x = npc->x; y = npc->y; z = npc->z; } // NOTE: this format deviates slightly from the one in mobs.json mob["iNPCType"] = (int)npc->type; mob["iX"] = x; mob["iY"] = y; mob["iZ"] = z; mob["iMapNum"] = MAPNUM(npc->instanceID); // this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh mob["iAngle"] = npc->angle; // it's called mobs, but really it's everything gruntwork["mobs"].push_back(mob); } for (auto& pair : RunningGroups) { json mob; BaseNPC* npc = pair.second; if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end()) continue; int x, y, z; std::vector followers; if (npc->kind == EntityKind::MOB) { Mob* m = (Mob*)npc; x = m->spawnX; y = m->spawnY; z = m->spawnZ; if (m->groupLeader != m->id) { // make sure this is a leader std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n"; continue; } // add follower data to vector; go until OOB or until follower ID is 0 for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) { if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityKind::MOB) { std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n"; continue; } followers.push_back((Mob*)NPCManager::NPCs[m->groupMember[i]]); } } else { x = npc->x; y = npc->y; z = npc->z; } // NOTE: this format deviates slightly from the one in mobs.json mob["iNPCType"] = (int)npc->type; mob["iX"] = x; mob["iY"] = y; mob["iZ"] = z; mob["iMapNum"] = MAPNUM(npc->instanceID); // this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh mob["iAngle"] = npc->angle; // followers while (followers.size() > 0) { Mob* follower = followers.back(); followers.pop_back(); // remove from vector // populate JSON entry json fol; fol["iNPCType"] = follower->type; fol["iOffsetX"] = follower->offsetX; fol["iOffsetY"] = follower->offsetY; mob["aFollowers"].push_back(fol); // add to follower array } // it's called mobs, but really it's everything gruntwork["groups"].push_back(mob); } for (auto& pair : RunningEggs) { json egg; BaseNPC* npc = pair.second; if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end()) continue; // we can trust that if it exists, it probably is indeed an egg egg["iX"] = npc->x; egg["iY"] = npc->y; egg["iZ"] = npc->z; int mapnum = MAPNUM(npc->instanceID); if (mapnum != 0) egg["iMapNum"] = mapnum; egg["iType"] = npc->type; gruntwork["eggs"].push_back(egg); } for (auto& path : FinishedNPCPaths) { json pathObj; json points; json targetIDs; json targetTypes; for (Vec3& coord : path.points) { json point; point["iX"] = coord.x; point["iY"] = coord.y; point["iZ"] = coord.z; point["iStopTicks"] = 0; points.push_back(point); } for (int32_t tID : path.targetIDs) targetIDs.push_back(tID); for (int32_t tType : path.targetTypes) targetTypes.push_back(tType); pathObj["iBaseSpeed"] = path.speed; pathObj["iTaskID"] = path.escortTaskID; pathObj["bRelative"] = path.isRelative; pathObj["aPoints"] = points; pathObj["bLoop"] = path.isLoop; // don't write 'null' if there aren't any targets if(targetIDs.size() > 0) pathObj["aNPCIDs"] = targetIDs; if (targetTypes.size() > 0) pathObj["aNPCTypes"] = targetTypes; gruntwork["paths"].push_back(pathObj); } file << gruntwork << std::endl; }