/* * CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined */ #pragma once #ifdef _MSC_VER // codecvt_* is deprecated in C++17 and MSVC will throw an annoying warning because of that. // Defining this before anything else to silence it. #define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING #endif #include #include #include #ifndef _MSC_VER #include #else // Can't use this in MSVC. #include #endif #include #include #include #include // yes this is ugly, but this is needed to zero out the memory so we don't have random stackdata in our structs. #define INITSTRUCT(T, x) T x; \ memset(&x, 0, sizeof(T)); // macros to extract fields from instanceIDs #define MAPNUM(x) ((x) & 0xffffffff) #define PLAYERID(x) ((x) >> 32) // wrapper for U16toU8 #define ARRLEN(x) (sizeof(x)/sizeof(*x)) #define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x)) // typedef for chunk position tuple typedef std::tuple ChunkPos; // TODO: rewrite U16toU8 & U8toU16 to not use codecvt std::string U16toU8(char16_t* src, size_t max); size_t U8toU16(std::string src, char16_t* des, size_t max); // returns number of char16_t that was written at des time_t getTime(); time_t getTimestamp(); void terminate(int); // The PROTOCOL_VERSION definition is defined by the build system. #if !defined(PROTOCOL_VERSION) #include "structs/0104.hpp" #elif PROTOCOL_VERSION == 728 #include "structs/0728.hpp" #elif PROTOCOL_VERSION == 104 #include "structs/0104.hpp" #elif PROTOCOL_VERSION == 1013 #include "structs/1013.hpp" #else #error Invalid PROTOCOL_VERSION #endif sSYSTEMTIME timeStampToStruct(uint64_t time);