#pragma once #include #include #include "CNProtocol.hpp" #include "CNStructs.hpp" #define ACTIVE_MISSION_COUNT 6 struct Player { int accountId; int64_t SerialKey; int32_t iID; uint64_t FEKey; int level; int HP; int slot; // player slot, not nano slot int32_t money; int32_t fusionmatter; sPCStyle PCStyle; sPCStyle2 PCStyle2; sNano Nanos[37]; // acquired nanos int equippedNanos[3]; int activeNano; // active nano (index into Nanos) int8_t iPCState; int32_t iWarpLocationFlag; int64_t aSkywayLocationFlag[2]; int x, y, z, angle; sItemBase Equip[AEQUIP_COUNT]; sItemBase Inven[AINVEN_COUNT]; sItemTrade Trade[12]; int32_t moneyInTrade; bool isTrading; bool isTradeConfirm; bool IsGM; int tasks[ACTIVE_MISSION_COUNT]; sItemBase QInven[AQINVEN_COUNT]; };