#pragma once #include "core/Core.hpp" #include #include #define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr; #define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta)); #define MS_PER_PLAYER_TICK 500 #define MS_PER_COMBAT_TICK 200 class CNShardServer : public CNServer { private: static void handlePacket(CNSocket* sock, CNPacketData* data); static void keepAliveTimer(CNServer*, time_t); static void periodicSaveTimer(CNServer* serv, time_t currTime); public: static std::map ShardPackets; static std::list Timers; CNShardServer(uint16_t p); static void _killConnection(CNSocket *cns); bool checkExtraSockets(int i); void newConnection(CNSocket* cns); void killConnection(CNSocket* cns); void kill(); void onStep(); };