#include "CNShardServer.hpp" #include "CNStructs.hpp" #include "PlayerManager.hpp" #include "NanoManager.hpp" #include "TransportManager.hpp" #include "TableData.hpp" #include "MobManager.hpp" #include #include std::map TransportManager::Routes; std::map TransportManager::Locations; std::map> TransportManager::SkywayPaths; std::unordered_map> TransportManager::SkywayQueues; std::unordered_map> TransportManager::NPCQueues; void TransportManager::init() { REGISTER_SHARD_TIMER(tickTransportationSystem, 1000); REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler); } void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION)) return; // malformed packet sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf; Player* plr = PlayerManager::getPlayer(sock); if (plr == nullptr) return; bool newReg = false; // this is a new registration //std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl; if (transport->eTT == 1) { // S.C.A.M.P.E.R. if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } // update registration bitfield using bitmask uint32_t newScamperFlag = plr->iWarpLocationFlag | (plr->accountLevel <= 40 ? INT32_MAX : (1UL << (transport->iLocationID - 1))); if (newScamperFlag != plr->iWarpLocationFlag) { plr->iWarpLocationFlag = newScamperFlag; newReg = true; } } else if (transport->eTT == 2) { // Monkey Skyway System if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } /* * assuming the two bitfields are just stuck together to make a longer one, do a similar operation */ if (plr->accountLevel <= 40) { plr->aSkywayLocationFlag[0] = INT64_MAX; plr->aSkywayLocationFlag[1] = INT64_MAX; newReg = true; } else { int index = transport->iLocationID > 64 ? 1 : 0; uint64_t newMonkeyFlag = plr->aSkywayLocationFlag[index] | (1ULL << (index ? transport->iLocationID - 65 : transport->iLocationID - 1)); if (newMonkeyFlag != plr->aSkywayLocationFlag[index]) { plr->aSkywayLocationFlag[index] = newMonkeyFlag; newReg = true; } } } else { std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl; INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp); failResp.eTT = transport->eTT; failResp.iErrorCode = 0; // TODO: review what error code to use here failResp.iLocationID = transport->iLocationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL)); return; } if (!newReg) return; // don't send new registration message INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp); // response parameters resp.eTT = transport->eTT; resp.iLocationID = transport->iLocationID; resp.iWarpLocationFlag = plr->iWarpLocationFlag; resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0]; resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1]; sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC)); } void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION)) return; // malformed packet sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf; Player* plr = PlayerManager::getPlayer(sock); if (plr == nullptr) return; /* * req: * eIL -- inventory type * iNPC_ID -- the ID of the NPC who is warping you * iTransporationID -- iVehicleID * iSlotNum -- inventory slot number */ if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp); failResp.iErrorCode = 0; // TODO: error code failResp.iTransportationID = req->iTransporationID; sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL)); return; } TransportRoute route = Routes[req->iTransporationID]; plr->money -= route.cost; TransportLocation target; PlayerView& plrv = PlayerManager::players[sock]; switch (route.type) { case 1: // S.C.A.M.P.E.R. target = Locations[route.end]; plr->x = target.x; plr->y = target.y; plr->z = target.z; /* * Not strictly necessary since there isn't a valid SCAMPER that puts you in the * same map tile you were already in, but we might as well force an NPC reload. */ PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock); plrv.currentChunks.clear(); plrv.chunkPos = std::make_tuple(0, 0, plrv.plr->instanceID); break; case 2: // Monkey Skyway if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) { // check if route exists NanoManager::summonNano(sock, -1); // make sure that no nano is active during the ride SkywayQueues[sock] = SkywayPaths[route.mssRouteNum]; // set socket point queue to route break; } else if (TableData::RunningSkywayRoutes.find(route.mssRouteNum) != TableData::RunningSkywayRoutes.end()) { std::vector* _route = &TableData::RunningSkywayRoutes[route.mssRouteNum]; NanoManager::summonNano(sock, -1); testMssRoute(sock, _route); break; } // refund and send alert packet plr->money += route.cost; INITSTRUCT(sP_FE2CL_ANNOUNCE_MSG, alert); alert.iAnnounceType = 0; // don't think this lets us make a confirm dialog alert.iDuringTime = 3; U8toU16("Skyway route " + std::to_string(route.mssRouteNum) + " isn't pathed yet. You will not be charged any taros.", (char16_t*)alert.szAnnounceMsg, sizeof(alert.szAnnounceMsg)); sock->sendPacket((void*)&alert, P_FE2CL_ANNOUNCE_MSG, sizeof(sP_FE2CL_ANNOUNCE_MSG)); std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl; break; default: std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl; break; } INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp); // response parameters resp.eTT = route.type; resp.iCandy = plr->money; resp.iX = plr->x; resp.iY = plr->y; resp.iZ = plr->z; sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC)); } void TransportManager::testMssRoute(CNSocket *sock, std::vector* route) { int speed = 1500; // TODO: make this adjustable std::queue path; WarpLocation last = route->front(); // start pos for (int i = 1; i < route->size(); i++) { WarpLocation coords = route->at(i); TransportManager::lerp(&path, last, coords, speed); path.push(coords); // add keyframe to the queue last = coords; // update start pos } SkywayQueues[sock] = path; } void TransportManager::tickTransportationSystem(CNServer* serv, time_t currTime) { stepNPCPathing(); stepSkywaySystem(); } /* * Go through every socket that has broomstick points queued up, and advance to the next point. * If the player has disconnected or finished the route, clean up and remove them from the queue. */ void TransportManager::stepSkywaySystem() { // using an unordered map so we can remove finished players in one iteration std::unordered_map>::iterator it = SkywayQueues.begin(); while (it != SkywayQueues.end()) { std::queue* queue = &it->second; Player* plr = PlayerManager::getPlayer(it->first); if (plr == nullptr) { // pluck out dead socket + update iterator it = SkywayQueues.erase(it); continue; } if (queue->empty()) { // send dismount packet INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc); INITSTRUCT(sP_FE2CL_PC_RIDING, rideBroadcast); rideSucc.iPC_ID = plr->iID; rideSucc.eRT = 0; rideBroadcast.iPC_ID = plr->iID; rideBroadcast.eRT = 0; it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC)); // send packet to players in view PlayerManager::sendToViewable(it->first, (void*)&rideBroadcast, P_FE2CL_PC_RIDING, sizeof(sP_FE2CL_PC_RIDING)); it = SkywayQueues.erase(it); // remove player from tracking map + update iterator } else { WarpLocation point = queue->front(); // get point queue->pop(); // remove point from front of queue INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk); bmstk.iPC_ID = plr->iID; bmstk.iToX = point.x; bmstk.iToY = point.y; bmstk.iToZ = point.z; it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE)); // set player location to point to update viewables PlayerManager::updatePlayerChunk(it->first, point.x, point.y, plr->instanceID); // send packet to players in view PlayerManager::sendToViewable(it->first, (void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE)); it++; // go to next entry in map } } } void TransportManager::stepNPCPathing() { // all NPC pathing queues std::unordered_map>::iterator it = NPCQueues.begin(); while (it != NPCQueues.end()) { std::queue* queue = &it->second; BaseNPC* npc = nullptr; if (NPCManager::NPCs.find(it->first) != NPCManager::NPCs.end()) npc = NPCManager::NPCs[it->first]; if (npc == nullptr || queue->empty()) { // pluck out dead path + update iterator it = NPCQueues.erase(it); continue; } // skip if not simulating mobs if (npc->npcClass == NPC_MOB && !MobManager::simulateMobs) { it++; continue; } // do not roam if not roaming if (npc->npcClass == NPC_MOB && ((Mob*)npc)->state != MobState::ROAMING) { it++; continue; } WarpLocation point = queue->front(); // get point queue->pop(); // remove point from front of queue // calculate displacement int dXY = hypot(point.x - npc->appearanceData.iX, point.y - npc->appearanceData.iY); // XY plane distance int distanceBetween = hypot(dXY, point.z - npc->appearanceData.iZ); // total distance // update NPC location to update viewables NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, point.x, point.y, point.z); switch (npc->npcClass) { case NPC_BUS: INITSTRUCT(sP_FE2CL_TRANSPORTATION_MOVE, busMove); busMove.eTT = 3; busMove.iT_ID = npc->appearanceData.iNPC_ID; busMove.iMoveStyle = 0; // ??? busMove.iToX = point.x; busMove.iToY = point.y; busMove.iToZ = point.z; busMove.iSpeed = distanceBetween; // set to distance to match how monkeys work NPCManager::sendToViewable(npc, &busMove, P_FE2CL_TRANSPORTATION_MOVE, sizeof(sP_FE2CL_TRANSPORTATION_MOVE)); break; case NPC_MOB: MobManager::incNextMovement((Mob*)npc); /* fallthrough */ default: INITSTRUCT(sP_FE2CL_NPC_MOVE, move); move.iNPC_ID = npc->appearanceData.iNPC_ID; move.iMoveStyle = 0; // ??? move.iToX = point.x; move.iToY = point.y; move.iToZ = point.z; move.iSpeed = distanceBetween; NPCManager::sendToViewable(npc, &move, P_FE2CL_NPC_MOVE, sizeof(sP_FE2CL_NPC_MOVE)); break; } /* * Move processed point to the back to maintain cycle, unless this is a * dynamically calculated mob route. */ if (!(npc->npcClass == NPC_MOB && !((Mob*)npc)->staticPath)) queue->push(point); it++; // go to next entry in map } } /* * Linearly interpolate between two points and insert the results into a queue. */ void TransportManager::lerp(std::queue* queue, WarpLocation start, WarpLocation end, int gapSize, float curve) { int dXY = hypot(end.x - start.x, end.y - start.y); // XY plane distance int distanceBetween = hypot(dXY, end.z - start.z); // total distance int lerps = distanceBetween / gapSize; // number of intermediate points to add for (int i = 1; i <= lerps; i++) { WarpLocation lerp; // lerp math //float frac = i / (lerps + 1); float frac = powf(i, curve) / powf(lerps + 1, curve); lerp.x = (start.x * (1.0f - frac)) + (end.x * frac); lerp.y = (start.y * (1.0f - frac)) + (end.y * frac); lerp.z = (start.z * (1.0f - frac)) + (end.z * frac); queue->push(lerp); // add lerp'd point } } void TransportManager::lerp(std::queue* queue, WarpLocation start, WarpLocation end, int gapSize) { lerp(queue, start, end, gapSize, 1); }