#include "Groups.hpp" #include "servers/CNShardServer.hpp" #include "Player.hpp" #include "PlayerManager.hpp" /* * NOTE: Variadic response packets that list group members are technically * double-variadic, as they have two count members with trailing struct counts, * and are thus incompatible with the generic sendPacket() wrapper. * That means we still have to (carefully) use validOutVarPacket() in this * source file. */ using namespace Groups; Group::Group(EntityRef leader) { addToGroup(this, leader); } static void attachGroupData(std::vector& pcs, std::vector& npcs, uint8_t* pivot) { for(EntityRef pcRef : pcs) { sPCGroupMemberInfo* info = (sPCGroupMemberInfo*)pivot; Player* plr = PlayerManager::getPlayer(pcRef.sock); info->iPC_ID = plr->iID; info->iPCUID = plr->PCStyle.iPC_UID; info->iNameCheck = plr->PCStyle.iNameCheck; memcpy(info->szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName)); memcpy(info->szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName)); info->iSpecialState = plr->iSpecialState; info->iLv = plr->level; info->iHP = plr->HP; info->iMaxHP = PC_MAXHEALTH(plr->level); // info->iMapType = 0; // info->iMapNum = 0; info->iX = plr->x; info->iY = plr->y; info->iZ = plr->z; if(plr->activeNano > 0) { info->Nano = *plr->getActiveNano(); info->bNano = true; } pivot = (uint8_t*)(info + 1); } for(EntityRef npcRef : npcs) { sNPCGroupMemberInfo* info = (sNPCGroupMemberInfo*)pivot; // probably should not assume that the combatant is an // entity, but it works for now BaseNPC* npc = (BaseNPC*)npcRef.getEntity(); info->iNPC_ID = npcRef.id; info->iNPC_Type = npc->type; info->iHP = npc->hp; info->iX = npc->x; info->iY = npc->y; info->iZ = npc->z; pivot = (uint8_t*)(info + 1); } } void Groups::addToGroup(Group* group, EntityRef member) { if (member.kind == EntityKind::PLAYER) { Player* plr = PlayerManager::getPlayer(member.sock); plr->group = group; } else if (member.kind == EntityKind::COMBAT_NPC) { CombatNPC* npc = (CombatNPC*)member.getEntity(); npc->group = group; } else { std::cout << "[WARN] Adding a weird entity type to a group" << std::endl; } group->members.push_back(member); if(member.kind == EntityKind::PLAYER) { std::vector pcs = group->filter(EntityKind::PLAYER); std::vector npcs = group->filter(EntityKind::COMBAT_NPC); size_t pcCount = pcs.size(); size_t npcCount = npcs.size(); uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; memset(respbuf, 0, CN_PACKET_BUFFER_SIZE); sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf; pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID; pkt->iMemberPCCnt = (int32_t)pcCount; pkt->iMemberNPCCnt = (int32_t)npcCount; if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), pcCount, sizeof(sPCGroupMemberInfo)) || !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) { std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size" << std::endl; } else { uint8_t* pivot = (uint8_t*)(pkt + 1); attachGroupData(pcs, npcs, pivot); // PC_GROUP_JOIN_SUCC and PC_GROUP_JOIN carry identical payloads but have different IDs // (and the client does care!) so we need to send one to the new member // and the other to the rest size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo); member.sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_JOIN_SUCC, resplen); sendToGroup(group, member, respbuf, P_FE2CL_PC_GROUP_JOIN, resplen); } } } bool Groups::removeFromGroup(Group* group, EntityRef member) { if (member.kind == EntityKind::PLAYER) { Player* plr = PlayerManager::getPlayer(member.sock); plr->group = nullptr; // no dangling pointers here muahaahahah INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, leavePkt); member.sock->sendPacket(leavePkt, P_FE2CL_PC_GROUP_LEAVE_SUCC); } else if (member.kind == EntityKind::COMBAT_NPC) { CombatNPC* npc = (CombatNPC*)member.getEntity(); npc->group = nullptr; } else { std::cout << "[WARN] Removing a weird entity type from a group" << std::endl; } auto it = std::find(group->members.begin(), group->members.end(), member); if (it == group->members.end()) { std::cout << "[WARN] Tried to remove a member that isn't in the group" << std::endl; } else { group->members.erase(it); } if(member.kind == EntityKind::PLAYER) { std::vector pcs = group->filter(EntityKind::PLAYER); std::vector npcs = group->filter(EntityKind::COMBAT_NPC); size_t pcCount = pcs.size(); size_t npcCount = npcs.size(); uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; memset(respbuf, 0, CN_PACKET_BUFFER_SIZE); sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf; pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID; pkt->iMemberPCCnt = (int32_t)pcCount; pkt->iMemberNPCCnt = (int32_t)npcCount; if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), pcCount, sizeof(sPCGroupMemberInfo)) || !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) { std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size" << std::endl; } else { uint8_t* pivot = (uint8_t*)(pkt + 1); attachGroupData(pcs, npcs, pivot); sendToGroup(group, respbuf, P_FE2CL_PC_GROUP_LEAVE, sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo)); } } if (group->members.size() == 1) { return removeFromGroup(group, group->members.back()); } if (group->members.empty()) { delete group; // cleanup memory return true; } return false; } void Groups::disbandGroup(Group* group) { // remove everyone from the group!! bool done = false; while(!done) { EntityRef back = group->members.back(); done = removeFromGroup(group, back); } } static void requestGroup(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_PC_GROUP_INVITE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE*)data->buf; Player* plr = PlayerManager::getPlayer(sock); Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To); if (otherPlr == nullptr) return; // fail if the group is full or the other player is already in a group if ((plr->group != nullptr && plr->group->filter(EntityKind::PLAYER).size() >= 4) || otherPlr->group != nullptr) { INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp); sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL)); return; } CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_To); if (otherSock == nullptr) return; INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE, resp); resp.iHostID = plr->iID; otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE, sizeof(sP_FE2CL_PC_GROUP_INVITE)); } static void refuseGroup(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE*)data->buf; CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_From); if (otherSock == nullptr) return; Player* plr = PlayerManager::getPlayer(sock); INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp); resp.iID_To = plr->iID; otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_REFUSE, sizeof(sP_FE2CL_PC_GROUP_INVITE_REFUSE)); } static void joinGroup(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_PC_GROUP_JOIN* recv = (sP_CL2FE_REQ_PC_GROUP_JOIN*)data->buf; Player* plr = PlayerManager::getPlayer(sock); Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From); if (otherPlr == nullptr) return; // disconnect or something int size = otherPlr->group == nullptr ? 1 : otherPlr->group->filter(EntityKind::PLAYER).size(); // fail if the group is full or the other player is already in a group if (plr->group != nullptr || size + 1 > 4) { INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp); sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL)); return; } if (otherPlr->group == nullptr) { // create group EntityRef otherPlrRef = PlayerManager::getSockFromID(recv->iID_From); otherPlr->group = new Group(otherPlrRef); } addToGroup(otherPlr->group, sock); } static void leaveGroup(CNSocket* sock, CNPacketData* data) { Player* plr = PlayerManager::getPlayer(sock); groupKick(plr->group, sock); } void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) { auto players = group->filter(EntityKind::PLAYER); for (EntityRef ref : players) { ref.sock->sendPacket(buf, type, size); } } void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) { auto players = group->filter(EntityKind::PLAYER); for (EntityRef ref : players) { if(ref != excluded) ref.sock->sendPacket(buf, type, size); } } void Groups::groupTickInfo(CNSocket* sock) { Player* plr = PlayerManager::getPlayer(sock); Group* group = plr->group; std::vector pcs = group->filter(EntityKind::PLAYER); std::vector npcs = group->filter(EntityKind::COMBAT_NPC); size_t pcCount = pcs.size(); size_t npcCount = npcs.size(); uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; memset(respbuf, 0, CN_PACKET_BUFFER_SIZE); sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf; pkt->iID = plr->iID; pkt->iMemberPCCnt = (int32_t)pcCount; pkt->iMemberNPCCnt = (int32_t)npcCount; if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), pcCount, sizeof(sPCGroupMemberInfo)) || !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) { std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_MEMBER_INFO packet size" << std::endl; } else { uint8_t* pivot = (uint8_t*)(pkt + 1); attachGroupData(pcs, npcs, pivot); sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo)); } } void Groups::groupKick(Group* group, EntityRef ref) { // if you are the group leader, destroy your own group and kick everybody if (group->members[0] == ref) { disbandGroup(group); return; } removeFromGroup(group, ref); } void Groups::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE, requestGroup); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE_REFUSE, refuseGroup); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_JOIN, joinGroup); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_LEAVE, leaveGroup); }