#pragma once #include #include #include "CNShardServer.hpp" typedef void (*ActivePowerHandler)(CNSocket*, CNPacketData*, int16_t, int16_t, int16_t, int32_t, int32_t); struct ActivePower { std::set powers; ActivePowerHandler handler; int16_t eSkillType; int32_t flag; int32_t amount; ActivePower(std::set p, ActivePowerHandler h, int16_t t, int32_t f, int32_t a) : powers(p), handler(h), eSkillType(t), flag(f), amount(a) {} void handle(CNSocket *sock, CNPacketData *data, int16_t nanoId, int16_t skillId) { if (handler == nullptr) return; handler(sock, data, nanoId, skillId, eSkillType, flag, amount); } }; struct PassivePower { std::set powers; int16_t eSkillType; int32_t iCBFlag; int16_t eCharStatusTimeBuffID; int16_t iValue; bool groupPower; PassivePower(std::set p, int16_t t, int32_t f, int16_t b, int16_t a, bool g) : powers(p), eSkillType(t), iCBFlag(f), eCharStatusTimeBuffID(b), iValue(a), groupPower(g) {} }; struct NanoData { int style; }; struct NanoTuning { int reqItemCount; int reqItems; }; struct SkillData { int skillType; int targetType; int batteryUse[4]; int durationTime[4]; int powerIntensity[4]; }; namespace NanoManager { extern std::vector ActivePowers; extern std::vector PassivePowers; extern std::map NanoTable; extern std::map NanoTunings; extern std::map SkillTable; void init(); void nanoSummonHandler(CNSocket* sock, CNPacketData* data); void nanoEquipHandler(CNSocket* sock, CNPacketData* data); void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data); void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data); void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data); void nanoRecallHandler(CNSocket* sock, CNPacketData* data); void nanoPotionHandler(CNSocket* sock, CNPacketData* data); // Helper methods void addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spendfm=false); void summonNano(CNSocket* sock, int slot); void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill); void resetNanoSkill(CNSocket* sock, int16_t nanoId); void nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0, bool groupPower = false); void nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0, bool groupPower = false); int nanoStyle(int nanoId); void revivePlayer(Player* plr); void nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo); }