#pragma once #include "core/Core.hpp" #include "Entities.hpp" struct EggType { int dropCrateId; int effectId; int duration; int regen; }; namespace Eggs { extern std::map, time_t> EggBuffs; extern std::unordered_map EggTypes; void init(); /// returns -1 on fail int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration); void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg); }