#ifndef _CNSS_HPP #define _CNSS_HPP #include "CNProtocol.hpp" #include enum SHARDPACKETID { // client 2 shard P_CL2FE_REQ_PC_ENTER = 318767105, P_CL2FE_REQ_PC_LOADING_COMPLETE = 318767245, P_CL2FE_REQ_PC_MOVE = 318767107, P_CL2FE_REQ_PC_STOP = 318767108, P_CL2FE_REQ_PC_JUMP = 318767109, P_CL2FE_REQ_PC_MOVEPLATFORM = 318767168, P_CL2FE_REQ_PC_GOTO = 318767124, P_CL2FE_GM_REQ_PC_SET_VALUE = 318767211, P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111, P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT = 318767184, // shard 2 client P_FE2CL_REP_PC_ENTER_SUCC = 822083586, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC = 822083833, P_FE2CL_PC_NEW = 822083587, P_FE2CL_PC_MOVE = 822083592, P_FE2CL_PC_STOP = 822083593, P_FE2CL_PC_JUMP = 822083594, P_FE2CL_PC_EXIT = 822083590, P_FE2CL_PC_MOVEPLATFORM = 822083704, P_FE2CL_REP_PC_GOTO_SUCC = 822083633, P_FE2CL_GM_REP_PC_SET_VALUE = 822083781, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730 }; #define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr; // WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change players & packet handlers to be non-static class CNShardServer : public CNServer { private: static void handlePacket(CNSocket* sock, CNPacketData* data); public: static std::map ShardPackets; CNShardServer(uint16_t p); void killConnection(CNSocket* cns); }; #endif