#ifndef _CNP_HPP #define _CNP_HPP #define MAX_PACKETSIZE 8192 #define DEBUGLOG(x) x #include #include #include #ifdef _WIN32 // windows (UNTESTED) #include #include #include #pragma comment(lib, "Ws2_32.lib") typedef char buffer_t; //#define errno WSAGetLastError() #define SOCKETINVALID(x) (x == INVALID_SOCKET) #define SOCKETERROR(x) (x == SOCKET_ERROR) #else // posix platform #include #include #include #include #include typedef int SOCKET; typedef void buffer_t; #define SOCKETINVALID(x) (x < 0) #define SOCKETERROR(x) (x == -1) #endif #include #include #include #include #include #include /* Packets format (sent from the client): [4 bytes] - size of packet (including these 4 bytes!) [size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption) [4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions) [structure] */ // error checking calloc wrapper inline void* xmalloc(size_t sz) { void* res = calloc(1, sz); if (res == NULL) { std::cerr << "[FATAL] OpenFusion: calloc failed to allocate memory!" << std::endl; exit(EXIT_FAILURE); } return res; } namespace CNSocketEncryption { // you won't believe how complicated they made it in the client :facepalm: static constexpr const char* defaultKey = "m@rQn~W#"; static const unsigned int keyLength = 8; int Encrypt_byte_change_A(int ERSize, uint8_t* data, int size); int xorData(uint8_t* buffer, uint8_t* key, int size); uint64_t createNewKey(uint64_t uTime, int32_t iv1, int32_t iv2); int encryptData(uint8_t* buffer, uint8_t* key, int size); int decryptData(uint8_t* buffer, uint8_t* key, int size); } class CNPacketData { public: void* buf; int size; uint32_t type; uint64_t key; CNPacketData(void* b, uint32_t t, int l, uint64_t k); ~CNPacketData(); }; class CNSocket; typedef void (*PacketHandler)(CNSocket* sock, CNPacketData* data); class CNSocket { private: uint64_t EKey; uint64_t FEKey; int32_t readSize = 0; uint8_t* readBuffer = new uint8_t[MAX_PACKETSIZE]; int readBufferIndex = 0; bool activelyReading = false; bool alive = true; bool sendData(uint8_t* data, int size); public: SOCKET sock; PacketHandler pHandler; CNSocket(SOCKET s, PacketHandler ph); void setEKey(uint64_t k); void setFEKey(uint64_t k); uint64_t getEKey(); uint64_t getFEKey(); void kill(); void sendPacket(CNPacketData* pak); void step(); bool isAlive(); }; // in charge of accepting new connections and making sure each connection is kept alive class CNServer { protected: std::list connections; SOCKET sock; uint16_t port; socklen_t addressSize; struct sockaddr_in address; void init(); public: PacketHandler pHandler; CNServer(); CNServer(uint16_t p); void start(); virtual void killConnection(CNSocket* cns); }; #endif