#include "CNLoginServer.hpp" #include "CNShared.hpp" #include "CNStructs.hpp" #include "settings.hpp" /* This is *not* connected to any database, so i'm sending dummy data just to get the client to work & connect to the shard <3 */ std::map CNLoginServer::loginSessions; CNLoginServer::CNLoginServer(uint16_t p) { port = p; pHandler = &CNLoginServer::handlePacket; init(); } void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) { switch (data->type) { case P_CL2LS_REQ_LOGIN: { sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf; sP_LS2CL_REP_LOGIN_SUCC* response = (sP_LS2CL_REP_LOGIN_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_LOGIN_SUCC)); uint64_t cachedKey = sock->getEKey(); // so we can still send the response packet with the correct key int charCount = 2; // send 4 randomly generated characters for now DEBUGLOG( std::cout << "P_CL2LS_REQ_LOGIN:" << std::endl; std::cout << "\tClient version: " << login->iClientVerA << "." << login->iClientVerB << "." << login->iClientVerC << std::endl; std::cout << "\tLogin type: " << login->iLoginType << std::endl; std::cout << "\tID: " << U16toU8(login->szID) << " Password: " << U16toU8(login->szPassword) << std::endl; ) response->iCharCount = charCount; response->iSlotNum = 1; response->iPaymentFlag = 1; response->iOpenBetaFlag = 0; response->uiSvrTime = getTime(); // set username in response packet memcpy(response->szID, login->szID, sizeof(char16_t) * 33); // update keys sock->setEKey(CNSocketEncryption::createNewKey(response->uiSvrTime, response->iCharCount + 1, response->iSlotNum + 1)); sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1)); // send the response in with original key sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC), cachedKey)); loginSessions[sock] = CNLoginData(); if (settings::LOGINRANDCHARACTERS) { // now send the characters :) for (int i = 0; i < charCount; i++) { sP_LS2CL_REP_CHAR_INFO* charInfo = (sP_LS2CL_REP_CHAR_INFO*)xmalloc(sizeof(sP_LS2CL_REP_CHAR_INFO)); charInfo->iSlot = (int8_t)i + 1; charInfo->iLevel = (int16_t)1; charInfo->sPC_Style.iPC_UID = rand(); // unique identifier for the character charInfo->sPC_Style.iNameCheck = 1; charInfo->sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl) charInfo->sPC_Style.iFaceStyle = 1; charInfo->sPC_Style.iHairStyle = 1; charInfo->sPC_Style.iHairColor = (rand()%19) + 1; // 1 - 19 charInfo->sPC_Style.iSkinColor = (rand()%13) + 1; // 1 - 13 charInfo->sPC_Style.iEyeColor = (rand()%6) + 1; // 1 - 6 charInfo->sPC_Style.iHeight = (rand()%6); // 0 -5 charInfo->sPC_Style.iBody = (rand()%4); // 0 - 3 charInfo->sPC_Style.iClass = 0; charInfo->sPC_Style2 = sPCStyle2(1, 1, 1); // past's town hall charInfo->iX = settings::SPAWN_X; charInfo->iY = settings::SPAWN_Y; charInfo->iZ = settings::SPAWN_Z; U8toU16(std::string("Player"), charInfo->sPC_Style.szFirstName); U8toU16(std::to_string(i + 1), charInfo->sPC_Style.szLastName); int64_t UID = charInfo->sPC_Style.iPC_UID; loginSessions[sock].characters[UID] = Player(); loginSessions[sock].characters[UID].level = charInfo->iLevel; loginSessions[sock].characters[UID].slot = charInfo->iSlot; loginSessions[sock].characters[UID].FEKey = sock->getFEKey(); loginSessions[sock].characters[UID].x = charInfo->iX; loginSessions[sock].characters[UID].y = charInfo->iY; loginSessions[sock].characters[UID].z = charInfo->iZ; loginSessions[sock].characters[UID].PCStyle = charInfo->sPC_Style; loginSessions[sock].characters[UID].PCStyle2 = charInfo->sPC_Style2; for (int i = 0; i < AEQUIP_COUNT; i++) { // setup item charInfo->aEquip[i].iID = 0; charInfo->aEquip[i].iType = i; charInfo->aEquip[i].iOpt = 0; loginSessions[sock].characters[UID].Equip[i] = charInfo->aEquip[i]; } // set default to the first character if (i == 0) loginSessions[sock].selectedChar = UID; sock->sendPacket(new CNPacketData((void*)charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO), sock->getEKey())); } } break; } case P_CL2LS_REP_LIVE_CHECK: { // stubbed, the client really doesn't care LOL break; } case P_CL2LS_REQ_CHECK_CHAR_NAME: { // naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though) sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf; sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC* response = (sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC)); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl; std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl; ) memcpy(response->szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9); memcpy(response->szLastName, nameCheck->szLastName, sizeof(char16_t) * 17); // fr*ck allowed!!! sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC), sock->getEKey())); break; } case P_CL2LS_REQ_SAVE_CHAR_NAME: { sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf; sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC* response = (sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC)); DEBUGLOG( std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl; std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl; std::cout << "\tGender: " << (int)save->iGender << std::endl; std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl; ) response->iSlotNum = save->iSlotNum; response->iGender = save->iGender; memcpy(response->szFirstName, save->szFirstName, sizeof(char16_t) * 9); memcpy(response->szLastName, save->szLastName, sizeof(char16_t) * 17); sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC), sock->getEKey())); break; } case P_CL2LS_REQ_CHAR_CREATE: { sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf; sP_LS2CL_REP_CHAR_CREATE_SUCC* response = (sP_LS2CL_REP_CHAR_CREATE_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC)); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl; std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl; std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl; std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl; std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl; std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl; std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl; std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl; std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl; std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl; std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl; std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl; std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl; std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl; std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl; std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl; ) character->PCStyle.iNameCheck = 1; response->PC_Style = character->PCStyle; response->PC_Style2 = sPCStyle2(1, 1, 1); response->iLevel = 1; response->sOn_Item = character->sOn_Item; int64_t UID = character->PCStyle.iPC_UID; loginSessions[sock].characters[UID] = Player(); loginSessions[sock].characters[UID].level = 1; loginSessions[sock].characters[UID].FEKey = sock->getFEKey(); loginSessions[sock].characters[UID].PCStyle = character->PCStyle; loginSessions[sock].characters[UID].PCStyle2 = sPCStyle2(1, 0, 1); loginSessions[sock].characters[UID].x = settings::SPAWN_X; loginSessions[sock].characters[UID].y = settings::SPAWN_Y; loginSessions[sock].characters[UID].z = settings::SPAWN_Z; loginSessions[sock].characters[UID].Equip[1].iID = character->sOn_Item.iEquipUBID; // upper body loginSessions[sock].characters[UID].Equip[1].iType = 1; loginSessions[sock].characters[UID].Equip[2].iID = character->sOn_Item.iEquipLBID; // lower body loginSessions[sock].characters[UID].Equip[2].iType = 2; loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot! loginSessions[sock].characters[UID].Equip[3].iType = 3; sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC), sock->getEKey())); break; } case P_CL2LS_REQ_CHAR_SELECT: { // character selected sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf; sP_LS2CL_REP_CHAR_SELECT_SUCC* response = (sP_LS2CL_REP_CHAR_SELECT_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC)); DEBUGLOG( std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl; std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl; ) loginSessions[sock].selectedChar = chararacter->iPC_UID; sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC), sock->getEKey())); break; } case P_CL2LS_REQ_SHARD_SELECT: { // tell client to connect to the shard server sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf; sP_LS2CL_REP_SHARD_SELECT_SUCC* response = (sP_LS2CL_REP_SHARD_SELECT_SUCC*)xmalloc(sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC)); DEBUGLOG( std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl; std::cout << "\tShard: " << (int)shard->iShardNum << std::endl; ) const char* SHARD_IP = settings::SHARDSERVERIP.c_str(); response->iEnterSerialKey = rand(); response->g_FE_ServerPort = settings::SHARDPORT; // copy IP to response (this struct uses ASCII encoding so we don't have to goof around converting encodings) memcpy(response->g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP)); response->g_FE_ServerIP[strlen(SHARD_IP)] = '\0'; // pass player to CNSharedData CNSharedData::setPlayer(response->iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]); sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC), sock->getEKey())); sock->kill(); // client should connect to the Shard server now break; } default: std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << data->type << std::endl; break; } } void CNLoginServer::killConnection(CNSocket* cns) { loginSessions.erase(cns); }