#include #include #ifndef _PLR_HPP #define _PLR_HPP #include "CNProtocol.hpp" #include "CNStructs.hpp" struct Player { int64_t SerialKey; int32_t iID; uint64_t FEKey; int level; int HP; int slot; sPCStyle PCStyle; sPCStyle2 PCStyle2; int x, y, z, angle; sItemBase Equip[AEQUIP_COUNT]; sItemBase Inven[AINVEN_COUNT]; bool IsGM; }; #endif