#include "CNShardServer.hpp" #include "CNStructs.hpp" #include "ItemManager.hpp" #include "PlayerManager.hpp" #include "Player.hpp" void ItemManager::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler); } void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_ITEM_MOVE)) return; // ignore the malformed packet sP_CL2FE_REQ_ITEM_MOVE* itemmove = (sP_CL2FE_REQ_ITEM_MOVE*)data->buf; sP_FE2CL_PC_ITEM_MOVE_SUCC* resp = (sP_FE2CL_PC_ITEM_MOVE_SUCC*)xmalloc(sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC)); PlayerView& plr = PlayerManager::players[sock]; sItemBase fromItem; sItemBase toItem; // eFrom 0 means from equip if (itemmove->eFrom == 0) { // unequiping an item fromItem = plr.plr.Equip[itemmove->iFromSlotNum]; } else { fromItem = plr.plr.Inven[itemmove->iFromSlotNum]; } // eTo 0 means to equip if (itemmove->eTo == 0) { // equiping an item toItem = plr.plr.Equip[itemmove->iToSlotNum]; plr.plr.Equip[itemmove->iToSlotNum] = fromItem; } else { toItem = plr.plr.Inven[itemmove->iToSlotNum]; plr.plr.Inven[itemmove->iToSlotNum] = fromItem; } if (itemmove->eFrom == 0) { plr.plr.Equip[itemmove->iFromSlotNum] = toItem; } else { plr.plr.Inven[itemmove->iFromSlotNum] = toItem; } if (itemmove->eFrom == 0 || itemmove->eTo == 0) { for (CNSocket* otherSock : plr.viewable) { sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE)); resp2->iPC_ID = plr.plr.iID; if (itemmove->eFrom == 0) { resp2->iEquipSlotNum = itemmove->iFromSlotNum; resp2->EquipSlotItem = toItem; } else { resp2->iEquipSlotNum = itemmove->iToSlotNum; resp2->EquipSlotItem = fromItem; } otherSock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE), otherSock->getFEKey())); } } resp->eTo = itemmove->eFrom; resp->iToSlotNum = itemmove->iFromSlotNum; resp->ToSlotItem = toItem; resp->eFrom = itemmove->eTo; resp->iFromSlotNum = itemmove->iToSlotNum; resp->FromSlotItem = fromItem; sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey())); } void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_DELETE)) return; // ignore the malformed packet sP_CL2FE_REQ_PC_ITEM_DELETE* itemdel = (sP_CL2FE_REQ_PC_ITEM_DELETE*)data->buf; sP_FE2CL_REP_PC_ITEM_DELETE_SUCC* resp = (sP_FE2CL_REP_PC_ITEM_DELETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC)); PlayerView& plr = PlayerManager::players[sock]; resp->eIL = itemdel->eIL; resp->iSlotNum = itemdel->iSlotNum; // so, im not sure what this eIL thing does since you always delete items in inventory and not equips plr.plr.Inven[itemdel->iSlotNum].iID = 0; plr.plr.Inven[itemdel->iSlotNum].iType = 0; plr.plr.Inven[itemdel->iSlotNum].iOpt = 0; sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC), sock->getFEKey())); } void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM)) return; // ignore the malformed packet sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf; PlayerView& plr = PlayerManager::players[sock]; // Commented and disabled for future use //if (!plr.plr.IsGM) { // TODO: send fail packet // return; //} if (itemreq->eIL == 2) { // Quest item, not a real item, handle this later, stubbed for now // sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey())); } else if (itemreq->eIL == 1) { sP_FE2CL_REP_PC_GIVE_ITEM_SUCC* resp = (sP_FE2CL_REP_PC_GIVE_ITEM_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC)); resp->eIL = itemreq->eIL; resp->iSlotNum = itemreq->iSlotNum; resp->Item = itemreq->Item; plr.plr.Inven[itemreq->iSlotNum] = itemreq->Item; plr.plr.level = 36; sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC), sock->getFEKey())); sP_FE2CL_REP_PC_CHANGE_LEVEL* resp2 = (sP_FE2CL_REP_PC_CHANGE_LEVEL*)xmalloc(sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL)); resp2->iPC_ID = plr.plr.iID; resp2->iPC_Level = 36; sock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL), sock->getFEKey())); } }