#ifndef _NPCMANAGER_HPP #define _NPCMANAGER_HPP #include "CNProtocol.hpp" #include "PlayerManager.hpp" #include "NPC.hpp" #include namespace NPCManager { extern std::map NPCs; void init(); void updatePlayerNPCS(CNSocket* sock, PlayerView& plr); void npcWarpManager(CNSocket* sock, CNPacketData* data); } #endif