#pragma once #include "core/Core.hpp" #include "servers/CNShardServer.hpp" #include "Items.hpp" #include "PlayerManager.hpp" struct VendorListing { int sort, type, id; // when validating a listing, we don't really care about the sorting index bool operator==(const VendorListing& other) const { return type == other.type && id == other.id; } }; namespace Vendors { extern std::map> VendorTables; void init(); }