Commit Graph

182 Commits

Author SHA1 Message Date
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
Eperty123
b239fb9331 Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
72a811d6ab Implemented guide changing.
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
JadeShrineMaiden
5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
c9badae526
Merge pull request #46 from dongresource/mobs2
Populated the future with scraped mobs
2020-08-26 12:42:35 -05:00
JadeShrineMaiden
d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
16c11dada0 Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
6f1a72ca0f Shut Computress up.
Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
d964a83d6d Respawn points work now.
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
c1b6ae8466 No need to unpack zero-length packet structs.
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
14bc368073 Dynamically allocate the Player struct in PlayerView.
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
JadeShrineMaiden
ff5f3966e3
Sanity checks + Starting level changes (#31)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
0d27412d81 added getNearbyPlayers 2020-08-23 10:42:37 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. (#28) 2020-08-22 19:52:54 -05:00
88953541ef added INITSTRUCT to zero-out data 2020-08-22 19:26:18 -05:00
94b0dc724e major refactoring 2020-08-22 18:31:09 -05:00
cd9fb6ec25 added sanity check to exitGame() 2020-08-22 13:08:37 -05:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) (#26)
* Revert "fixed window build"

This reverts commit b94f602537.

* Revert "Revert "fixed window build""

This reverts commit dac4457ed2.

* Add nano power feature

* Update CNShardServer.hpp

* Update CNShardServer.hpp

* Test: Add nano power feature

Nano powers are set to the first power in its selection by default.

* Update NanoManager.cpp

* Test: More nano features

* Update NanoManager.hpp

* Update PlayerManager.hpp

* Update PlayerManager.cpp

* Updated indentations

* Update PlayerManager.cpp

* Add DEBUGLOG()

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
Raymonf
88d08ffca7
Fix MSVC compilation by not using non-standard struct initialization (#20)
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 14:17:06 -04:00
dongresource
df18f3ccd1
PROTOCOL_VERSION, test items, MOTD fix (#18)
* Cleaned up protocol selection.

* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces

* Add some test items.

Ironically, this change is untested.

* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.

This fixes unnecessary retransmission when /warping.
2020-08-21 12:38:45 -05:00
1425074ccb edited config.ini default back, better plr pos 2020-08-20 16:59:32 -05:00
6857f50c30 added basic NPCManager 2020-08-20 16:43:48 -05:00
b43628a19d faster player distance check 2020-08-20 13:19:03 -05:00
CakeLancelot
14d556976d Add zipline, slide, cannon, and jump pad packets
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
2020-08-20 11:26:26 -05:00
f2059c9ce1 merged motd and exit patch by dongresource 2020-08-19 12:22:54 -05:00
24d30a05bf added heartbeat support 2020-08-18 20:34:39 -05:00
47b76b422c added sanity checks 2020-08-18 19:11:31 -05:00
9d366e3720 inital commit 2020-08-18 15:42:30 -05:00