diff --git a/src/Abilities.cpp b/src/Abilities.cpp index baec351..e034b65 100644 --- a/src/Abilities.cpp +++ b/src/Abilities.cpp @@ -10,14 +10,14 @@ * TODO: This file is in desperate need of deduplication and rewriting. */ -std::map Nanos::SkillTable; +std::map Abilities::SkillTable; /* * targetData approach * first integer is the count * second to fifth integers are IDs, these can be either player iID or mob's iID */ -std::vector Nanos::findTargets(Player* plr, int skillID, CNPacketData* data) { +std::vector Abilities::findTargets(Player* plr, int skillID, CNPacketData* data) { std::vector tD(5); if (SkillTable[skillID].targetType <= 2 && data != nullptr) { // client gives us the targets @@ -66,7 +66,7 @@ std::vector Nanos::findTargets(Player* plr, int skillID, CNPacketData* data return tD; } -void Nanos::nanoUnbuff(CNSocket* sock, std::vector targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) { +void Abilities::removeBuff(CNSocket* sock, std::vector targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) { Player *plr = PlayerManager::getPlayer(sock); plr->iSelfConditionBitFlag &= ~bitFlag; @@ -101,7 +101,7 @@ void Nanos::nanoUnbuff(CNSocket* sock, std::vector targetData, int32_t bitF } } -int Nanos::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) { +int Abilities::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) { if (SkillTable[skillID].drainType == 1) return 0; @@ -133,8 +133,7 @@ int Nanos::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t gr return 0; } -#pragma region Nano Powers -namespace Nanos { +namespace Abilities { bool doDebuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) { @@ -406,111 +405,9 @@ bool doMove(CNSocket *sock, sSkillResult_Move *respdata, int i, int32_t targetID return true; } -template -void nanoPower(CNSocket *sock, std::vector targetData, - int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount, - int16_t skillType, int32_t bitFlag, int16_t timeBuffID) { - Player *plr = PlayerManager::getPlayer(sock); - - if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs - targetData[0] = 0; - - size_t resplen; - // special case since leech is atypically encoded - if (skillType == EST_BLOODSUCKING) - resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage); - else - resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + targetData[0] * sizeof(sPAYLOAD); - - // validate response packet - if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), targetData[0], sizeof(sPAYLOAD))) { - std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl; - return; - } - - uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; - memset(respbuf, 0, resplen); - - sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf; - sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC)); - - resp->iPC_ID = plr->iID; - resp->iSkillID = skillID; - resp->iNanoID = nanoID; - resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina; - resp->eST = skillType; - resp->iTargetCnt = targetData[0]; - - if (SkillTable[skillID].drainType == 2) { - if (SkillTable[skillID].targetType >= 2) - plr->iSelfConditionBitFlag |= bitFlag; - if (SkillTable[skillID].targetType == 3) - plr->iGroupConditionBitFlag |= bitFlag; - } - - for (int i = 0; i < targetData[0]; i++) - if (!work(sock, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount)) - return; - - sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); - assert(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) == sizeof(sP_FE2CL_NANO_SKILL_USE)); - if (skillType == EST_RECALL_GROUP) { // in the case of group recall, nobody but group members need the packet - for (int i = 0; i < targetData[0]; i++) { - CNSocket *sock2 = PlayerManager::getSockFromID(targetData[i+1]); - sock2->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); - } - } else - PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); - - // Warping on recall - if (skillType == EST_RECALL || skillType == EST_RECALL_GROUP) { - if ((int32_t)plr->instanceID == plr->recallInstance) - PlayerManager::sendPlayerTo(sock, plr->recallX, plr->recallY, plr->recallZ, plr->recallInstance); - else { - INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, response) - sock->sendPacket((void*)&response, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL)); - } - } -} - -// nano power dispatch table -std::vector NanoPowers = { - NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower), - NanoPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower), - NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower), - NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, nanoPower), - NanoPower(EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, nanoPower), - NanoPower(EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, nanoPower), - NanoPower(EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, nanoPower), - NanoPower(EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, nanoPower), - NanoPower(EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, nanoPower), - NanoPower(EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, nanoPower), - NanoPower(EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, nanoPower), - NanoPower(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, nanoPower), - NanoPower(EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, nanoPower), - NanoPower(EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, nanoPower), - NanoPower(EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, nanoPower), - NanoPower(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower), - NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, nanoPower), - NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT2, ECSB_STIMPAKSLOT2, nanoPower), - NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT3, ECSB_STIMPAKSLOT3, nanoPower) -}; - -}; // namespace -#pragma endregion - -#pragma region Mob Powers -namespace Combat { -bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { - CNSocket *sock = nullptr; - Player *plr = nullptr; +bool doDamageNDebuff(Mob* mob, sSkillResult_Damage_N_Debuff* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { + CNSocket* sock = nullptr; + Player* plr = nullptr; for (auto& pair : PlayerManager::players) { if (pair.second->iID == targetID) { @@ -534,7 +431,7 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in if (plr->iConditionBitFlag & CSB_BIT_FREEDOM) respdata[i].bProtected = 1; else { - if (!(plr->iConditionBitFlag & bitFlag)) { + if (!(plr->iConditionBitFlag & bitFlag)) { INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt); pkt.eCSTB = timeBuffID; // eCharStatusTimeBuffID pkt.eTBU = 1; // eTimeBuffUpdate @@ -564,7 +461,7 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in return true; } -bool doHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { +bool doHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) { std::cout << "[WARN] doHeal: NPC ID not found" << std::endl; return false; @@ -591,7 +488,7 @@ bool doHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, i return true; } -bool doReturnHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { +bool doReturnHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { int healedAmount = amount * mob->maxHealth / 1000; mob->appearanceData.iHP += healedAmount; if (mob->appearanceData.iHP > mob->maxHealth) @@ -605,8 +502,8 @@ bool doReturnHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targe return true; } -bool doDamage(Mob *mob, sSkillResult_Damage *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { - Player *plr = nullptr; +bool doDamage(Mob* mob, sSkillResult_Damage* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { + Player* plr = nullptr; for (auto& pair : PlayerManager::players) { if (pair.second->iID == targetID) { @@ -644,14 +541,14 @@ bool doDamage(Mob *mob, sSkillResult_Damage *respdata, int i, int32_t targetID, return true; } -bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { +bool doLeech(Mob* mob, sSkillResult_Heal_HP* healdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { // this sanity check is VERY important if (i != 0) { std::cout << "[WARN] Mob attempted to leech more than one player!" << std::endl; return false; } - Player *plr = nullptr; + Player* plr = nullptr; for (auto& pair : PlayerManager::players) { if (pair.second->iID == targetID) { @@ -666,7 +563,7 @@ bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID, return false; } - sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP)); + sSkillResult_Damage* damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP)); int healedAmount = amount * PC_MAXHEALTH(plr->level) / 1000; @@ -702,8 +599,8 @@ bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID, return true; } -bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { - Player *plr = nullptr; +bool doBatteryDrain(Mob* mob, sSkillResult_BatteryDrain* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { + Player* plr = nullptr; for (auto& pair : PlayerManager::players) { if (pair.second->iID == targetID) { @@ -725,7 +622,8 @@ bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_ respdata[i].bProtected = 1; respdata[i].iDrainW = 0; respdata[i].iDrainN = 0; - } else { + } + else { respdata[i].bProtected = 0; respdata[i].iDrainW = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36; respdata[i].iDrainN = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36; @@ -739,7 +637,7 @@ bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_ return true; } -bool doBuff(Mob *mob, sSkillResult_Buff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { +bool doBuff(Mob* mob, sSkillResult_Buff* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) { respdata[i].eCT = 4; respdata[i].iID = mob->appearanceData.iNPC_ID; mob->appearanceData.iConditionBitFlag |= bitFlag; @@ -749,10 +647,10 @@ bool doBuff(Mob *mob, sSkillResult_Buff *respdata, int i, int32_t targetID, int3 } template -void mobPower(Mob *mob, std::vector targetData, - int16_t skillID, int16_t duration, int16_t amount, - int16_t skillType, int32_t bitFlag, int16_t timeBuffID) { + bool (*work)(EntityRef, sPAYLOAD*, int, int32_t, int32_t, int16_t, int16_t, int16_t)> + void power(EntityRef ref, std::vector targetData, + int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount, + int16_t skillType, int32_t bitFlag, int16_t timeBuffID) { size_t resplen; // special case since leech is atypically encoded if (skillType == EST_BLOODSUCKING) @@ -769,8 +667,8 @@ void mobPower(Mob *mob, std::vector targetData, uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; memset(respbuf, 0, resplen); - sP_FE2CL_NPC_SKILL_HIT *resp = (sP_FE2CL_NPC_SKILL_HIT*)respbuf; - sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_HIT)); + sP_FE2CL_NPC_SKILL_HIT* resp = (sP_FE2CL_NPC_SKILL_HIT*)respbuf; + sPAYLOAD* respdata = (sPAYLOAD*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT)); resp->iNPC_ID = mob->appearanceData.iNPC_ID; resp->iSkillID = skillID; @@ -781,24 +679,49 @@ void mobPower(Mob *mob, std::vector targetData, resp->iTargetCnt = targetData[0]; for (int i = 0; i < targetData[0]; i++) - if (!work(mob, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount)) + if (!work(mob, respdata, i, targetData[i + 1], bitFlag, timeBuffID, duration, amount)) return; NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen); } // nano power dispatch table -std::vector MobPowers = { - MobPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, mobPower), - MobPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, mobPower), - MobPower(EST_RETURNHOMEHEAL, CSB_BIT_NONE, ECSB_NONE, mobPower), - MobPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, mobPower), - MobPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, mobPower), - MobPower(EST_BATTERYDRAIN, CSB_BIT_NONE, ECSB_NONE, mobPower), - MobPower(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, mobPower), - MobPower(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, mobPower), - MobPower(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, mobPower) +std::vector Powers = { + Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power), + Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power), + Power(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, power), + Power(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power), + Power(EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, power), + Power(EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, power), + Power(EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, power), + Power(EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, power), + Power(EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, power), + Power(EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, power), + Power(EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, power), + Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power), + Power(EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, power), + Power(EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, power), + Power(EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, power), + Power(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, power), + Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT2, ECSB_STIMPAKSLOT2, power), + Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT3, ECSB_STIMPAKSLOT3, power), + // + Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power), + Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_RETURNHOMEHEAL, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, power), + Power(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_BATTERYDRAIN, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power), + Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power), + Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power) }; }; // namespace -#pragma endregion diff --git a/src/Abilities.hpp b/src/Abilities.hpp index fc3ea76..180234e 100644 --- a/src/Abilities.hpp +++ b/src/Abilities.hpp @@ -5,13 +5,13 @@ typedef void (*PowerHandler)(CNSocket*, std::vector, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t); -struct NanoPower { +struct Power { int16_t skillType; int32_t bitFlag; int16_t timeBuffID; PowerHandler handler; - NanoPower(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {} + Power(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {} void handle(CNSocket *sock, std::vector targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) { if (handler == nullptr) @@ -21,24 +21,6 @@ struct NanoPower { } }; -typedef void (*MobPowerHandler)(Mob*, std::vector, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t); - -struct MobPower { - int16_t skillType; - int32_t bitFlag; - int16_t timeBuffID; - MobPowerHandler handler; - - MobPower(int16_t s, int32_t b, int16_t t, MobPowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {} - - void handle(Mob *mob, std::vector targetData, int16_t skillID, int16_t duration, int16_t amount) { - if (handler == nullptr) - return; - - handler(mob, targetData, skillID, duration, amount, skillType, bitFlag, timeBuffID); - } -}; - struct SkillData { int skillType; int targetType; @@ -49,16 +31,12 @@ struct SkillData { int powerIntensity[4]; }; -namespace Nanos { - extern std::vector NanoPowers; +namespace Abilities { + extern std::vector Powers; extern std::map SkillTable; - void nanoUnbuff(CNSocket* sock, std::vector targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower); + void removeBuff(CNSocket* sock, std::vector targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower); int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags); std::vector findTargets(Player* plr, int skillID, CNPacketData* data = nullptr); } - -namespace Combat { - extern std::vector MobPowers; -}