diff --git a/src/NPCManager.cpp b/src/NPCManager.cpp index b83a47a..c58780a 100644 --- a/src/NPCManager.cpp +++ b/src/NPCManager.cpp @@ -144,22 +144,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) { PlayerManager::players[sock].viewableNPCs = view.viewableNPCs; } -void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) { - sP_CL2FE_REQ_BARKER* bark = (sP_CL2FE_REQ_BARKER*)data->buf; - PlayerView& plr = PlayerManager::players[sock]; - - INITSTRUCT(sP_FE2CL_REP_BARKER, resp); - resp.iMissionStringID = bark->iMissionTaskID; - resp.iNPC_ID = bark->iNPC_ID; - - // Send bark to other players. - for (CNSocket* otherSock : plr.viewable) { - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER)); - } - - // Then ourself. - sock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER)); -} +void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) { if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))