From 803f1a246a62746fc5c95b5a7abda70c286c7371 Mon Sep 17 00:00:00 2001 From: Gent Date: Sat, 7 Nov 2020 23:11:56 -0500 Subject: [PATCH] Buddy code cleanup - Get rid of buddyCnt, self-nullptr checks, and redundant playermap loops in chat handlers - Add helper function to find available buddy slot - Reorganize a bit --- src/BuddyManager.cpp | 231 +++++++++++++++++++----------------------- src/BuddyManager.hpp | 1 + src/Player.hpp | 1 - src/PlayerManager.cpp | 3 - src/main.cpp | 2 +- 5 files changed, 108 insertions(+), 130 deletions(-) diff --git a/src/BuddyManager.cpp b/src/BuddyManager.cpp index ef262bf..0d822a8 100644 --- a/src/BuddyManager.cpp +++ b/src/BuddyManager.cpp @@ -32,10 +32,7 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) { Player* plr = PlayerManager::getPlayer(sock); Player* otherPlr = PlayerManager::getPlayerFromID(req->iBuddyID); - if (plr == nullptr || otherPlr == nullptr) - return; - - if (plr->buddyCnt >= 50 || otherPlr->buddyCnt >= 50) + if (getAvailableBuddySlot(plr) == -1 || getAvailableBuddySlot(otherPlr) == -1) { INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_FAIL, failResp); sock->sendPacket((void*)&failResp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_FAIL)); @@ -44,9 +41,6 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) { CNSocket* otherSock = PlayerManager::getSockFromID(otherPlr->iID); - if (otherSock == nullptr) - return; - INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, otherResp); @@ -75,9 +69,6 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf; Player* plrReq = PlayerManager::getPlayer(sock); - if (plrReq == nullptr) - return; - INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp); CNSocket* otherSock = sock; @@ -112,49 +103,46 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) { Player* plr = PlayerManager::getPlayer(sock); Player* otherPlr = PlayerManager::getPlayerFromID(req->iBuddyID); - if (plr == nullptr || otherPlr == nullptr) - return; - - INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); - CNSocket* otherSock = PlayerManager::getSockFromID(otherPlr->iID); - resp.iBuddySlot = plr->buddyCnt; - resp.BuddyInfo.iID = otherPlr->iID; - resp.BuddyInfo.iPCUID = otherPlr->PCStyle.iPC_UID; - resp.BuddyInfo.iPCState = 1; //to show whether the other player is online or offline (hardcoded for now) - resp.BuddyInfo.bBlocked = 0; //to show whether the other player is blocked (hardcoded for now) - resp.BuddyInfo.iGender = otherPlr->PCStyle.iGender; //shows the other player's gender - resp.BuddyInfo.bFreeChat = 1; //shows whether or not the other player has freechat on (hardcoded for now) - resp.BuddyInfo.iNameCheckFlag = otherPlr->PCStyle.iNameCheck; - memcpy(resp.BuddyInfo.szFirstName, otherPlr->PCStyle.szFirstName, sizeof(otherPlr->PCStyle.szFirstName)); - memcpy(resp.BuddyInfo.szLastName, otherPlr->PCStyle.szLastName, sizeof(otherPlr->PCStyle.szLastName)); + int slotA = getAvailableBuddySlot(plr); + int slotB = getAvailableBuddySlot(otherPlr); + if (slotA == -1 || slotB == -1) + return; // sanity check - if (req->iAcceptFlag == 1) + if (req->iAcceptFlag == 1 && plr->iID != otherPlr->iID) { + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); + + // A to B + resp.iBuddySlot = slotA; + resp.BuddyInfo.iID = otherPlr->iID; + resp.BuddyInfo.iPCUID = otherPlr->PCStyle.iPC_UID; + resp.BuddyInfo.iPCState = 1; // assumed to be online + resp.BuddyInfo.bBlocked = 0; // not blocked by default + resp.BuddyInfo.iGender = otherPlr->PCStyle.iGender; // shows the other player's gender + resp.BuddyInfo.bFreeChat = 1; // shows whether or not the other player has freechat on (hardcoded for now) + resp.BuddyInfo.iNameCheckFlag = otherPlr->PCStyle.iNameCheck; + memcpy(resp.BuddyInfo.szFirstName, otherPlr->PCStyle.szFirstName, sizeof(resp.BuddyInfo.szFirstName)); + memcpy(resp.BuddyInfo.szLastName, otherPlr->PCStyle.szLastName, sizeof(resp.BuddyInfo.szLastName)); sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); - plr->buddyIDs[plr->buddyCnt] = otherPlr->PCStyle.iPC_UID; - std::cout << "Buddy's ID: " << plr->buddyIDs[plr->buddyCnt] << std::endl; - plr->buddyCnt++; - - - if (plr->iID != otherPlr->iID) - { - resp.iBuddySlot = otherPlr->buddyCnt; - resp.BuddyInfo.iID = plr->iID; - resp.BuddyInfo.iPCUID = plr->PCStyle.iPC_UID; - resp.BuddyInfo.iPCState = 1; //to show whether the other player is online or offline (hardcoded for now) - resp.BuddyInfo.bBlocked = 0; //to show whether the other player is blocked (hardcoded for now) - resp.BuddyInfo.iGender = plr->PCStyle.iGender; //shows the other player's gender - resp.BuddyInfo.bFreeChat = 1; //shows whether or not the other player has freechat on (hardcoded for now) - resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck; - memcpy(resp.BuddyInfo.szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName)); - memcpy(resp.BuddyInfo.szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName)); - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); - otherPlr->buddyIDs[otherPlr->buddyCnt] = plr->PCStyle.iPC_UID; - std::cout << "Buddy's ID: " << plr->buddyIDs[plr->buddyCnt] << std::endl; - otherPlr->buddyCnt++; - } + plr->buddyIDs[slotA] = otherPlr->PCStyle.iPC_UID; + //std::cout << "Buddy's ID: " << plr->buddyIDs[slotA] << std::endl; + + // B to A, using the same struct + resp.iBuddySlot = slotB; + resp.BuddyInfo.iID = plr->iID; + resp.BuddyInfo.iPCUID = plr->PCStyle.iPC_UID; + resp.BuddyInfo.iPCState = 1; + resp.BuddyInfo.bBlocked = 0; + resp.BuddyInfo.iGender = plr->PCStyle.iGender; + resp.BuddyInfo.bFreeChat = 1; + resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck; + memcpy(resp.BuddyInfo.szFirstName, plr->PCStyle.szFirstName, sizeof(resp.BuddyInfo.szFirstName)); + memcpy(resp.BuddyInfo.szLastName, plr->PCStyle.szLastName, sizeof(resp.BuddyInfo.szLastName)); + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); + otherPlr->buddyIDs[slotB] = plr->PCStyle.iPC_UID; + //std::cout << "Buddy's ID: " << plr->buddyIDs[slotB] << std::endl; } else { @@ -176,10 +164,8 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) { } sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf; - Player* plrReq = PlayerManager::getPlayer(sock); - if (plrReq == nullptr) - return; + Player* plr = PlayerManager::getPlayer(sock); INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); @@ -197,48 +183,46 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) { } } - PlayerView& plr = PlayerManager::players[otherSock]; + Player* otherPlr = PlayerManager::getPlayer(otherSock); + int slotA = getAvailableBuddySlot(plr); + int slotB = getAvailableBuddySlot(otherPlr); + if (slotA == -1 || slotB == -1) + return; // sanity check - resp.iBuddySlot = plrReq->buddyCnt; - resp.BuddyInfo.iID = plr.plr->iID; - resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID; - resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck; - resp.BuddyInfo.iPCState = 1; - resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender; - resp.BuddyInfo.bBlocked = 0; - resp.BuddyInfo.bFreeChat = 1; - - memcpy(resp.BuddyInfo.szFirstName, plr.plr->PCStyle.szFirstName, sizeof(plr.plr->PCStyle.szFirstName)); - memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName)); - - if (pkt->iAcceptFlag == 1) - { + if (pkt->iAcceptFlag == 1 && plr->iID != otherPlr->iID) { + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); + // A to B + resp.iBuddySlot = slotA; + resp.BuddyInfo.iID = otherPlr->iID; + resp.BuddyInfo.iPCUID = otherPlr->PCStyle.iPC_UID; + resp.BuddyInfo.iPCState = 1; // assumed to be online + resp.BuddyInfo.bBlocked = 0; // not blocked by default + resp.BuddyInfo.iGender = otherPlr->PCStyle.iGender; // shows the other player's gender + resp.BuddyInfo.bFreeChat = 1; // shows whether or not the other player has freechat on (hardcoded for now) + resp.BuddyInfo.iNameCheckFlag = otherPlr->PCStyle.iNameCheck; + memcpy(resp.BuddyInfo.szFirstName, otherPlr->PCStyle.szFirstName, sizeof(resp.BuddyInfo.szFirstName)); + memcpy(resp.BuddyInfo.szLastName, otherPlr->PCStyle.szLastName, sizeof(resp.BuddyInfo.szLastName)); sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); - plrReq->buddyIDs[plrReq->buddyCnt] = plr.plr->PCStyle.iPC_UID; - plrReq->buddyCnt++; + plr->buddyIDs[slotA] = otherPlr->PCStyle.iPC_UID; + //std::cout << "Buddy's ID: " << plr->buddyIDs[slotA] << std::endl; - if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) - { - resp.iBuddySlot = plr.plr->buddyCnt; - resp.BuddyInfo.iID = plrReq->iID; - resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID; - resp.BuddyInfo.iNameCheckFlag = plrReq->PCStyle.iNameCheck; - resp.BuddyInfo.iPCState = 1; - resp.BuddyInfo.iGender = plrReq->PCStyle.iGender; - resp.BuddyInfo.bBlocked = 0; - resp.BuddyInfo.bFreeChat = 1; - - memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName)); - memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName)); - - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); - plr.plr->buddyIDs[plr.plr->buddyCnt] = plrReq->PCStyle.iPC_UID; - plr.plr->buddyCnt++; - - } - } + // B to A, using the same struct + resp.iBuddySlot = slotB; + resp.BuddyInfo.iID = plr->iID; + resp.BuddyInfo.iPCUID = plr->PCStyle.iPC_UID; + resp.BuddyInfo.iPCState = 1; + resp.BuddyInfo.bBlocked = 0; + resp.BuddyInfo.iGender = plr->PCStyle.iGender; + resp.BuddyInfo.bFreeChat = 1; + resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck; + memcpy(resp.BuddyInfo.szFirstName, plr->PCStyle.szFirstName, sizeof(resp.BuddyInfo.szFirstName)); + memcpy(resp.BuddyInfo.szLastName, plr->PCStyle.szLastName, sizeof(resp.BuddyInfo.szLastName)); + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); + otherPlr->buddyIDs[slotB] = plr->PCStyle.iPC_UID; + //std::cout << "Buddy's ID: " << plr->buddyIDs[slotB] << std::endl; + } else { INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); @@ -258,27 +242,19 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf; Player* plr = PlayerManager::getPlayer(sock); - if (plr == nullptr) - return; - INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp); - CNSocket* otherSock = sock; + CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID); + + if (otherSock == nullptr) + return; // buddy offline resp.iFromPCUID = plr->PCStyle.iPC_UID; resp.iToPCUID = pkt->iBuddyPCUID; resp.iEmoteCode = pkt->iEmoteCode; - memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); - sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy - - for (auto pair : PlayerManager::players) { - if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) { - otherSock = pair.first; - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // sends the message to the buddy. - } - } - - + memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(resp.szFreeChat)); + sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // confirm send to sender + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // broadcast send to receiver } // Buddy menuchat @@ -289,25 +265,19 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) { sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf; Player* plr = PlayerManager::getPlayer(sock); - if (plr == nullptr) - return; - INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp); - CNSocket* otherSock = sock; + CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID); + + if (otherSock == nullptr) + return; // buddy offline resp.iFromPCUID = plr->PCStyle.iPC_UID; resp.iToPCUID = pkt->iBuddyPCUID; resp.iEmoteCode = pkt->iEmoteCode; - memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); - sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy - - for (auto pair : PlayerManager::players) { - if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) { - otherSock = pair.first; - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // sends the message to the buddy. - } - } + memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(resp.szFreeChat)); + sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // confirm send to sender + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // broadcast send to receiver } // Getting buddy state @@ -316,11 +286,12 @@ void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) { INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp); - for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) { - //resp.aBuddyState[plr->buddyCnt] = 1; // this sets every buddy to online. Will get the pcstate right directly from the DB. - resp.aBuddyID[BuddySlot] = plr->buddyIDs[BuddySlot]; - sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC)); + for (int slot = 0; slot < 50; slot++) { + resp.aBuddyState[slot] = PlayerManager::getPlayerFromID(plr->buddyIDs[slot]) != nullptr ? 1 : 0; + resp.aBuddyID[slot] = plr->buddyIDs[slot]; } + + sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC)); } // Blocking the buddy @@ -335,6 +306,8 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) { resp.iBuddyPCUID = pkt->iBuddyPCUID; resp.iBuddySlot = pkt->iBuddySlot; + // TODO: handle this? + sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC)); } @@ -348,16 +321,15 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) { Player* plr = PlayerManager::getPlayer(sock); - if (plr == nullptr) - return; - INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp); resp.iBuddyPCUID = pkt->iBuddyPCUID; resp.iBuddySlot = pkt->iBuddySlot; - plr->buddyIDs[resp.iBuddySlot] -= resp.iBuddyPCUID; - plr->buddyCnt--; + if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50) + return; // sanity check + + plr->buddyIDs[resp.iBuddySlot] = 0; sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC)); } @@ -367,6 +339,15 @@ void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} // stub #pragma region Helper methods +int BuddyManager::getAvailableBuddySlot(Player* plr) { + int slot = -1; + for (int i = 0; i < 50; i++) { + if (plr->buddyIDs[i] == 0) + return i; + } + return slot; +} + bool BuddyManager::NameCheck(char16_t reqName[], char16_t resName[], int sizeOfLNReq, int sizeOfLNRes) { // If lengths of array are not equal means // array are not equal diff --git a/src/BuddyManager.hpp b/src/BuddyManager.hpp index 0028f1a..068aa5d 100644 --- a/src/BuddyManager.hpp +++ b/src/BuddyManager.hpp @@ -36,5 +36,6 @@ namespace BuddyManager { // helper methods // Name checks + int getAvailableBuddySlot(Player* plr); bool NameCheck(char16_t reqName[], char16_t resName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's names match } diff --git a/src/Player.hpp b/src/Player.hpp index da5ed5d..f61e8b3 100644 --- a/src/Player.hpp +++ b/src/Player.hpp @@ -71,6 +71,5 @@ struct Player { bool notify; - int buddyCnt; int64_t buddyIDs[50]; }; diff --git a/src/PlayerManager.cpp b/src/PlayerManager.cpp index 82232a1..7b9f889 100644 --- a/src/PlayerManager.cpp +++ b/src/PlayerManager.cpp @@ -293,9 +293,6 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) { // TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey); - plr.buddyCnt = 0; - std::cout << "Buddy Count: " << plr.buddyCnt << std::endl; - plr.groupCnt = 1; plr.iIDGroup = plr.groupIDs[0] = plr.iID; diff --git a/src/main.cpp b/src/main.cpp index 8b04ddb..549a9f2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -99,7 +99,7 @@ int main() { NanoManager::init(); NPCManager::init(); TransportManager::init(); - BuddyManager::init(); // stubbed until we have database integration + lots of bug fixes + BuddyManager::init(); GroupManager::init(); Database::open();