diff --git a/src/Abilities.cpp b/src/Abilities.cpp index b84e629..14d4f0a 100644 --- a/src/Abilities.cpp +++ b/src/Abilities.cpp @@ -126,50 +126,50 @@ static std::vector handleSkill(SkillData* skill, int power, ICombat switch(skill->skillType) { - case EST_DAMAGE: + case SkillType::DAMAGE: resultSize = sizeof(sSkillResult_Damage); skillHandler = handleSkillDamage; break; - case EST_HEAL_HP: - case EST_RETURNHOMEHEAL: + case SkillType::HEAL_HP: + case SkillType::RETURNHOMEHEAL: resultSize = sizeof(sSkillResult_Heal_HP); skillHandler = handleSkillHealHP; break; - case EST_JUMP: - case EST_RUN: - case EST_FREEDOM: - case EST_PHOENIX: - case EST_INVULNERABLE: - case EST_MINIMAPENEMY: - case EST_MINIMAPTRESURE: - case EST_NANOSTIMPAK: - case EST_PROTECTBATTERY: - case EST_PROTECTINFECTION: - case EST_REWARDBLOB: - case EST_REWARDCASH: - case EST_STAMINA_SELF: - case EST_STEALTH: + case SkillType::JUMP: + case SkillType::RUN: + case SkillType::FREEDOM: + case SkillType::PHOENIX: + case SkillType::INVULNERABLE: + case SkillType::MINIMAPENEMY: + case SkillType::MINIMAPTRESURE: + case SkillType::NANOSTIMPAK: + case SkillType::PROTECTBATTERY: + case SkillType::PROTECTINFECTION: + case SkillType::REWARDBLOB: + case SkillType::REWARDCASH: + case SkillType::STAMINA_SELF: + case SkillType::STEALTH: resultSize = sizeof(sSkillResult_Buff); skillHandler = handleSkillBuff; break; - case EST_BATTERYDRAIN: + case SkillType::BATTERYDRAIN: resultSize = sizeof(sSkillResult_BatteryDrain); skillHandler = handleSkillBatteryDrain; break; - case EST_RECALL: // still soft lock - case EST_RECALL_GROUP: // works for player who uses it + case SkillType::RECALL: // still soft lock + case SkillType::RECALL_GROUP: // works for player who uses it resultSize = sizeof(sSkillResult_Move); skillHandler = handleSkillMove; break; - case EST_PHOENIX_GROUP: // broken + case SkillType::PHOENIX_GROUP: // broken resultSize = sizeof(sSkillResult_Resurrect); skillHandler = handleSkillResurrect; break; - case EST_RETROROCKET_SELF: + case SkillType::RETROROCKET_SELF: // no-op return results; default: - std::cout << "[WARN] Unhandled skill type " << skill->skillType << std::endl; + std::cout << "[WARN] Unhandled skill type " << (int)skill->skillType << std::endl; return results; } @@ -178,7 +178,7 @@ static std::vector handleSkill(SkillData* skill, int power, ICombat SkillResult result = skillHandler(skill, power, src != nullptr ? src : target, target); if(result.size == 0) continue; // skill not applicable if(result.size != resultSize) { - std::cout << "[WARN] bad skill result size for " << skill->skillType << " from " << (void*)handleSkillBuff << std::endl; + std::cout << "[WARN] bad skill result size for " << (int)skill->skillType << " from " << (void*)handleSkillBuff << std::endl; continue; } results.push_back(result); @@ -225,7 +225,7 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std: pkt->iSkillID = nano.iSkillID; pkt->iNanoStamina = nano.iStamina; pkt->bNanoDeactive = nano.iStamina <= 0; - pkt->eST = skill->skillType; + pkt->eST = (int32_t)skill->skillType; pkt->iTargetCnt = (int32_t)results.size(); attachSkillResults(results, resultSize, (uint8_t*)(pkt + 1)); @@ -263,7 +263,7 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf; pkt->iNPC_ID = npc.id; pkt->iSkillID = skillID; - pkt->eST = skill->skillType; + pkt->eST = (int32_t)skill->skillType; pkt->iTargetCnt = (int32_t)results.size(); attachSkillResults(results, resultSize, (uint8_t*)(pkt + 1)); @@ -324,62 +324,62 @@ std::vector Abilities::matchTargets(ICombatant* src, SkillData* ski } /* ripped from client (enums emplaced) */ -int Abilities::getCSTBFromST(int eSkillType) { +int Abilities::getCSTBFromST(SkillType skillType) { int result = 0; - switch (eSkillType) + switch (skillType) { - case EST_RUN: + case SkillType::RUN: result = ECSB_UP_MOVE_SPEED; break; - case EST_JUMP: + case SkillType::JUMP: result = ECSB_UP_JUMP_HEIGHT; break; - case EST_STEALTH: + case SkillType::STEALTH: result = ECSB_UP_STEALTH; break; - case EST_PHOENIX: + case SkillType::PHOENIX: result = ECSB_PHOENIX; break; - case EST_PROTECTBATTERY: + case SkillType::PROTECTBATTERY: result = ECSB_PROTECT_BATTERY; break; - case EST_PROTECTINFECTION: + case SkillType::PROTECTINFECTION: result = ECSB_PROTECT_INFECTION; break; - case EST_SNARE: + case SkillType::SNARE: result = ECSB_DN_MOVE_SPEED; break; - case EST_SLEEP: + case SkillType::SLEEP: result = ECSB_MEZ; break; - case EST_MINIMAPENEMY: + case SkillType::MINIMAPENEMY: result = ECSB_MINIMAP_ENEMY; break; - case EST_MINIMAPTRESURE: + case SkillType::MINIMAPTRESURE: result = ECSB_MINIMAP_TRESURE; break; - case EST_REWARDBLOB: + case SkillType::REWARDBLOB: result = ECSB_REWARD_BLOB; break; - case EST_REWARDCASH: + case SkillType::REWARDCASH: result = ECSB_REWARD_CASH; break; - case EST_INFECTIONDAMAGE: + case SkillType::INFECTIONDAMAGE: result = ECSB_INFECTION; break; - case EST_FREEDOM: + case SkillType::FREEDOM: result = ECSB_FREEDOM; break; - case EST_BOUNDINGBALL: + case SkillType::BOUNDINGBALL: result = ECSB_BOUNDINGBALL; break; - case EST_INVULNERABLE: + case SkillType::INVULNERABLE: result = ECSB_INVULNERABLE; break; - case EST_BUFFHEAL: + case SkillType::BUFFHEAL: result = ECSB_HEAL; break; - case EST_NANOSTIMPAK: + case SkillType::NANOSTIMPAK: result = ECSB_STIMPAKSLOT1; break; } diff --git a/src/Abilities.hpp b/src/Abilities.hpp index c8d8ee1..672ac5c 100644 --- a/src/Abilities.hpp +++ b/src/Abilities.hpp @@ -10,6 +10,47 @@ constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain); +enum class SkillType { + DAMAGE = 1, + HEAL_HP = 2, + KNOCKDOWN = 3, + SLEEP = 4, + SNARE = 5, + HEAL_STAMINA = 6, + STAMINA_SELF = 7, + STUN = 8, + WEAPONSLOW = 9, + JUMP = 10, + RUN = 11, + STEALTH = 12, + SWIM = 13, + MINIMAPENEMY = 14, + MINIMAPTRESURE = 15, + PHOENIX = 16, + PROTECTBATTERY = 17, + PROTECTINFECTION = 18, + REWARDBLOB = 19, + REWARDCASH = 20, + BATTERYDRAIN = 21, + CORRUPTIONATTACK = 22, + INFECTIONDAMAGE = 23, + KNOCKBACK = 24, + FREEDOM = 25, + PHOENIX_GROUP = 26, + RECALL = 27, + RECALL_GROUP = 28, + RETROROCKET_SELF = 29, + BLOODSUCKING = 30, + BOUNDINGBALL = 31, + INVULNERABLE = 32, + NANOSTIMPAK = 33, + RETURNHOMEHEAL = 34, + BUFFHEAL = 35, + EXTRABANK = 36, + CORRUPTIONATTACKWIN = 38, + CORRUPTIONATTACKLOSE = 39, +}; + enum class SkillEffectTarget { POINT = 1, SELF = 2, @@ -43,7 +84,7 @@ struct SkillResult { }; struct SkillData { - int skillType; // eST + SkillType skillType; // eST SkillEffectTarget effectTarget; int effectType; // always 1? SkillTargetType targetType; @@ -64,5 +105,5 @@ namespace Abilities { void useNPCSkill(EntityRef, int skillID, std::vector); std::vector matchTargets(ICombatant*, SkillData*, int, int32_t*); - int getCSTBFromST(int eSkillType); + int getCSTBFromST(SkillType skillType); } diff --git a/src/Items.cpp b/src/Items.cpp index 2698c14..70a6b9e 100644 --- a/src/Items.cpp +++ b/src/Items.cpp @@ -482,7 +482,7 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) { resp->iSlotNum = request->iSlotNum; resp->RemainItem = gumball; resp->iTargetCnt = 1; - resp->eST = EST_NANOSTIMPAK; + resp->eST = (int32_t)SkillType::NANOSTIMPAK; resp->iSkillID = 144; int eCSB = ECSB_STIMPAKSLOT1 + request->iNanoSlot; diff --git a/src/core/Defines.hpp b/src/core/Defines.hpp index 4e20658..7939d14 100644 --- a/src/core/Defines.hpp +++ b/src/core/Defines.hpp @@ -46,49 +46,8 @@ enum class ePCRegenType { End }; -// nano powers +// nano power flags enum { - EST_NONE = 0, - EST_DAMAGE = 1, - EST_HEAL_HP = 2, - EST_KNOCKDOWN = 3, - EST_SLEEP = 4, - EST_SNARE = 5, - EST_HEAL_STAMINA = 6, - EST_STAMINA_SELF = 7, - EST_STUN = 8, - EST_WEAPONSLOW = 9, - EST_JUMP = 10, - EST_RUN = 11, - EST_STEALTH = 12, - EST_SWIM = 13, - EST_MINIMAPENEMY = 14, - EST_MINIMAPTRESURE = 15, - EST_PHOENIX = 16, - EST_PROTECTBATTERY = 17, - EST_PROTECTINFECTION = 18, - EST_REWARDBLOB = 19, - EST_REWARDCASH = 20, - EST_BATTERYDRAIN = 21, - EST_CORRUPTIONATTACK = 22, - EST_INFECTIONDAMAGE = 23, - EST_KNOCKBACK = 24, - EST_FREEDOM = 25, - EST_PHOENIX_GROUP = 26, - EST_RECALL = 27, - EST_RECALL_GROUP = 28, - EST_RETROROCKET_SELF = 29, - EST_BLOODSUCKING = 30, - EST_BOUNDINGBALL = 31, - EST_INVULNERABLE = 32, - EST_NANOSTIMPAK = 33, - EST_RETURNHOMEHEAL = 34, - EST_BUFFHEAL = 35, - EST_EXTRABANK = 36, - EST__END = 37, - EST_CORRUPTIONATTACKWIN = 38, - EST_CORRUPTIONATTACKLOSE = 39, - ECSB_NONE = 0, ECSB_UP_MOVE_SPEED = 1, ECSB_UP_SWIM_SPEED = 2,