diff --git a/src/PlayerManager.cpp b/src/PlayerManager.cpp index c11088e..98ba69d 100644 --- a/src/PlayerManager.cpp +++ b/src/PlayerManager.cpp @@ -603,6 +603,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) { response.bMoveLocation = reviveData->eIL; response.PCRegenData.iMapNum = reviveData->iIndex; response.PCRegenData.iHP = 1000 * plr.level; + response.PCRegenData.iX = plr.x; + response.PCRegenData.iY = plr.y; + response.PCRegenData.iZ = plr.z; // revive loc is currently where player last died response.PCRegenData.iX = plr.x;