diff --git a/src/NanoManager.cpp b/src/NanoManager.cpp index 3e2f511..4ce4844 100644 --- a/src/NanoManager.cpp +++ b/src/NanoManager.cpp @@ -2,6 +2,8 @@ #include "CNStructs.hpp" #include "NanoManager.hpp" #include "PlayerManager.hpp" +#include "NPCManager.hpp" +#include "CombatManager.hpp" void NanoManager::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler); @@ -11,6 +13,7 @@ void NanoManager::init() { REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO_SKILL, nanoSkillSetGMHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_WARP_USE_RECALL, nanoRecallHandler); } void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) { @@ -94,23 +97,31 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) { } void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) { - if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)) - return; // malformed packet - - sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf; + //if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)) + // return; // malformed packet + Player *plr = PlayerManager::getPlayer(sock); - - // Send to client - INITSTRUCT(sP_FE2CL_NANO_SKILL_USE_SUCC, resp); - resp.iArg1 = skill->iArg1; - resp.iArg2 = skill->iArg2; - resp.iArg3 = skill->iArg3; - resp.iBulletID = skill->iBulletID; - resp.iTargetCnt = skill->iTargetCnt; - resp.iPC_ID = plr->iID; - resp.iNanoStamina = 150; // Hardcoded for now - - sock->sendPacket((void*)&resp, P_FE2CL_NANO_SKILL_USE_SUCC, sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC)); + int16_t nanoId = plr->activeNano; + int16_t skillId = plr->Nanos[nanoId].iSkillID; + + if (skillId == 1 || skillId == 13 || skillId == 42 || skillId == 59 || skillId == 78 || skillId == 103) + nanoDebuff(sock, data, nanoId, skillId, 8, 512); // Stun + else if (skillId == 2 || skillId == 7 || skillId == 12 || skillId == 38 || skillId == 53 || skillId == 61 || skillId == 82 || skillId == 92 || skillId == 98 ) + nanoHeal(sock, data, nanoId, skillId, 333); // Heal + else if (skillId == 5 || skillId == 25 || skillId == 66 || skillId == 69 || skillId == 75 || skillId == 87) { + // Recall + } else if (skillId == 10 || skillId == 34 || skillId == 37 || skillId == 56 || skillId == 93 || skillId == 97) + nanoDebuff(sock, data, nanoId, skillId, 3, 262144); // Drain + else if (skillId == 17 || skillId == 18 || skillId == 27 || skillId == 41 || skillId == 43 || skillId == 47 || skillId == 90 || skillId == 96 || skillId == 106) + nanoDebuff(sock, data, nanoId, skillId, 5, 128); // Snare + else if (skillId == 19 || skillId == 21 || skillId == 33 || skillId == 45 || skillId == 46 || skillId == 52 || skillId == 101 || skillId == 105 || skillId == 108) + nanoDamage(sock, data, nanoId, skillId, 133); // Damage + else if (skillId == 20 || skillId == 63 || skillId == 91) { + // Group Revive + } else if (skillId == 24 || skillId == 51 || skillId == 89) { + nanoLeech(sock, data, nanoId, skillId, 133); // Leech + } else if (skillId == 28 || skillId == 30 || skillId == 32 || skillId == 49 || skillId == 70 || skillId == 71 || skillId == 81 || skillId == 85 || skillId == 94) + nanoDebuff(sock, data, nanoId, skillId, 4, 1024); // Sleep DEBUGLOG( std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano skill " << std::endl; @@ -133,6 +144,16 @@ void NanoManager::nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data) { setNanoSkill(sock, skillGM->iNanoID, skillGM->iTuneID); } +void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_WARP_USE_RECALL)) + return; + + INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, resp); + + sock->sendPacket((void*)&resp, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL)); + // stubbed for now +} + #pragma region Helper methods void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) { if (nanoId > 36) @@ -175,7 +196,6 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) { void NanoManager::summonNano(CNSocket *sock, int slot) { INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp); resp.iActiveNanoSlotNum = slot; - sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC)); Player *plr = PlayerManager::getPlayer(sock); if (slot > 2 || slot < -1) @@ -185,7 +205,81 @@ void NanoManager::summonNano(CNSocket *sock, int slot) { if (nanoId > 36 || nanoId < -1) return; // sanity check + + int16_t skillId = 0; + + if (plr->activeNano > 0) { + skillId = plr->Nanos[plr->activeNano].iSkillID; + if (skillId == 3 || skillId == 50 || skillId == 99) + nanoUnbuff(sock, 16384, 15); // Scavenge + else if (skillId == 4 || skillId == 8 || skillId == 62 || skillId == 68 || skillId == 73 || skillId == 86) + nanoUnbuff(sock, 1, 1, 200); // Run + else if (skillId == 6 || skillId == 54 || skillId == 104) + nanoUnbuff(sock, 32768, 16); // Bonus + else if (skillId == 9 || skillId == 57 || skillId == 76) + nanoUnbuff(sock, 32, 6); // Guard + else if (skillId == 11 || skillId == 67 || skillId == 95) + nanoUnbuff(sock, 4096, 13); // Radar + else if (skillId == 14 || skillId == 58 || skillId == 102) + nanoUnbuff(sock, 64, 7); // Antidote + else if (skillId == 15 || skillId == 31 || skillId == 39 || skillId == 55 || skillId == 77 || skillId == 107) + nanoUnbuff(sock, 131072, 18); // Freedom + else if (skillId == 16 || skillId == 35 || skillId == 44 || skillId == 60 || skillId == 88 || skillId == 100) + nanoUnbuff(sock, 4, 3, 400); // Jump + else if (skillId == 22 || skillId == 48 || skillId == 83) + nanoUnbuff(sock, 16, 5); // Self Revive + else if (skillId == 23 || skillId == 29 || skillId == 65 || skillId == 72 || skillId == 80 || skillId == 82) + nanoUnbuff(sock, 8, 4); // Sneak + else if (skillId == 26 || skillId == 40 || skillId == 74) + nanoUnbuff(sock, 8192, 14); // Treasure Finder + } + sNano nano = plr->Nanos[nanoId]; + skillId = nano.iSkillID; + + if (slot > -1) { + plr->activeNano = nanoId; + + if (skillId == 3 || skillId == 50 || skillId == 99) { + nanoBuff(sock, nanoId, skillId, 19, 16384, 15); // Scavenge + resp.eCSTB___Add = 1; + } else if (skillId == 4 || skillId == 8 || skillId == 62 || skillId == 68 || skillId == 73 || skillId == 86) { + nanoBuff(sock, nanoId, skillId, 11, 1, 1, 200); // Run + resp.eCSTB___Add = 1; + } else if (skillId == 6 || skillId == 54 || skillId == 104) { + nanoBuff(sock, nanoId, skillId, 20, 32768, 16); // Bonus + resp.eCSTB___Add = 1; + } else if (skillId == 9 || skillId == 57 || skillId == 76) { + nanoBuff(sock, nanoId, skillId, 17, 32, 6); // Guard + resp.eCSTB___Add = 1; + } else if (skillId == 11 || skillId == 67 || skillId == 95) { + nanoBuff(sock, nanoId, skillId, 14, 4096, 13); // Radar + resp.eCSTB___Add = 1; + } else if (skillId == 14 || skillId == 58 || skillId == 102) { + nanoBuff(sock, nanoId, skillId, 18, 64, 7); // Antidote + resp.eCSTB___Add = 1; + } else if (skillId == 15 || skillId == 31 || skillId == 39 || skillId == 55 || skillId == 77 || skillId == 107) { + nanoBuff(sock, nanoId, skillId, 25, 131072, 18); // Freedom + resp.eCSTB___Add = 1; + } else if (skillId == 16 || skillId == 35 || skillId == 44) { + nanoBuff(sock, nanoId, skillId, 10, 4, 3, 400); // Jump + resp.eCSTB___Add = 1; + } else if (skillId == 22 || skillId == 48 || skillId == 83) { + nanoBuff(sock, nanoId, skillId, 16, 16, 5); // Self Revive + resp.eCSTB___Add = 1; + } else if (skillId == 23 || skillId == 29 || skillId == 65 || skillId == 72 || skillId == 80 || skillId == 82) { + nanoBuff(sock, nanoId, skillId, 12, 8, 4); // Sneak + resp.eCSTB___Add = 1; + } else if (skillId == 26 || skillId == 40 || skillId == 74) { + nanoBuff(sock, nanoId, skillId, 15, 8192, 14); // Treasure Finder + resp.eCSTB___Add = 1; + } + + } else + plr->activeNano = 0; + + sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC)); + // Send to other players INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1); @@ -234,4 +328,338 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) { nano.iSkillID = 0; plr->Nanos[nanoId] = nano; } + +// this is where the fun begins +void NanoManager::nanoDebuff(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int16_t eSkillType, int32_t iCBFlag, int32_t damageAmount) { + sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf; + + // sanity check + if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) { + std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size\n"; + return; + } + + int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)); + + /* + * Due to the possibility of multiplication overflow (and regular buffer overflow), + * both incoming and outgoing variable-length packets must be validated, at least if + * the number of trailing structs isn't well known (ie. it's from the client). + */ + if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(sSkillResult_Damage_N_Debuff))) { + std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; + return; + } + + size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pkt->iTargetCnt * sizeof(sSkillResult_Damage_N_Debuff); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf; + sSkillResult_Damage_N_Debuff *respdata = (sSkillResult_Damage_N_Debuff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)); + + Player *plr = PlayerManager::getPlayer(sock); + + resp->iPC_ID = plr->iID; + resp->iSkillID = skillId; + resp->iNanoID = nanoId; + resp->iNanoStamina = 150; + resp->eST = eSkillType; + resp->iTargetCnt = pkt->iTargetCnt; + + for (int i = 0; i < pkt->iTargetCnt; i++) { + if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) { + // not sure how to best handle this + std::cout << "[WARN] nanoDebuffEnemy: mob ID not found" << std::endl; + return; + } + BaseNPC& mob = NPCManager::NPCs[pktdata[i]]; + + mob.appearanceData.iHP -= damageAmount; + + if (mob.appearanceData.iHP <= 0) + CombatManager::giveReward(sock); + + respdata[i].eCT = 4; + respdata[i].iDamage = damageAmount; + respdata[i].iID = mob.appearanceData.iNPC_ID; + respdata[i].iHP = mob.appearanceData.iHP; + respdata[i].iConditionBitFlag = iCBFlag; + std::cout << (int)mob.appearanceData.iNPC_ID << " was debuffed" << std::endl; + } + + sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); + for (CNSocket* s : PlayerManager::players[sock].viewable) + s->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); +} + +void NanoManager::nanoHeal(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int16_t healAmount) { + sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf; + Player *plr = PlayerManager::getPlayer(sock); + + // sanity check + if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) { + std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size\n"; + return; + } + + int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)); + + /* + * Due to the possibility of multiplication overflow (and regular buffer overflow), + * both incoming and outgoing variable-length packets must be validated, at least if + * the number of trailing structs isn't well known (ie. it's from the client). + */ + if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(sSkillResult_Heal_HP))) { + std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; + return; + } + + size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pkt->iTargetCnt * sizeof(sSkillResult_Heal_HP); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf; + sSkillResult_Heal_HP *respdata = (sSkillResult_Heal_HP*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)); + + resp->iPC_ID = plr->iID; + resp->iSkillID = skillId; + resp->iNanoID = nanoId; + resp->iNanoStamina = 150; + resp->eST = 2; //heal enum TODO: Send these enums to Defines + resp->iTargetCnt = pkt->iTargetCnt; + + for (int i = 0; i < pkt->iTargetCnt; i++) { + for (auto pair : PlayerManager::players) { + if (pair.second.plr->iID == pktdata[i]) { + Player* plr = pair.second.plr; + + if (plr->HP + healAmount > 3625) + plr->HP = 3625; + else + plr->HP += healAmount; + + respdata[i].eCT = 1; + respdata[i].iID = plr->iID; + respdata[i].iHP = plr->HP; + respdata[i].iHealHP = healAmount; + + std::cout << (int)plr->iID << " was healed" << std::endl; + } + } + } + + sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); + for (CNSocket* s : PlayerManager::players[sock].viewable) + s->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); +} + +void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue) { + Player *plr = PlayerManager::getPlayer(sock); + + if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), 1, sizeof(sSkillResult_Buff))) { + std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; + return; + } + + size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Buff); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf; + sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)); + + resp->iPC_ID = plr->iID; + resp->iSkillID = skillId; + resp->iNanoID = nanoId; + resp->iNanoStamina = 150; + resp->eST = eSkillType; //run enum TODO: Send these enums to Defines + resp->iTargetCnt = 1; + + // this looks stupid but in the future there will be more counts (for group powers) + for (int i = 0; i < 1; i++) { + + plr->iConditionBitFlag += iCBFlag; + + respdata[i].eCT = 1; + respdata[i].iID = plr->iID; + respdata[i].iConditionBitFlag = iCBFlag; + + INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1); + + pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID + pkt1.eTBU = 1; //eTimeBuffUpdate + pkt1.eTBT = 1; //eTimeBuffType 1 means nano + pkt1.iConditionBitFlag = plr->iConditionBitFlag; + + if (iValue > 0) + pkt1.TimeBuff.iValue = iValue; + + sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); + } + + sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); + for (CNSocket* s : PlayerManager::players[sock].viewable) + s->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); +} + +void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue) { + INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1); + + Player *plr = PlayerManager::getPlayer(sock); + if (iCBFlag < plr->iConditionBitFlag) // prevents integer underflow + plr->iConditionBitFlag -= iCBFlag; + else + plr->iConditionBitFlag = 0; + + resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID + resp1.eTBU = 2; //eTimeBuffUpdate + resp1.eTBT = 1; //eTimeBuffType 1 means nano + resp1.iConditionBitFlag = plr->iConditionBitFlag; + + if (iValue > 0) + resp1.TimeBuff.iValue = iValue; + + sock->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); +} + +void NanoManager::nanoDamage(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int32_t damageAmount) { + sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf; + + // sanity check + if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) { + std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size\n"; + return; + } + + int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)); + + /* + * Due to the possibility of multiplication overflow (and regular buffer overflow), + * both incoming and outgoing variable-length packets must be validated, at least if + * the number of trailing structs isn't well known (ie. it's from the client). + */ + if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(sSkillResult_Damage))) { + std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; + return; + } + + size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pkt->iTargetCnt * sizeof(sSkillResult_Damage); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf; + sSkillResult_Damage *respdata = (sSkillResult_Damage*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)); + + Player *plr = PlayerManager::getPlayer(sock); + + resp->iPC_ID = plr->iID; + resp->iSkillID = skillId; + resp->iNanoID = nanoId; + resp->iNanoStamina = 150; + resp->eST = 1; + resp->iTargetCnt = pkt->iTargetCnt; + + for (int i = 0; i < pkt->iTargetCnt; i++) { + if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) { + // not sure how to best handle this + std::cout << "[WARN] nanoDebuffEnemy: mob ID not found" << std::endl; + return; + } + BaseNPC& mob = NPCManager::NPCs[pktdata[i]]; + + mob.appearanceData.iHP -= damageAmount; + + if (mob.appearanceData.iHP <= 0) + CombatManager::giveReward(sock); + + respdata[i].eCT = 4; + respdata[i].iDamage = damageAmount; + respdata[i].iID = mob.appearanceData.iNPC_ID; + respdata[i].iHP = mob.appearanceData.iHP; + std::cout << (int)mob.appearanceData.iNPC_ID << " was damaged" << std::endl; + } + + sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); + for (CNSocket* s : PlayerManager::players[sock].viewable) + s->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); +} + +void NanoManager::nanoLeech(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int32_t leechAmount) { + sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf; + + // sanity check + if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) { + std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size\n"; + return; + } + + int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE)); + + /* + * Due to the possibility of multiplication overflow (and regular buffer overflow), + * both incoming and outgoing variable-length packets must be validated, at least if + * the number of trailing structs isn't well known (ie. it's from the client). + */ + if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Heal_HP), pkt->iTargetCnt, sizeof(sSkillResult_Damage))) { + std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; + return; + } + + size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Heal_HP) + pkt->iTargetCnt * sizeof(sSkillResult_Damage); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf; + sSkillResult_Heal_HP *resp2 = (sSkillResult_Heal_HP*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)); + sSkillResult_Damage *respdata = (sSkillResult_Damage*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE)+sizeof(sSkillResult_Heal_HP)); + + Player *plr = PlayerManager::getPlayer(sock); + + resp->iPC_ID = plr->iID; + resp->iSkillID = skillId; + resp->iNanoID = nanoId; + resp->iNanoStamina = 150; + resp->eST = 30; + resp->iTargetCnt = pkt->iTargetCnt; + + if (plr->HP + leechAmount > 3625) + plr->HP = 3625; + else + plr->HP += leechAmount; + + resp2->eCT = 1; + resp2->iID = plr->iID; + resp2->iHP = plr->HP; + resp2->iHealHP = leechAmount; + + for (int i = 0; i < pkt->iTargetCnt; i++) { + if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) { + // not sure how to best handle this + std::cout << "[WARN] nanoDebuffEnemy: mob ID not found" << std::endl; + return; + } + BaseNPC& mob = NPCManager::NPCs[pktdata[i]]; + + mob.appearanceData.iHP -= leechAmount; + + if (mob.appearanceData.iHP <= 0) + CombatManager::giveReward(sock); + + respdata[i].eCT = 4; + respdata[i].iDamage = leechAmount; + respdata[i].iID = mob.appearanceData.iNPC_ID; + respdata[i].iHP = mob.appearanceData.iHP; + std::cout << (int)mob.appearanceData.iNPC_ID << " was damaged" << std::endl; + } + + sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen); + for (CNSocket* s : PlayerManager::players[sock].viewable) + s->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen); +} #pragma endregion diff --git a/src/NanoManager.hpp b/src/NanoManager.hpp index 7f7b181..9f5eccc 100644 --- a/src/NanoManager.hpp +++ b/src/NanoManager.hpp @@ -11,10 +11,18 @@ namespace NanoManager { void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data); void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data); + void nanoRecallHandler(CNSocket* sock, CNPacketData* data); // Helper methods void addNano(CNSocket* sock, int16_t nanoId, int16_t slot); void summonNano(CNSocket* sock, int slot); void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId); void resetNanoSkill(CNSocket* sock, int16_t nanoId); + + void nanoDebuff(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int16_t eSkillType, int32_t iCBFlag, int32_t damageAmount = 0); + void nanoHeal(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int16_t healAmount); + void nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0); + void nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0); + void nanoDamage(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int32_t damageAmount); + void nanoLeech(CNSocket* sock, CNPacketData* data, int16_t nanoId, int16_t skillId, int32_t leechAmount); } diff --git a/src/Player.hpp b/src/Player.hpp index 42536fa..dd906bb 100644 --- a/src/Player.hpp +++ b/src/Player.hpp @@ -29,6 +29,7 @@ struct Player { int8_t iPCState; int32_t iWarpLocationFlag; int64_t aSkywayLocationFlag[2]; + int32_t iConditionBitFlag; int x, y, z, angle; sItemBase Equip[AEQUIP_COUNT];