mirror of
https://github.com/OpenFusionProject/Client.git
synced 2024-11-22 13:40:06 +00:00
189 lines
7.0 KiB
JavaScript
189 lines
7.0 KiB
JavaScript
var remote = require("remote");
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var remotefs = remote.require('fs-extra');
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var userdir = remote.require('app').getPath('userData');
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var versionarray
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var serverarray
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var config
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function enableServerListButtons() {
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$('#of-connect-button').removeClass('disabled');
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$('#of-connect-button').prop('disabled', false);
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$('#of-deleteserver-button').removeClass('disabled');
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$('#of-deleteserver-button').prop('disabled', false);
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}
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function disableServerListButtons() {
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$('#of-connect-button').addClass('disabled');
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$('#of-connect-button').prop('disabled', true);
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$('#of-deleteserver-button').addClass('disabled');
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$('#of-deleteserver-button').prop('disabled', true);
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}
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function addServer() {
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var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
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var server = {};
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server['uuid'] = uuidv4();
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server['description'] = $("#addserver-descinput").val().length == 0 ? "My OpenFusion Server" : $("#addserver-descinput").val();
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server['ip'] = $("#addserver-ipinput").val().length == 0 ? "127.0.0.1:23000" : $("#addserver-ipinput").val();
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server['version'] = $("#addserver-versionselect option:selected").text();
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//server['endpoint'] =
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jsontomodify['servers'].push(server)
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remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4));
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loadServerList();
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}
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function deleteServer() {
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var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
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var result = jsontomodify['servers'].filter(function(obj) {return (obj.uuid === getSelectedServer())})[0];
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var resultindex = jsontomodify['servers'].indexOf(result);
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jsontomodify['servers'].splice(resultindex, 1);
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remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4));
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loadServerList();
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}
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function loadGameVersions() {
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var versionjson = JSON.parse(remotefs.readFileSync(userdir+"\\versions.json"));
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versionarray = versionjson['versions'];
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$.each(versionarray, function( key, value ) {
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$(new Option(value.name, 'val')).appendTo('#addserver-versionselect');
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});
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}
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function loadConfig() {
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// load config object globally
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config = JSON.parse(remotefs.readFileSync(userdir+"\\config.json"));
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}
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function loadServerList() {
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var serverjson = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
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serverarray = serverjson['servers'];
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$(".server-listing-entry").remove(); // Clear out old stuff, if any
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disableServerListButtons(); // Disable buttons until another server is selected
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if (serverarray.length > 0) {
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// Servers were found in the JSON
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$("#server-listing-placeholder").attr("hidden",true);
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$.each(serverarray, function( key, value ) {
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// Create the row, and populate the cells
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var row = document.createElement('tr');
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row.className = 'server-listing-entry'
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row.setAttribute('id', value.uuid);
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var cellName = document.createElement('td');
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cellName.textContent = value.description
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var cellVersion = document.createElement('td');
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cellVersion.textContent = value.version
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cellVersion.className = 'text-monospace'
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row.appendChild(cellName);
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row.appendChild(cellVersion);
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$("#server-tablebody").append(row);
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});
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} else {
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// No servers are added, make sure placeholder is visible
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$("#server-listing-placeholder").attr("hidden",false);
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}
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}
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// For writing loginInfo.php, assetInfo.php, etc.
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function setGameInfo(serverUUID) {
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var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0];
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var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0];
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if(config['cache-swapping']) { // if cache swapping property exists AND is `true`, run cache swapping logic
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// Cache folder renaming
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var cachedir = userdir + '\\..\\..\\LocalLow\\Unity\\Web Player\\Cache';
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var curversion = cachedir + '\\Fusionfall';
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var newversion = cachedir + '\\' + gameversion.name;
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var record = userdir + '\\.lastver';
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if (remotefs.existsSync(curversion)) {
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// cache already exists
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// find out what version it belongs to
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if (remotefs.existsSync(record)) {
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var lastversion = remotefs.readFileSync(record);
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remotefs.renameSync(curversion, cachedir + '\\' + lastversion);
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console.log('Cached version ' + lastversion);
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} else {
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console.log(
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"Couldn't find last version record; cache may get overwritten"
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);
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}
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}
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if (remotefs.existsSync(newversion)) {
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// rename saved cache to FusionFall
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remotefs.renameSync(newversion, curversion);
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console.log('Loaded cached ' + gameversion.name);
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}
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// make note of what version we are launching for next launch
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remotefs.writeFileSync(record, gameversion.name);
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}
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window.asseturl = gameversion.url; // gameclient.js needs to access this
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remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl);
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remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip);
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if (result.hasOwnProperty('endpoint')) {
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var httpendpoint = result.endpoint.replace("https://", "http://")
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remotefs.writeFileSync(__dirname+"\\rankurl.txt", httpendpoint+"getranks");
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// Write these out too
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remotefs.writeFileSync(__dirname+"\\sponsor.php", httpendpoint+"upsell/sponsor.png");
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remotefs.writeFileSync(__dirname+"\\images.php", httpendpoint+"upsell/");
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} else {
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// Remove/default the endpoint related stuff, this server won't be using it
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if (remotefs.existsSync(__dirname+"\\rankurl.txt")) {
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remotefs.unlinkSync(__dirname+"\\rankurl.txt");
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remotefs.writeFileSync(__dirname+"\\sponsor.php", "assets/img/welcome.png");
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remotefs.writeFileSync(__dirname+"\\images.php", "assets/img/");
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}
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}
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}
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// Returns the UUID of the server with the selected background color.
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// Yes, there are probably better ways to go about this, but it works well enough.
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function getSelectedServer() {
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return $("#server-tablebody > tr.bg-primary").prop("id");
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}
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function connectToServer() {
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// Get ID of the selected server, which corresponds to its UUID in the json
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console.log("Connecting to server with UUID of " + getSelectedServer());
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// Prevent the user from clicking anywhere else during the transition
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$('body,html').css('pointer-events','none');
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stopEasterEggs();
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$('#of-serverselector').fadeOut('slow', function() {
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setTimeout(function(){
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$('body,html').css('pointer-events','');
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setGameInfo(getSelectedServer());
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launchGame();
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}, 200);
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});
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}
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$('#server-table').on('click', '.server-listing-entry', function(event) {
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enableServerListButtons();
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$(this).addClass('bg-primary').siblings().removeClass('bg-primary');
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});
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// QoL feature: if you double click on a server it will connect
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$('#server-table').on('dblclick', '.server-listing-entry', function(event) {
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$(this).addClass('bg-primary').siblings().removeClass('bg-primary');
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connectToServer();
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});
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$('#of-deleteservermodal').on('show.bs.modal', function (e) {
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var result = serverarray.filter(function(obj) {return (obj.uuid === getSelectedServer());})[0];
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$("#deleteserver-servername").html(result.description);
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});
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